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48 lines
No EOL
1.4 KiB
C#
48 lines
No EOL
1.4 KiB
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace BetterTee.Form {
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public class Form : MonoBehaviour {
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private Dictionary<string, FormItem> registeredItems;
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private Dictionary<string, FormEvent> registeredButtons;
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protected void Start() {
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registeredItems = new Dictionary<string, FormItem>();
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}
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public void RegisterItem(FormItem item) {
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registeredItems.Add(item.name, item);
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}
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public void UnregisterItem(string name) {
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registeredItems.Remove(name);
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}
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public FormItem GetItem(string name) {
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return registeredItems[name];
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}
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public dynamic GetValue(string name) {
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return registeredItems[name].Value;
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}
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public void SetValue(string name, dynamic value) {
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registeredItems[name].Value = value;
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}
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public void RegisterButton(FormEvent button) {
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registeredButtons.Add(button.name, button);
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}
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public void UnregisterButton(string name) {
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FormEvent button = registeredButtons[name];
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button.UnsubscribeAll();
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registeredButtons.Remove(name);
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}
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public void SubscribeTo(string name, Action<FormEvent> handler) {
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registeredButtons[name].OnTrigger += handler;
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}
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}
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} |