mirror of
https://github.com/Steffo99/better-tee.git
synced 2024-11-22 23:34:18 +00:00
344 lines
12 KiB
C#
344 lines
12 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.IO;
|
|
using System.Linq;
|
|
using System.Net.Security;
|
|
using System.Net.Sockets;
|
|
using System.Net.WebSockets;
|
|
using System.Security.Cryptography.X509Certificates;
|
|
using System.Threading;
|
|
using System.Threading.Tasks;
|
|
using Ninja.WebSockets;
|
|
using UnityEngine;
|
|
|
|
namespace Mirror.Websocket
|
|
{
|
|
public class Server
|
|
{
|
|
public event Action<int> Connected;
|
|
public event Action<int, ArraySegment<byte>> ReceivedData;
|
|
public event Action<int> Disconnected;
|
|
public event Action<int, Exception> ReceivedError;
|
|
|
|
const int MaxMessageSize = 256 * 1024;
|
|
|
|
// listener
|
|
TcpListener listener;
|
|
readonly IWebSocketServerFactory webSocketServerFactory = new WebSocketServerFactory();
|
|
|
|
CancellationTokenSource cancellation;
|
|
|
|
// clients with <connectionId, TcpClient>
|
|
Dictionary<int, WebSocket> clients = new Dictionary<int, WebSocket>();
|
|
|
|
public bool NoDelay = true;
|
|
|
|
// connectionId counter
|
|
// (right now we only use it from one listener thread, but we might have
|
|
// multiple threads later in case of WebSockets etc.)
|
|
// -> static so that another server instance doesn't start at 0 again.
|
|
static int counter = 0;
|
|
|
|
// public next id function in case someone needs to reserve an id
|
|
// (e.g. if hostMode should always have 0 connection and external
|
|
// connections should start at 1, etc.)
|
|
public static int NextConnectionId()
|
|
{
|
|
int id = Interlocked.Increment(ref counter);
|
|
|
|
// it's very unlikely that we reach the uint limit of 2 billion.
|
|
// even with 1 new connection per second, this would take 68 years.
|
|
// -> but if it happens, then we should throw an exception because
|
|
// the caller probably should stop accepting clients.
|
|
// -> it's hardly worth using 'bool Next(out id)' for that case
|
|
// because it's just so unlikely.
|
|
if (id == int.MaxValue)
|
|
{
|
|
throw new Exception("connection id limit reached: " + id);
|
|
}
|
|
|
|
return id;
|
|
}
|
|
|
|
// check if the server is running
|
|
public bool Active
|
|
{
|
|
get { return listener != null; }
|
|
}
|
|
|
|
public WebSocket GetClient(int connectionId)
|
|
{
|
|
// paul: null is evil, throw exception if not found
|
|
return clients[connectionId];
|
|
}
|
|
|
|
public bool _secure = false;
|
|
|
|
public SslConfiguration _sslConfig;
|
|
|
|
public class SslConfiguration
|
|
{
|
|
public System.Security.Cryptography.X509Certificates.X509Certificate2 Certificate;
|
|
public bool ClientCertificateRequired;
|
|
public System.Security.Authentication.SslProtocols EnabledSslProtocols;
|
|
public bool CheckCertificateRevocation;
|
|
}
|
|
|
|
public async void Listen(int port)
|
|
{
|
|
try
|
|
{
|
|
cancellation = new CancellationTokenSource();
|
|
|
|
listener = TcpListener.Create(port);
|
|
listener.Server.NoDelay = this.NoDelay;
|
|
listener.Start();
|
|
Debug.Log($"Websocket server started listening on port {port}");
|
|
while (true)
|
|
{
|
|
TcpClient tcpClient = await listener.AcceptTcpClientAsync();
|
|
ProcessTcpClient(tcpClient, cancellation.Token);
|
|
}
|
|
}
|
|
catch (ObjectDisposedException)
|
|
{
|
|
// do nothing. This will be thrown if the Listener has been stopped
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
