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better-tee/Assets/Packages/Mirror/Editor/NetworkInformationPreview.cs
2019-09-17 17:43:32 +02:00

280 lines
10 KiB
C#

using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityObject = UnityEngine.Object;
namespace Mirror
{
[CustomPreview(typeof(GameObject))]
class NetworkInformationPreview : ObjectPreview
{
class NetworkIdentityInfo
{
public GUIContent name;
public GUIContent value;
}
class NetworkBehaviourInfo
{
// This is here just so we can check if it's enabled/disabled
public NetworkBehaviour behaviour;
public GUIContent name;
}
class Styles
{
public GUIStyle labelStyle = new GUIStyle(EditorStyles.label);
public GUIStyle componentName = new GUIStyle(EditorStyles.boldLabel);
public GUIStyle disabledName = new GUIStyle(EditorStyles.miniLabel);
public Styles()
{
Color fontColor = new Color(0.7f, 0.7f, 0.7f);
labelStyle.padding.right += 20;
labelStyle.normal.textColor = fontColor;
labelStyle.active.textColor = fontColor;
labelStyle.focused.textColor = fontColor;
labelStyle.hover.textColor = fontColor;
labelStyle.onNormal.textColor = fontColor;
labelStyle.onActive.textColor = fontColor;
labelStyle.onFocused.textColor = fontColor;
labelStyle.onHover.textColor = fontColor;
componentName.normal.textColor = fontColor;
componentName.active.textColor = fontColor;
componentName.focused.textColor = fontColor;
componentName.hover.textColor = fontColor;
componentName.onNormal.textColor = fontColor;
componentName.onActive.textColor = fontColor;
componentName.onFocused.textColor = fontColor;
componentName.onHover.textColor = fontColor;
disabledName.normal.textColor = fontColor;
disabledName.active.textColor = fontColor;
disabledName.focused.textColor = fontColor;
disabledName.hover.textColor = fontColor;
disabledName.onNormal.textColor = fontColor;
disabledName.onActive.textColor = fontColor;
disabledName.onFocused.textColor = fontColor;
disabledName.onHover.textColor = fontColor;
}
}
List<NetworkIdentityInfo> info;
List<NetworkBehaviourInfo> behavioursInfo;
NetworkIdentity identity;
GUIContent title;
Styles styles = new Styles();
public override void Initialize(UnityObject[] targets)
{
base.Initialize(targets);
GetNetworkInformation(target as GameObject);
}
public override GUIContent GetPreviewTitle()
{
if (title == null)
{
title = new GUIContent("Network Information");
}
return title;
}
public override bool HasPreviewGUI()
{
return info != null && info.Count > 0;
}
public override void OnPreviewGUI(Rect r, GUIStyle background)
{
if (Event.current.type != EventType.Repaint)
return;
if (info == null || info.Count == 0)
return;
if (styles == null)
styles = new Styles();
// Get required label size for the names of the information values we're going to show
// There are two columns, one with label for the name of the info and the next for the value
Vector2 maxNameLabelSize = new Vector2(140, 16);
Vector2 maxValueLabelSize = GetMaxNameLabelSize();
//Apply padding
RectOffset previewPadding = new RectOffset(-5, -5, -5, -5);
Rect paddedr = previewPadding.Add(r);
//Centering
float initialX = paddedr.x + 10;
float initialY = paddedr.y + 10;
Rect labelRect = new Rect(initialX, initialY, maxNameLabelSize.x, maxNameLabelSize.y);
Rect idLabelRect = new Rect(maxNameLabelSize.x, initialY, maxValueLabelSize.x, maxValueLabelSize.y);
foreach (NetworkIdentityInfo info in info)
{
GUI.Label(labelRect, info.name, styles.labelStyle);
GUI.Label(idLabelRect, info.value, styles.componentName);
labelRect.y += labelRect.height;
labelRect.x = initialX;
idLabelRect.y += idLabelRect.height;
}
// Show behaviours list in a different way than the name/value pairs above
float lastY = labelRect.y;
if (behavioursInfo != null && behavioursInfo.Count > 0)
{
Vector2 maxBehaviourLabelSize = GetMaxBehaviourLabelSize();
Rect behaviourRect = new Rect(initialX, labelRect.y + 10, maxBehaviourLabelSize.x, maxBehaviourLabelSize.y);
GUI.Label(behaviourRect, new GUIContent("Network Behaviours"), styles.labelStyle);
behaviourRect.x += 20; // indent names
behaviourRect.y += behaviourRect.height;
foreach (NetworkBehaviourInfo info in behavioursInfo)
{
if (info.behaviour == null)
{
// could be the case in the editor after existing play mode.
