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57 lines
2.4 KiB
C#
57 lines
2.4 KiB
C#
using UnityEngine;
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using UnityEngine.Rendering;
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namespace Mirror.Examples.NetworkLobby
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{
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public class NetworkLobbyManagerExt : NetworkLobbyManager
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{
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/// <summary>
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/// Called just after GamePlayer object is instantiated and just before it replaces LobbyPlayer object.
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/// This is the ideal point to pass any data like player name, credentials, tokens, colors, etc.
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/// into the GamePlayer object as it is about to enter the Online scene.
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/// </summary>
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/// <param name="lobbyPlayer"></param>
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/// <param name="gamePlayer"></param>
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/// <returns>true unless some code in here decides it needs to abort the replacement</returns>
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public override bool OnLobbyServerSceneLoadedForPlayer(GameObject lobbyPlayer, GameObject gamePlayer)
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{
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PlayerController player = gamePlayer.GetComponent<PlayerController>();
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player.index = lobbyPlayer.GetComponent<NetworkLobbyPlayer>().index;
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player.playerColor = Random.ColorHSV(0f, 1f, 1f, 1f, 0.5f, 1f);
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return true;
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}
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/*
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This code below is to demonstrate how to do a Start button that only appears for the Host player
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showStartButton is a local bool that's needed because OnLobbyServerPlayersReady is only fired when
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all players are ready, but if a player cancels their ready state there's no callback to set it back to false
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Therefore, allPlayersReady is used in combination with showStartButton to show/hide the Start button correctly.
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Setting showStartButton false when the button is pressed hides it in the game scene since NetworkLobbyManager
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is set as DontDestroyOnLoad = true.
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*/
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bool showStartButton;
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public override void OnLobbyServerPlayersReady()
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{
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// calling the base method calls ServerChangeScene as soon as all players are in Ready state.
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if (isHeadless)
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base.OnLobbyServerPlayersReady();
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else
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showStartButton = true;
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}
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public override void OnGUI()
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{
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base.OnGUI();
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if (allPlayersReady && showStartButton && GUI.Button(new Rect(150, 300, 120, 20), "START GAME"))
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{
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// set to false to hide it in the game scene
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showStartButton = false;
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ServerChangeScene(GameplayScene);
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}
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}
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}
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}
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