using Mirror; namespace NetMessage { namespace Error { public class InvalidPassword : MessageBase {} } namespace Connect { public class PlayerJoin : MessageBase { public string playerName; public string gamePassword; } public class PlayerJoinSuccessful : MessageBase { public Player player; } public class ViewerLink : MessageBase { public string gamePassword; } public class ViewerLinkSuccessful : MessageBase { public Viewer viewer; } } namespace Game { public class Settings : MessageBase { public GameSettings settings; } public class Start : MessageBase { public Player[] players; } public class End : MessageBase { public Player[] leaderboard; } } namespace Act { public class Init : MessageBase { public ActSettings settings; } public class Start : MessageBase {} public class Results : MessageBase { public ActResults results; } public class End : MessageBase {} } }