continue;
}
GUI.Label(behaviourRect, info.name, info.behaviour.enabled ? styles.componentName : styles.disabledName);
behaviourRect.y += behaviourRect.height;
lastY = behaviourRect.y;
}
if (identity.observers != null && identity.observers.Count > 0)
{
Rect observerRect = new Rect(initialX, lastY + 10, 200, 20);
GUI.Label(observerRect, new GUIContent("Network observers"), styles.labelStyle);
observerRect.x += 20; // indent names
observerRect.y += observerRect.height;
foreach (KeyValuePair<int, NetworkConnection> kvp in identity.observers)
{
GUI.Label(observerRect, kvp.Value.address + ":" + kvp.Value.connectionId, styles.componentName);
observerRect.y += observerRect.height;
lastY = observerRect.y;
}
}
if (identity.clientAuthorityOwner != null)
{
Rect ownerRect = new Rect(initialX, lastY + 10, 400, 20);
GUI.Label(ownerRect, new GUIContent("Client Authority: " + identity.clientAuthorityOwner), styles.labelStyle);
}
}
}
// Get the maximum size used by the value of information items
Vector2 GetMaxNameLabelSize()
{
Vector2 maxLabelSize = Vector2.zero;
foreach (NetworkIdentityInfo info in info)
{
Vector2 labelSize = styles.labelStyle.CalcSize(info.value);
if (maxLabelSize.x < labelSize.x)
{
maxLabelSize.x = labelSize.x;
}
if (maxLabelSize.y < labelSize.y)
{
maxLabelSize.y = labelSize.y;
}
}
return maxLabelSize;
}
Vector2 GetMaxBehaviourLabelSize()
{
Vector2 maxLabelSize = Vector2.zero;
foreach (NetworkBehaviourInfo behaviour in behavioursInfo)
{
Vector2 labelSize = styles.labelStyle.CalcSize(behaviour.name);
if (maxLabelSize.x < labelSize.x)
{
maxLabelSize.x = labelSize.x;
}
if (maxLabelSize.y < labelSize.y)
{
maxLabelSize.y = labelSize.y;
}
}
return maxLabelSize;
}
void GetNetworkInformation(GameObject gameObject)
{
identity = gameObject.GetComponent<NetworkIdentity>();
if (identity != null)
{
info = new List<NetworkIdentityInfo>
{
GetAssetId(),
GetString("Scene ID", identity.sceneId.ToString("X"))
};
if (!Application.isPlaying)
{
return;
}
info.Add(GetString("Network ID", identity.netId.ToString()));
info.Add(GetBoolean("Is Client", identity.isClient));
info.Add(GetBoolean("Is Server", identity.isServer));
info.Add(GetBoolean("Has Authority", identity.hasAuthority));
info.Add(GetBoolean("Is Local Player", identity.isLocalPlayer));
NetworkBehaviour[] behaviours = gameObject.GetComponents<NetworkBehaviour>();
if (behaviours.Length > 0)
{
behavioursInfo = new List<NetworkBehaviourInfo>();
foreach (NetworkBehaviour behaviour in behaviours)
{
NetworkBehaviourInfo info = new NetworkBehaviourInfo
{
name = new GUIContent(behaviour.GetType().FullName),
behaviour = behaviour
};
behavioursInfo.Add(info);
}
}
}
}
NetworkIdentityInfo GetAssetId()
{
string assetId = identity.assetId.ToString();
if (string.IsNullOrEmpty(assetId))
{
assetId = "<object has no prefab>";
}
return GetString("Asset ID", assetId);
}
static NetworkIdentityInfo GetString(string name, string value)
{
NetworkIdentityInfo info = new NetworkIdentityInfo
{
name = new GUIContent(name),
value = new GUIContent(value)
};
return info;
}
static NetworkIdentityInfo GetBoolean(string name, bool value)
{
NetworkIdentityInfo info = new NetworkIdentityInfo
{
name = new GUIContent(name),
value = new GUIContent((value ? "Yes" : "No"))
};
return info;
}
}
}