ReceivedError?.Invoke(0, ex);
|
|
}
|
|
}
|
|
|
|
async void ProcessTcpClient(TcpClient tcpClient, CancellationToken token)
|
|
{
|
|
|
|
try
|
|
{
|
|
// this worker thread stays alive until either of the following happens:
|
|
// Client sends a close conection request OR
|
|
// An unhandled exception is thrown OR
|
|
// The server is disposed
|
|
|
|
// get a secure or insecure stream
|
|
Stream stream = tcpClient.GetStream();
|
|
if (_secure)
|
|
{
|
|
SslStream sslStream = new SslStream(stream, false, CertVerificationCallback);
|
|
sslStream.AuthenticateAsServer(_sslConfig.Certificate, _sslConfig.ClientCertificateRequired, _sslConfig.EnabledSslProtocols, _sslConfig.CheckCertificateRevocation);
|
|
stream = sslStream;
|
|
}
|
|
WebSocketHttpContext context = await webSocketServerFactory.ReadHttpHeaderFromStreamAsync(stream, token);
|
|
if (context.IsWebSocketRequest)
|
|
{
|
|
WebSocketServerOptions options = new WebSocketServerOptions() { KeepAliveInterval = TimeSpan.FromSeconds(30), SubProtocol = "binary" };
|
|
|
|
WebSocket webSocket = await webSocketServerFactory.AcceptWebSocketAsync(context, options);
|
|
|
|
await ReceiveLoopAsync(webSocket, token);
|
|
}
|
|
else
|
|
{
|
|
Debug.Log("Http header contains no web socket upgrade request. Ignoring");
|
|
}
|
|
|
|
}
|
|
catch(IOException)
|
|
{
|
|
// do nothing. This will be thrown if the transport is closed
|
|
}
|
|
catch (ObjectDisposedException)
|
|
{
|
|
// do nothing. This will be thrown if the Listener has been stopped
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
ReceivedError?.Invoke(0, ex);
|
|
}
|
|
finally
|
|
{
|
|
try
|
|
{
|
|
tcpClient.Client.Close();
|
|
tcpClient.Close();
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
ReceivedError?.Invoke(0, ex);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool CertVerificationCallback(object sender, X509Certificate certificate, X509Chain chain, SslPolicyErrors sslPolicyErrors)
|
|
{
|
|
// Much research has been done on this. When this is initiated from a HTTPS/WSS stream,
|
|
// the certificate is null and the SslPolicyErrors is RemoteCertificateNotAvailable.
|
|
// Meaning we CAN'T verify this and this is all we can do.
|
|
return true;
|
|
}
|
|
|
|
async Task ReceiveLoopAsync(WebSocket webSocket, CancellationToken token)
|
|
{
|
|
int connectionId = NextConnectionId();
|
|
clients.Add(connectionId, webSocket);
|
|
|
|
byte[] buffer = new byte[MaxMessageSize];
|
|
|
|
try
|
|
{
|
|
// someone connected, raise event
|
|
Connected?.Invoke(connectionId);
|
|
|
|
|
|
while (true)
|
|
{
|
|
WebSocketReceiveResult result = await webSocket.ReceiveAsync(new ArraySegment<byte>(buffer), token);
|
|
|
|
if (result.MessageType == WebSocketMessageType.Close)
|
|
{
|
|
Debug.Log($"Client initiated close. Status: {result.CloseStatus} Description: {result.CloseStatusDescription}");
|
|
break;
|
|
}
|
|
|
|
ArraySegment<byte> data = await ReadFrames(connectionId, result, webSocket, buffer, token);
|
|
|
|
if (data.Count == 0)
|
|
break;
|
|
|
|
try
|
|
{
|
|
// we received some data, raise event
|
|
ReceivedData?.Invoke(connectionId, data);
|
|
}
|
|
catch (Exception exception)
|
|
{
|
|
ReceivedError?.Invoke(connectionId, exception);
|
|
}
|
|
}
|
|
|
|
}
|
|
catch (Exception exception)
|
|
{
|
|
ReceivedError?.Invoke(connectionId, exception);
|
|
}
|
|
finally
|
|
{
|
|
clients.Remove(connectionId);
|
|
Disconnected?.Invoke(connectionId);
|
|
}
|
|
}
|
|
|
|
