namespace Mirror { // A sync object is an object that can synchronize it's state // between server and client, such as a SyncList public interface SyncObject { // true if there are changes since the last flush bool IsDirty { get; } // Discard all the queued changes // Consider the object fully synchronized with clients void Flush(); // Write a full copy of the object void OnSerializeAll(NetworkWriter writer); // Write the changes made to the object void OnSerializeDelta(NetworkWriter writer); // deserialize all the data in the object void OnDeserializeAll(NetworkReader reader); // deserialize changes since last sync void OnDeserializeDelta(NetworkReader reader); } }