mirror of
https://github.com/Steffo99/better-tee.git
synced 2024-11-28 17:44:17 +00:00
51 lines
1.8 KiB
C#
51 lines
1.8 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEngine.EventSystems;
|
|
using UnityEngine.UI;
|
|
|
|
|
|
namespace BetterTee.Viewer
|
|
{
|
|
|
|
public class LobbyController : MonoBehaviour
|
|
{
|
|
[Header("Objects")]
|
|
public Canvas canvas = null;
|
|
public EventSystem eventSystem = null;
|
|
public Action startGameAction = null;
|
|
public Text lobbyText = null;
|
|
public InputField gameSettingsField = null;
|
|
public StartGameBtn startGameBtn = null;
|
|
|
|
[Header("Prefabs")]
|
|
public GameObject lobbyTextPrefab;
|
|
public GameObject gameSettingsFieldPrefab;
|
|
public GameObject startGameBtnPrefab;
|
|
|
|
protected void Start() {
|
|
canvas = GameObject.FindGameObjectWithTag("Canvas")?.GetComponent<Canvas>();
|
|
eventSystem = GameObject.FindGameObjectWithTag("EventSystem")?.GetComponent<EventSystem>();
|
|
|
|
lobbyText = Instantiate(lobbyTextPrefab, canvas.transform).GetComponent<Text>();
|
|
gameSettingsField = Instantiate(gameSettingsFieldPrefab, canvas.transform).GetComponent<InputField>();
|
|
startGameBtn = Instantiate(startGameBtnPrefab, canvas.transform).GetComponent<StartGameBtn>();
|
|
startGameBtn.lobbyController = this;
|
|
}
|
|
|
|
public void OnLobbyStatusChange(ConnectedPlayerData[] players, ConnectedViewerData[] viewers, bool canStart) {
|
|
gameSettingsField.interactable = true;
|
|
startGameBtn.GetComponent<Button>().interactable = canStart;
|
|
}
|
|
|
|
public void OnStartGameBtnPress() {
|
|
startGameAction();
|
|
}
|
|
|
|
protected void OnDestroy() {
|
|
Destroy(lobbyText.gameObject);
|
|
Destroy(gameSettingsField.gameObject);
|
|
Destroy(startGameBtn.gameObject);
|
|
}
|
|
}
|
|
}
|