mirror of
https://github.com/Steffo99/better-tee.git
synced 2024-11-22 15:24:18 +00:00
330 lines
9.2 KiB
C#
330 lines
9.2 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.ComponentModel;
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namespace Mirror
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{
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[EditorBrowsable(EditorBrowsableState.Never)]
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public abstract class SyncSet<T> : ISet<T>, SyncObject
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{
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public delegate void SyncSetChanged(Operation op, T item);
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readonly ISet<T> objects;
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public int Count => objects.Count;
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public bool IsReadOnly { get; private set; }
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public event SyncSetChanged Callback;
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public enum Operation : byte
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{
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OP_ADD,
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OP_CLEAR,
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OP_REMOVE
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}
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struct Change
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{
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internal Operation operation;
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internal T item;
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}
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readonly List<Change> changes = new List<Change>();
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// how many changes we need to ignore
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// this is needed because when we initialize the list,
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// we might later receive changes that have already been applied
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// so we need to skip them
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int changesAhead;
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protected SyncSet(ISet<T> objects)
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{
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this.objects = objects;
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}
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protected virtual void SerializeItem(NetworkWriter writer, T item) { }
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protected virtual T DeserializeItem(NetworkReader reader) => default;
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public bool IsDirty => changes.Count > 0;
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// throw away all the changes
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// this should be called after a successfull sync
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public void Flush() => changes.Clear();
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void AddOperation(Operation op, T item)
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{
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if (IsReadOnly)
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{
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throw new InvalidOperationException("SyncSets can only be modified at the server");
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}
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Change change = new Change
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{
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operation = op,
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item = item
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};
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changes.Add(change);
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Callback?.Invoke(op, item);
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}
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void AddOperation(Operation op) => AddOperation(op, default);
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public void OnSerializeAll(NetworkWriter writer)
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{
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// if init, write the full list content
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writer.WritePackedUInt32((uint)objects.Count);
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foreach (T obj in objects)
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{
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SerializeItem(writer, obj);
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}
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// all changes have been applied already
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// thus the client will need to skip all the pending changes
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// or they would be applied again.
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// So we write how many changes are pending
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writer.WritePackedUInt32((uint)changes.Count);
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}
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public void OnSerializeDelta(NetworkWriter writer)
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{
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// write all the queued up changes
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writer.WritePackedUInt32((uint)changes.Count);
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for (int i = 0; i < changes.Count; i++)
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{
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Change change = changes[i];
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writer.WriteByte((byte)change.operation);
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switch (change.operation)
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{
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case Operation.OP_ADD:
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SerializeItem(writer, change.item);
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break;
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case Operation.OP_CLEAR:
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break;
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case Operation.OP_REMOVE:
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SerializeItem(writer, change.item);
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break;
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}
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}
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}
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public void OnDeserializeAll(NetworkReader reader)
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{
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// This list can now only be modified by synchronization
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IsReadOnly = true;
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// if init, write the full list content
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int count = (int)reader.ReadPackedUInt32();
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objects.Clear();
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changes.Clear();
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for (int i = 0; i < count; i++)
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{
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T obj = DeserializeItem(reader);
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objects.Add(obj);
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}
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// We will need to skip all these changes
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// the next time the list is synchronized
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// because they have already been applied
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changesAhead = (int)reader.ReadPackedUInt32();
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}
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public void OnDeserializeDelta(NetworkReader reader)
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{
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// This list can now only be modified by synchronization
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IsReadOnly = true;
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int changesCount = (int)reader.ReadPackedUInt32();
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for (int i = 0; i < changesCount; i++)
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{
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Operation operation = (Operation)reader.ReadByte();
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// apply the operation only if it is a new change
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// that we have not applied yet
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bool apply = changesAhead == 0;
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T item = default;
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switch (operation)
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{
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case Operation.OP_ADD:
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item = DeserializeItem(reader);
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if (apply)
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{
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objects.Add(item);
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}
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break;
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case Operation.OP_CLEAR:
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if (apply)
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{
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objects.Clear();
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}
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break;
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case Operation.OP_REMOVE:
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item = DeserializeItem(reader);
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if (apply)
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{
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objects.Remove(item);
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}
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break;
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}
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if (apply)
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{
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Callback?.Invoke(operation, item);
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}
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// we just skipped this change
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else
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{
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changesAhead--;
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}
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}
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}
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public bool Add(T item)
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{
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if (objects.Add(item))
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{
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AddOperation(Operation.OP_ADD, item);
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return true;
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}
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return false;
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}
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void ICollection<T>.Add(T item)
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{
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if (objects.Add(item))
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{
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AddOperation(Operation.OP_ADD, item);
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}
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}
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public void Clear()
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{
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objects.Clear();
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AddOperation(Operation.OP_CLEAR);
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}
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public bool Contains(T item) => objects.Contains(item);
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public void CopyTo(T[] array, int index) => objects.CopyTo(array, index);
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public bool Remove(T item)
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{
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if (objects.Remove(item))
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{
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AddOperation(Operation.OP_REMOVE, item);
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return true;
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}
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return false;
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}
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public IEnumerator<T> GetEnumerator() => objects.GetEnumerator();
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IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
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public void ExceptWith(IEnumerable<T> other)
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{
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if (other == this)
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{
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Clear();
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return;
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}
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// remove every element in other from this
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foreach (T element in other)
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{
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Remove(element);
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}
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}
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public void IntersectWith(IEnumerable<T> other)
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{
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if (other is ISet<T> otherSet)
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{
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IntersectWithSet(otherSet);
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}
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else
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{
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HashSet<T> otherAsSet = new HashSet<T>(other);
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IntersectWithSet(otherAsSet);
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}
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}
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void IntersectWithSet(ISet<T> otherSet)
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{
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List<T> elements = new List<T>(objects);
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foreach (T element in elements)
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{
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if (!otherSet.Contains(element))
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{
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Remove(element);
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}
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}
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}
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public bool IsProperSubsetOf(IEnumerable<T> other) => objects.IsProperSubsetOf(other);
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public bool IsProperSupersetOf(IEnumerable<T> other) => objects.IsProperSupersetOf(other);
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public bool IsSubsetOf(IEnumerable<T> other) => objects.IsSubsetOf(other);
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public bool IsSupersetOf(IEnumerable<T> other) => objects.IsSupersetOf(other);
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public bool Overlaps(IEnumerable<T> other) => objects.Overlaps(other);
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public bool SetEquals(IEnumerable<T> other) => objects.SetEquals(other);
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public void SymmetricExceptWith(IEnumerable<T> other)
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{
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if (other == this)
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{
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Clear();
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}
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else
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{
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foreach (T element in other)
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{
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if (!Remove(element))
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{
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Add(element);
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}
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}
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}
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}
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public void UnionWith(IEnumerable<T> other)
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{
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if (other != this)
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{
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foreach (T element in other)
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{
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Add(element);
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}
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}
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}
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}
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public abstract class SyncHashSet<T> : SyncSet<T>
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{
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protected SyncHashSet() : base(new HashSet<T>()) { }
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}
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public abstract class SyncSortedSet<T> : SyncSet<T>
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{
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protected SyncSortedSet() : base(new SortedSet<T>()) { }
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protected SyncSortedSet(IComparer<T> comparer) : base(new SortedSet<T>(comparer)) { }
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}
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}
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