mirror of
https://github.com/Steffo99/better-tee.git
synced 2024-11-22 15:24:18 +00:00
136 lines
4.7 KiB
C#
136 lines
4.7 KiB
C#
using System;
|
|
using System.ComponentModel;
|
|
using UnityEngine;
|
|
|
|
namespace Mirror
|
|
{
|
|
// message packing all in one place, instead of constructing headers in all
|
|
// kinds of different places
|
|
//
|
|
// MsgType (1-n bytes)
|
|
// Content (ContentSize bytes)
|
|
//
|
|
// -> we use varint for headers because most messages will result in 1 byte
|
|
// type/size headers then instead of always
|
|
// using 2 bytes for shorts.
|
|
// -> this reduces bandwidth by 10% if average message size is 20 bytes
|
|
// (probably even shorter)
|
|
public static class MessagePacker
|
|
{
|
|
public static int GetId<T>() where T : IMessageBase
|
|
{
|
|
// paul: 16 bits is enough to avoid collisions
|
|
// - keeps the message size small because it gets varinted
|
|
// - in case of collisions, Mirror will display an error
|
|
return typeof(T).FullName.GetStableHashCode() & 0xFFFF;
|
|
}
|
|
|
|
// pack message before sending
|
|
// -> pass writer instead of byte[] so we can reuse it
|
|
[EditorBrowsable(EditorBrowsableState.Never), Obsolete("Use Pack<T> instead")]
|
|
public static byte[] PackMessage(int msgType, MessageBase msg)
|
|
{
|
|
NetworkWriter writer = NetworkWriterPool.GetWriter();
|
|
try
|
|
{
|
|
// write message type
|
|
writer.WriteInt16((short)msgType);
|
|
|
|
// serialize message into writer
|
|
msg.Serialize(writer);
|
|
|
|
// return byte[]
|
|
return writer.ToArray();
|
|
}
|
|
finally
|
|
{
|
|
NetworkWriterPool.Recycle(writer);
|
|
}
|
|
}
|
|
|
|
// pack message before sending
|
|
public static byte[] Pack<T>(T message) where T : IMessageBase
|
|
{
|
|
NetworkWriter writer = NetworkWriterPool.GetWriter();
|
|
try
|
|
{
|
|
// write message type
|
|
int msgType = GetId<T>();
|
|
writer.WriteUInt16((ushort)msgType);
|
|
|
|
// serialize message into writer
|
|
message.Serialize(writer);
|
|
|
|
// return byte[]
|
|
return writer.ToArray();
|
|
}
|
|
finally
|
|
{
|
|
NetworkWriterPool.Recycle(writer);
|
|
}
|
|
}
|
|
|
|
// unpack a message we received
|
|
public static T Unpack<T>(byte[] data) where T : IMessageBase, new()
|
|
{
|
|
NetworkReader reader = new NetworkReader(data);
|
|
|
|
int msgType = GetId<T>();
|
|
|
|
int id = reader.ReadUInt16();
|
|
if (id != msgType)
|
|
throw new FormatException("Invalid message, could not unpack " + typeof(T).FullName);
|
|
|
|
T message = new T();
|
|
message.Deserialize(reader);
|
|
return message;
|
|
}
|
|
|
|
// unpack message after receiving
|
|
// -> pass NetworkReader so it's less strange if we create it in here
|
|
// and pass it upwards.
|
|
// -> NetworkReader will point at content afterwards!
|
|
public static bool UnpackMessage(NetworkReader messageReader, out int msgType)
|
|
{
|
|
// read message type (varint)
|
|
try
|
|
{
|
|
msgType = messageReader.ReadUInt16();
|
|
return true;
|
|
}
|
|
catch (System.IO.EndOfStreamException)
|
|
{
|
|
msgType = 0;
|
|
return false;
|
|
}
|
|
}
|
|
|
|
internal static NetworkMessageDelegate MessageHandler<T>(Action<NetworkConnection, T> handler) where T : IMessageBase, new() => networkMessage =>
|
|
{
|
|
// protect against DOS attacks if attackers try to send invalid
|
|
// data packets to crash the server/client. there are a thousand
|
|
// ways to cause an exception in data handling:
|
|
// - invalid headers
|
|
// - invalid message ids
|
|
// - invalid data causing exceptions
|
|
// - negative ReadBytesAndSize prefixes
|
|
// - invalid utf8 strings
|
|
// - etc.
|
|
//
|
|
// let's catch them all and then disconnect that connection to avoid
|
|
// further attacks.
|
|
T message = default;
|
|
try
|
|
{
|
|
message = networkMessage.ReadMessage<T>();
|
|
}
|
|
catch (Exception exception)
|
|
{
|
|
Debug.LogError("Closed connection: " + networkMessage.conn.connectionId + ". This can happen if the other side accidentally (or an attacker intentionally) sent invalid data. Reason: " + exception);
|
|
networkMessage.conn.Disconnect();
|
|
return;
|
|
}
|
|
handler(networkMessage.conn, message);
|
|
};
|
|
}
|
|
}
|