mirror of
https://github.com/Steffo99/better-tee.git
synced 2024-11-29 09:54:18 +00:00
107 lines
2.7 KiB
C#
107 lines
2.7 KiB
C#
using System;
|
|
using System.ComponentModel;
|
|
using System.Runtime.InteropServices;
|
|
using UnityEngine;
|
|
|
|
namespace Mirror
|
|
{
|
|
// Handles network messages on client and server
|
|
public delegate void NetworkMessageDelegate(NetworkMessage netMsg);
|
|
|
|
// Handles requests to spawn objects on the client
|
|
public delegate GameObject SpawnDelegate(Vector3 position, Guid assetId);
|
|
|
|
// Handles requests to unspawn objects on the client
|
|
public delegate void UnSpawnDelegate(GameObject spawned);
|
|
|
|
// invoke type for Cmd/Rpc/SyncEvents
|
|
public enum MirrorInvokeType
|
|
{
|
|
Command,
|
|
ClientRpc,
|
|
SyncEvent
|
|
}
|
|
|
|
// built-in system network messages
|
|
// original HLAPI uses short, so let's keep short to not break packet header etc.
|
|
// => use .ToString() to get the field name from the field value
|
|
// => we specify the short values so it's easier to look up opcodes when debugging packets
|
|
[EditorBrowsable(EditorBrowsableState.Never), Obsolete("Use Send<T> with no message id instead")]
|
|
public enum MsgType : short
|
|
{
|
|
// internal system messages - cannot be replaced by user code
|
|
ObjectDestroy = 1,
|
|
Rpc = 2,
|
|
Owner = 4,
|
|
Command = 5,
|
|
SyncEvent = 7,
|
|
UpdateVars = 8,
|
|
SpawnPrefab = 3,
|
|
SpawnSceneObject = 10,
|
|
SpawnStarted = 11,
|
|
SpawnFinished = 12,
|
|
ObjectHide = 13,
|
|
LocalClientAuthority = 15,
|
|
|
|
// public system messages - can be replaced by user code
|
|
Connect = 32,
|
|
Disconnect = 33,
|
|
Error = 34,
|
|
Ready = 35,
|
|
NotReady = 36,
|
|
AddPlayer = 37,
|
|
RemovePlayer = 38,
|
|
Scene = 39,
|
|
|
|
// time synchronization
|
|
Ping = 43,
|
|
Pong = 44,
|
|
|
|
Highest = 47
|
|
}
|
|
|
|
public enum Version
|
|
{
|
|
Current = 1
|
|
}
|
|
|
|
public static class Channels
|
|
{
|
|
public const int DefaultReliable = 0;
|
|
public const int DefaultUnreliable = 1;
|
|
}
|
|
|
|
// -- helpers for float conversion without allocations --
|
|
[StructLayout(LayoutKind.Explicit)]
|
|
internal struct UIntFloat
|
|
{
|
|
[FieldOffset(0)]
|
|
public float floatValue;
|
|
|
|
[FieldOffset(0)]
|
|
public uint intValue;
|
|
}
|
|
|
|
[StructLayout(LayoutKind.Explicit)]
|
|
internal struct UIntDouble
|
|
{
|
|
[FieldOffset(0)]
|
|
public double doubleValue;
|
|
|
|
[FieldOffset(0)]
|
|
public ulong longValue;
|
|
}
|
|
|
|
[StructLayout(LayoutKind.Explicit)]
|
|
internal struct UIntDecimal
|
|
{
|
|
[FieldOffset(0)]
|
|
public ulong longValue1;
|
|
|
|
[FieldOffset(8)]
|
|
public ulong longValue2;
|
|
|
|
[FieldOffset(0)]
|
|
public decimal decimalValue;
|
|
}
|
|
}
|