mirror of
https://github.com/Steffo99/flyingsnake.git
synced 2024-12-22 06:34:18 +00:00
Merge branch 'fs-1' of https://github.com/polandar/flyingsnake into polandar-fs-1
This commit is contained in:
commit
35a9d8310d
2 changed files with 83 additions and 38 deletions
2
.gitignore
vendored
2
.gitignore
vendored
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@ -5,3 +5,5 @@ dist/
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**/__pycache__/
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setup/
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build/
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venv/
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.venv/
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@ -4,6 +4,17 @@ import json
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from PIL import Image, ImageDraw
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from .default_colors import DEFAULT_COLORS
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DEFAULT_REGION_VALUE = 1_000_000
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DEFAULT_COORDS = -1
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def get_region_size(*, world, min_x, min_y, region_width, region_height):
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min_x = max(0, min_x or 0)
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min_y = max(0, min_y or 0)
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max_x = min(world.size.x, (min_x or world.size.x) + region_width)
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max_y = min(world.size.y, (min_y or world.size.y) + region_height)
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return min_x, min_y, max_x, max_y
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@c.command()
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@c.argument("input_file", type=c.Path(exists=True))
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@ -22,6 +33,14 @@ from .default_colors import DEFAULT_COLORS
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help="Draw the liquids present in the world.", default=None)
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@c.option("--paint/--no-paint", "draw_paint",
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help="Draw painted blocks with the paint color overlayed on them.", default=True)
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@c.option("-x", "--x_coord", "min_x",
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help="Min x coord for custom world rendering", default=None)
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@c.option("-y", "--y_coord", "min_y",
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help="Min y coord for custom world rendering", default=None)
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@c.option("-w", "--region_width", "region_width",
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help="Width of region for custom world rendering", default=None)
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@c.option("-h", "--region_height", "region_height",
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help="Height of region for custom world rendering", default=None
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def flyingsnake(input_file: str,
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output_file: str,
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colors_file: str,
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@ -30,7 +49,11 @@ def flyingsnake(input_file: str,
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draw_walls: bool,
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draw_liquids: bool,
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draw_wires: bool,
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draw_paint: bool):
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draw_paint: bool,
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min_x: int,
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min_y: int,
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region_width: int,
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region_height: int):
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# If at least a draw flag is set to True, default everything else to False
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if draw_background is True \
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or draw_blocks is True \
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@ -98,98 +121,118 @@ def flyingsnake(input_file: str,
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c.echo("Parsing world...")
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world = li.World.create_from_file(input_file)
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min_x, min_y, max_x, max_y = get_region_size(world=world, min_x=min_x, min_y=min_y,
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region_width=region_width, region_height=region_height)
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c.echo(f"Rendering world coordinates between ({min_x}, {min_y}) to ({max_x}, {max_y}")
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width = max_x - min_x
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height = max_y - min_y
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if draw_background:
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c.echo("Drawing the background...")
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background = Image.new("RGBA", (world.size.x, world.size.y))
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background = Image.new("RGBA", (width, height))
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draw = ImageDraw.Draw(background)
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draw.rectangle(((0, 0), (world.size.x, world.underground_level)), tuple(colors["Globals"]["Sky"]))
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draw.rectangle(((0, world.underground_level + 1), (world.size.x, world.cavern_level)),
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tuple(colors["Globals"]["Earth"]))
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draw.rectangle(((0, world.cavern_level + 1), (world.size.x, world.size.y - 192)),
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tuple(colors["Globals"]["Rock"]))
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draw.rectangle(((0, world.size.y - 191), (world.size.x, world.size.y)), tuple(colors["Globals"]["Hell"]))
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curr_y = 0
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if min_y <= world.underground_level:
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sky_y = min(world.underground_level - min_y, height)
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draw.rectangle(((0, curr_y), (width, sky_y)), tuple(colors["Globals"]["Sky"]))
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curr_y = sky_y + 1
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if max_y > world.underground_level and min_y <= world.cavern_level:
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earth_y = min(world.cavern_level - min_y, height)
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draw.rectangle(((0, curr_y), (width, earth_y)), tuple(colors["Globals"]["Earth"]))
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curr_y = earth_y + 1
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edge_of_rock = world.size_y - 192
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if max_y > world.cavern_level and min_y <= edge_of_rock:
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rock_y = min(edge_of_rock - min_y, height)
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draw.rectangle(((0, curr_y), (width, edge_of_rock + 1)), tuple(colors["Globals"]["Rock"]))
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curr_y = rock_y + 1
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if max_y > edge_of_rock:
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draw.rectangle(((0, curr_y), (width, height)), tuple(colors["Globals"]["Hell"]))
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del draw
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to_merge.append(background)
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if draw_walls:
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c.echo("Drawing walls...")
