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better-tee/Assets/Packages/Mirror/Runtime/SyncList.cs
2019-09-16 00:28:36 +02:00

353 lines
11 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
namespace Mirror
{
public class SyncListString : SyncList<string>
{
protected override void SerializeItem(NetworkWriter writer, string item) => writer.WriteString(item);
protected override string DeserializeItem(NetworkReader reader) => reader.ReadString();
}
public class SyncListFloat : SyncList<float>
{
protected override void SerializeItem(NetworkWriter writer, float item) => writer.WriteSingle(item);
protected override float DeserializeItem(NetworkReader reader) => reader.ReadSingle();
}
public class SyncListInt : SyncList<int>
{
protected override void SerializeItem(NetworkWriter writer, int item) => writer.WritePackedInt32(item);
protected override int DeserializeItem(NetworkReader reader) => reader.ReadPackedInt32();
}
public class SyncListUInt : SyncList<uint>
{
protected override void SerializeItem(NetworkWriter writer, uint item) => writer.WritePackedUInt32(item);
protected override uint DeserializeItem(NetworkReader reader) => reader.ReadPackedUInt32();
}
public class SyncListBool : SyncList<bool>
{
protected override void SerializeItem(NetworkWriter writer, bool item) => writer.WriteBoolean(item);
protected override bool DeserializeItem(NetworkReader reader) => reader.ReadBoolean();
}
// Original UNET name is SyncListStruct and original Weaver weavers anything
// that contains the name 'SyncListStruct', without considering the name-
// space.
[EditorBrowsable(EditorBrowsableState.Never), Obsolete("Use SyncList<MyStruct> instead")]
public class SyncListSTRUCT<T> : SyncList<T> where T : struct
{
public T GetItem(int i) => base[i];
}
[EditorBrowsable(EditorBrowsableState.Never)]
public abstract class SyncList<T> : IList<T>, IReadOnlyList<T>, SyncObject
{
public delegate void SyncListChanged(Operation op, int itemIndex, T item);
readonly IList<T> objects;
public int Count => objects.Count;
public bool IsReadOnly { get; private set; }
public event SyncListChanged Callback;
public enum Operation : byte
{
OP_ADD,
OP_CLEAR,
OP_INSERT,
OP_REMOVE,
OP_REMOVEAT,
OP_SET,
OP_DIRTY
}
struct Change
{
internal Operation operation;
internal int index;
internal T item;
}
readonly List<Change> changes = new List<Change>();
// how many changes we need to ignore
// this is needed because when we initialize the list,
// we might later receive changes that have already been applied
// so we need to skip them
int changesAhead;
protected virtual void SerializeItem(NetworkWriter writer, T item) { }
protected virtual T DeserializeItem(NetworkReader reader) => default;
protected SyncList()
{
objects = new List<T>();
}
protected SyncList(IList<T> objects)
{
this.objects = objects;
}
public bool IsDirty => changes.Count > 0;
// throw away all the changes
// this should be called after a successfull sync
public void Flush() => changes.Clear();
void AddOperation(Operation op, int itemIndex, T item)
{
if (IsReadOnly)
{
throw new InvalidOperationException("Synclists can only be modified at the server");
}
Change change = new Change
{
operation = op,
index = itemIndex,
item = item
};
changes.Add(change);
Callback?.Invoke(op, itemIndex, item);
}
void AddOperation(Operation op, int itemIndex) => AddOperation(op, itemIndex, default);
public void OnSerializeAll(NetworkWriter writer)
{
// if init, write the full list content
writer.WritePackedUInt32((uint)objects.Count);
for (int i = 0; i < objects.Count; i++)
{
T obj = objects[i];
SerializeItem(writer, obj);
}
// all changes have been applied already
// thus the client will need to skip all the pending changes
// or they would be applied again.