// a message might come splitted in multiple frames
|
|
// collect all frames
|
|
async Task<ArraySegment<byte>> ReadFrames(int connectionId, WebSocketReceiveResult result, WebSocket webSocket, byte[] buffer, CancellationToken token)
|
|
{
|
|
int count = result.Count;
|
|
|
|
while (!result.EndOfMessage)
|
|
{
|
|
if (count >= MaxMessageSize)
|
|
{
|
|
string closeMessage = string.Format("Maximum message size: {0} bytes.", MaxMessageSize);
|
|
await webSocket.CloseAsync(WebSocketCloseStatus.MessageTooBig, closeMessage, CancellationToken.None);
|
|
ReceivedError?.Invoke(connectionId, new WebSocketException(WebSocketError.HeaderError));
|
|
return new ArraySegment<byte>();
|
|
}
|
|
|
|
result = await webSocket.ReceiveAsync(new ArraySegment<byte>(buffer, count, MaxMessageSize - count), CancellationToken.None);
|
|
count += result.Count;
|
|
|
|
}
|
|
return new ArraySegment<byte>(buffer, 0, count);
|
|
}
|
|
|
|
public void Stop()
|
|
{
|
|
// only if started
|
|
if (!Active) return;
|
|
|
|
Debug.Log("Server: stopping...");
|
|
cancellation.Cancel();
|
|
|
|
// stop listening to connections so that no one can connect while we
|
|
// close the client connections
|
|
listener.Stop();
|
|
|
|
// clear clients list
|
|
clients.Clear();
|
|
listener = null;
|
|
}
|
|
|
|
// send message to client using socket connection or throws exception
|
|
public async void Send(int connectionId, byte[] data)
|
|
{
|
|
// find the connection
|
|
if (clients.TryGetValue(connectionId, out WebSocket client))
|
|
{
|
|
try
|
|
{
|
|
await client.SendAsync(new ArraySegment<byte>(data), WebSocketMessageType.Binary, true, cancellation.Token);
|
|
}
|
|
catch (ObjectDisposedException) {
|
|
// connection has been closed, swallow exception
|
|
Disconnect(connectionId);
|
|
}
|
|
catch (Exception exception)
|
|
{
|
|
if (clients.ContainsKey(connectionId))
|
|
{
|
|
// paul: If someone unplugs their internet
|
|
// we can potentially get hundreds of errors here all at once
|
|
// because all the WriteAsync wake up at once and throw exceptions
|
|
|
|
// by hiding inside this if, I ensure that we only report the first error
|
|
// all other errors are swallowed.
|
|
// this prevents a log storm that freezes the server for several seconds
|
|
ReceivedError?.Invoke(connectionId, exception);
|
|
}
|
|
|
|
Disconnect(connectionId);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ReceivedError?.Invoke(connectionId, new SocketException((int)SocketError.NotConnected));
|
|
}
|
|
}
|
|
|
|
// get connection info in case it's needed (IP etc.)
|
|
// (we should never pass the TcpClient to the outside)
|
|
public string GetClientAddress(int connectionId)
|
|
{
|
|
// find the connection
|
|
if (clients.TryGetValue(connectionId, out WebSocket client))
|
|
{
|
|
return "";
|
|
}
|
|
return null;
|
|
}
|
|
|
|
// disconnect (kick) a client
|
|
public bool Disconnect(int connectionId)
|
|
{
|
|
// find the connection
|
|
if (clients.TryGetValue(connectionId, out WebSocket client))
|
|
{
|
|
clients.Remove(connectionId);
|
|
// just close it. client thread will take care of the rest.
|
|
client.CloseAsync(WebSocketCloseStatus.NormalClosure, "", CancellationToken.None);
|
|
Debug.Log("Server.Disconnect connectionId:" + connectionId);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
public override string ToString()
|
|
{
|
|
if (Active)
|
|
{
|
|
return $"Websocket server {listener.LocalEndpoint}";
|
|
}
|
|
return "";
|
|
}
|
|
}
|
|
}
|