// A simple logger class that uses Console.WriteLine by default. // Can also do Logger.LogMethod = Debug.Log for Unity etc. // (this way we don't have to depend on UnityEngine.DLL and don't need a // different version for every UnityEngine version here) using System; namespace Telepathy { public static class Logger { public static Action Log = Console.WriteLine; public static Action LogWarning = Console.WriteLine; public static Action LogError = Console.Error.WriteLine; } }