mirror of
https://github.com/Steffo99/better-tee.git
synced 2024-11-23 15:54:18 +00:00
58 lines
1.6 KiB
C#
58 lines
1.6 KiB
C#
using UnityEngine;
|
|
using UnityEngine.AI;
|
|
|
|
namespace Mirror.Examples.Tanks
|
|
{
|
|
public class Tank : NetworkBehaviour
|
|
{
|
|
[Header("Components")]
|
|
public NavMeshAgent agent;
|
|
public Animator animator;
|
|
|
|
[Header("Movement")]
|
|
public float rotationSpeed = 100;
|
|
|
|
[Header("Firing")]
|
|
public KeyCode shootKey = KeyCode.Space;
|
|
public GameObject projectilePrefab;
|
|
public Transform projectileMount;
|
|
|
|
void Update()
|
|
{
|
|
// movement for local player
|
|
if (!isLocalPlayer) return;
|
|
|
|
// rotate
|
|
float horizontal = Input.GetAxis("Horizontal");
|
|
transform.Rotate(0, horizontal * rotationSpeed * Time.deltaTime, 0);
|
|
|
|
// move
|
|
float vertical = Input.GetAxis("Vertical");
|
|
Vector3 forward = transform.TransformDirection(Vector3.forward);
|
|
agent.velocity = forward * Mathf.Max(vertical, 0) * agent.speed;
|
|
animator.SetBool("Moving", agent.velocity != Vector3.zero);
|
|
|
|
// shoot
|
|
if (Input.GetKeyDown(shootKey))
|
|
{
|
|
CmdFire();
|
|
}
|
|
}
|
|
|
|
// this is called on the server
|
|
[Command]
|
|
void CmdFire()
|
|
{
|
|
GameObject projectile = Instantiate(projectilePrefab, projectileMount.position, transform.rotation);
|
|
NetworkServer.Spawn(projectile);
|
|
RpcOnFire();
|
|
}
|
|
|
|
// this is called on the tank that fired for all observers
|
|
[ClientRpc]
|
|
void RpcOnFire()
|
|
{
|
|
animator.SetTrigger("Shoot");
|
|
}
|
|
}
|
|
}
|