mirror of
https://github.com/Steffo99/better-tee.git
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88 lines
3.1 KiB
C#
88 lines
3.1 KiB
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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[Serializable]
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public class DrawingSettings {
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public Color startingColor = Color.white;
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public List<Color> palette = new List<Color>();
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public float timeLimit = 99f;
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public string actName = "Untitled";
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public string actDescription = "This Act is missing a description.";
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}
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public class DrawingManager : MonoBehaviour
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{
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[Header("Settings")]
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public string jsonString = "";
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public DrawingSettings settings = null;
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[Header("Prefabs")]
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public GameObject drawableFramePrefab;
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public GameObject paletteButtonPrefab;
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public GameObject radiusSliderPrefab;
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public GameObject actNamePrefab;
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public GameObject actDescriptionPrefab;
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public GameObject timerPrefab;
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[Header("Objects")]
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protected Canvas canvas;
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protected PencilTool pencil;
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protected DrawableFrame drawableFrame;
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protected List<PaletteButton> paletteButtons;
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protected RadiusSlider radiusSlider;
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protected Text actName;
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protected Text actDescription;
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protected Timer timer;
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void Start() {
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if(jsonString != "") {
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JsonUtility.FromJsonOverwrite(jsonString, settings);
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if(settings == null) {
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Debug.LogWarning("Invalid settings json string, using defaults.");
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}
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}
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else {
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Debug.Log(JsonUtility.ToJson(settings));
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}
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canvas = GameObject.FindGameObjectWithTag("Canvas").GetComponent<Canvas>();
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drawableFrame = Instantiate(drawableFramePrefab, transform).GetComponent<DrawableFrame>();
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drawableFrame.startingColor = settings.startingColor;
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pencil = drawableFrame.GetComponent<PencilTool>();
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try {
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pencil.selectedColor = settings.palette[0];
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} catch(ArgumentOutOfRangeException) {
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pencil.selectedColor = settings.startingColor;
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}
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paletteButtons = new List<PaletteButton>();
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for(int i = 0; i < settings.palette.Count; i++) {
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PaletteButton button = Instantiate(paletteButtonPrefab, canvas.transform).GetComponent<PaletteButton>();
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RectTransform btnTransform = button.GetComponent<RectTransform>();
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Image btnImage = button.GetComponent<Image>();
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button.pencil = pencil;
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btnImage.color = settings.palette[i];
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btnTransform.anchoredPosition = new Vector2(-420 + i * 110, 150);
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paletteButtons.Add(button);
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}
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radiusSlider = Instantiate(radiusSliderPrefab, canvas.transform).GetComponent<RadiusSlider>();
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radiusSlider.pencil = pencil;
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actName = Instantiate(actNamePrefab, canvas.transform).GetComponent<Text>();
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actName.text = settings.actName;
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actDescription = Instantiate(actDescriptionPrefab, canvas.transform).GetComponent<Text>();
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actDescription.text = settings.actDescription;
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timer = Instantiate(timerPrefab, canvas.transform).GetComponent<Timer>();
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timer.TimerSet(settings.timeLimit);
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//TODO: replace with a countdown or something
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timer.TimerStart();
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}
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}
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