// So we write how many changes are pending
writer.WritePackedUInt32((uint)changes.Count);
}
public void OnSerializeDelta(NetworkWriter writer)
{
// write all the queued up changes
writer.WritePackedUInt32((uint)changes.Count);
for (int i = 0; i < changes.Count; i++)
{
Change change = changes[i];
writer.WriteByte((byte)change.operation);
switch (change.operation)
{
case Operation.OP_ADD:
case Operation.OP_REMOVE:
SerializeItem(writer, change.item);
break;
case Operation.OP_CLEAR:
break;
case Operation.OP_REMOVEAT:
writer.WritePackedUInt32((uint)change.index);
break;
case Operation.OP_INSERT:
case Operation.OP_SET:
case Operation.OP_DIRTY:
writer.WritePackedUInt32((uint)change.index);
SerializeItem(writer, change.item);
break;
}
}
}
public void OnDeserializeAll(NetworkReader reader)
{
// This list can now only be modified by synchronization
IsReadOnly = true;
// if init, write the full list content
int count = (int)reader.ReadPackedUInt32();
objects.Clear();
changes.Clear();
for (int i = 0; i < count; i++)
{
T obj = DeserializeItem(reader);
objects.Add(obj);
}
// We will need to skip all these changes
// the next time the list is synchronized
// because they have already been applied
changesAhead = (int)reader.ReadPackedUInt32();
}
public void OnDeserializeDelta(NetworkReader reader)
{
// This list can now only be modified by synchronization
IsReadOnly = true;
int changesCount = (int)reader.ReadPackedUInt32();
for (int i = 0; i < changesCount; i++)
{
Operation operation = (Operation)reader.ReadByte();
// apply the operation only if it is a new change
// that we have not applied yet
bool apply = changesAhead == 0;
int index = 0;
T item = default;
switch (operation)
{
case Operation.OP_ADD:
item = DeserializeItem(reader);
if (apply)
{
index = objects.Count;
objects.Add(item);
}
break;
case Operation.OP_CLEAR:
if (apply)
{
objects.Clear();
}
break;
case Operation.OP_INSERT:
index = (int)reader.ReadPackedUInt32();
item = DeserializeItem(reader);
if (apply)
{
objects.Insert(index, item);
}
break;
case Operation.OP_REMOVE:
item = DeserializeItem(reader);
if (apply)
{
objects.Remove(item);
}
break;
case Operation.OP_REMOVEAT:
index = (int)reader.ReadPackedUInt32();
if (apply)
{
item = objects[index];
objects.RemoveAt(index);
}
break;
case Operation.OP_SET:
case Operation.OP_DIRTY:
index = (int)reader.ReadPackedUInt32();
item = DeserializeItem(reader);
if (apply)
{
objects[index] = item;
}
break;
}
if (apply)
{
Callback?.Invoke(operation, index, item);
}
// we just skipped this change
else
{
changesAhead--;
}
}
}
public void Add(T item)
{
objects.Add(item);
AddOperation(Operation.OP_ADD, objects.Count - 1, item);
}
public void Clear()
{
objects.Clear();
AddOperation(Operation.OP_CLEAR, 0);
}
public bool Contains(T item) => objects.Contains(item);
public void CopyTo(T[] array, int index) => objects.CopyTo(array, index);
public int IndexOf(T item) => objects.IndexOf(item);
public int FindIndex(Predicate<T> match)
{
for (int i = 0; i < objects.Count; ++i)
if (match(objects[i]))
return i;
return -1;
}
public void Insert(int index, T item)
{
objects.Insert(index, item);
AddOperation(Operation.OP_INSERT, index, item);
}
public bool Remove(T item)
{
bool result = objects.Remove(item);
if (result)
{
AddOperation(Operation.OP_REMOVE, 0, item);
}
return result;
}
public void RemoveAt(int index)
{
objects.RemoveAt(index);
AddOperation(Operation.OP_REMOVEAT, index);
}
public void Dirty(int index)
{
AddOperation(Operation.OP_DIRTY, index, objects[index]);
}
public T this[int i]
{
get => objects[i];
set
{
if (!EqualityComparer<T>.Default.Equals(objects[i], value))
{
objects[i] = value;
AddOperation(Operation.OP_SET, i, value);
}
}
}
public IEnumerator<T> GetEnumerator() => objects.GetEnumerator();
IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
}
}