mirror of
https://github.com/Steffo99/better-tee.git
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98 lines
3.1 KiB
C#
98 lines
3.1 KiB
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.EventSystems;
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[Serializable]
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public class TypingSettings {
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public float timeLimit = 99f;
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public string actName = "Untitled";
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public string actDescription = "This Act is missing a description.";
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}
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public class TypingManager : MonoBehaviour
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{
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[Header("Settings")]
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public string jsonString = "";
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public TypingSettings settings = null;
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[Header("Prefabs")]
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public GameObject actNamePrefab;
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public GameObject actDescriptionPrefab;
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public GameObject timerPrefab;
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public GameObject inputFieldPrefab;
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public GameObject submitPrefab;
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public GameObject submittedCountPrefab;
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[Header("Objects")]
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protected Text actName;
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protected Text actDescription;
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protected Timer timer;
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protected Canvas canvas;
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protected InputField inputField;
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protected Submit submit;
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protected Text submittedCount;
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protected EventSystem eventSystem;
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[Header("Results")]
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public List<string> texts;
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protected void Start() {
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if(jsonString != "") {
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JsonUtility.FromJsonOverwrite(jsonString, settings);
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if(settings == null) {
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Debug.LogWarning("Invalid settings json string, using defaults.");
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}
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}
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else {
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Debug.Log(JsonUtility.ToJson(settings));
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}
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texts = new List<string>();
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canvas = GameObject.FindGameObjectWithTag("Canvas").GetComponent<Canvas>();
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eventSystem = GameObject.FindGameObjectWithTag("EventSystem").GetComponent<EventSystem>();
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actName = Instantiate(actNamePrefab, canvas.transform).GetComponent<Text>();
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actName.text = settings.actName;
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actDescription = Instantiate(actDescriptionPrefab, canvas.transform).GetComponent<Text>();
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actDescription.text = settings.actDescription;
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timer = Instantiate(timerPrefab, canvas.transform).GetComponent<Timer>();
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timer.TimerSet(settings.timeLimit);
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timer.OnTimeOut += ActEnd;
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inputField = Instantiate(inputFieldPrefab, canvas.transform).GetComponent<InputField>();
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Submit inputFieldSubmit = inputField.GetComponent<Submit>();
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inputFieldSubmit.typingManager = this;
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inputFieldSubmit.inputField = inputField;
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submit = Instantiate(submitPrefab, canvas.transform).GetComponent<Submit>();
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submit.typingManager = this;
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submit.inputField = inputField;
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submittedCount = Instantiate(submittedCountPrefab, canvas.transform).GetComponent<Text>();
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submittedCount.text = "";
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ActStart();
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}
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protected void ActStart() {
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timer.TimerStart();
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eventSystem.SetSelectedGameObject(inputField.gameObject);
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}
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protected void ActEnd(object sender, EventArgs e) {
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inputField.enabled = false;
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submit.enabled = false;
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}
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public void SubmitText(string text) {
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if(text != "") {
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texts.Add(text);
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submittedCount.text = String.Format("Submitted: {0}", texts.Count);
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}
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}
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}
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