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24 lines
822 B
C#
24 lines
822 B
C#
using UnityEngine;
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namespace Mirror
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{
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/// <summary>
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/// This component is used to make a gameObject a starting position for spawning player objects in multiplayer games.
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/// <para>This object's transform will be automatically registered and unregistered with the NetworkManager as a starting position.</para>
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/// </summary>
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[DisallowMultipleComponent]
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[AddComponentMenu("Network/NetworkStartPosition")]
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[HelpURL("https://mirror-networking.com/xmldocs/articles/Components/NetworkStartPosition.html")]
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public class NetworkStartPosition : MonoBehaviour
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{
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public void Awake()
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{
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NetworkManager.RegisterStartPosition(transform);
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}
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public void OnDestroy()
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{
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NetworkManager.UnRegisterStartPosition(transform);
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}
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}
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}
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