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walls = Image.new("RGBA", (world.size.x, world.size.y))
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walls = Image.new("RGBA", (width, height))
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draw = ImageDraw.Draw(walls)
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for x in range(world.size.x):
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for y in range(world.size.y):
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for x in range(min_x, max_x):
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for y in range(min_y, max_y):
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tile = world.tiles[x, y]
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if tile.wall:
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if draw_paint and tile.wall.paint:
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color = tuple(colors["Paints"][str(tile.wall.paint)])
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else:
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color = tuple(colors["Walls"][str(tile.wall.type.value)])
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draw.point((x, y), color)
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draw.point((x - min_x, y - min_y), color)
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if not x % 100:
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c.echo(f"{x} / {world.size.x} rows done")
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c.echo(f"{x} / {width} rows done")
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del draw
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to_merge.append(walls)
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if draw_liquids:
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c.echo("Drawing liquids...")
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liquids = Image.new("RGBA", (world.size.x, world.size.y))
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liquids = Image.new("RGBA", (width, height))
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draw = ImageDraw.Draw(liquids)
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for x in range(world.size.x):
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for y in range(world.size.y):
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for x in range(min_x, max_x):
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for y in range(min_y, max_y):
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tile = world.tiles[x, y]
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if tile.liquid:
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if tile.liquid.type == li.tiles.LiquidType.WATER:
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draw.point((x, y), tuple(colors["Globals"]["Water"]))
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color = tuple(colors["Globals"]["Water"])
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elif tile.liquid.type == li.tiles.LiquidType.LAVA:
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draw.point((x, y), tuple(colors["Globals"]["Lava"]))
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color = tuple(colors["Globals"]["Lava"])
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elif tile.liquid.type == li.tiles.LiquidType.HONEY:
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draw.point((x, y), tuple(colors["Globals"]["Honey"]))
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color = tuple(colors["Globals"]["Honey"])
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else:
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continue
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draw.point((x - min_x, y - min_y), color)
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if not x % 100:
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c.echo(f"{x} / {world.size.x} rows done")
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c.echo(f"{x} / {width} rows done")
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del draw
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to_merge.append(liquids)
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if draw_blocks:
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c.echo("Drawing blocks...")
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blocks = Image.new("RGBA", (world.size.x, world.size.y))
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blocks = Image.new("RGBA", (width, height))
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draw = ImageDraw.Draw(blocks)
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for x in range(world.size.x):
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for y in range(world.size.y):
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for x in range(min_x, max_x):
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for y in range(min_y, max_y):
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tile = world.tiles[x, y]
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if tile.block:
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if draw_paint and tile.block.paint:
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color = tuple(colors["Paints"][str(tile.block.paint)])
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else:
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color = tuple(colors["Blocks"][str(tile.block.type.value)])
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draw.point((x, y), color)
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draw.point((x - min_x, y - min_y), color)
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if not x % 100:
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c.echo(f"{x} / {world.size.x} rows done")
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c.echo(f"{x} / {width} rows done")
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del draw
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to_merge.append(blocks)
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if draw_wires:
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c.echo("Drawing wires...")
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wires = Image.new("RGBA", (world.size.x, world.size.y))
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wires = Image.new("RGBA", (width, height))
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draw = ImageDraw.Draw(wires)
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for x in range(world.size.x):
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for y in range(world.size.y):
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for x in range(min_x, max_x):
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for y in range(min_y, max_y):
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tile = world.tiles[x, y]
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if tile.wiring:
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if tile.wiring.red:
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draw.point((x, y), tuple(colors["Globals"]["Wire"]))
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if tile.wiring.blue:
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draw.point((x, y), tuple(colors["Globals"]["Wire1"]))
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if tile.wiring.green:
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draw.point((x, y), tuple(colors["Globals"]["Wire2"]))
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if tile.wiring.yellow:
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draw.point((x, y), tuple(colors["Globals"]["Wire3"]))
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color = tuple(colors["Globals"]["Wire"])
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elif tile.wiring.blue:
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color = tuple(colors["Globals"]["Wire1"])
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elif tile.wiring.green:
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color = tuple(colors["Globals"]["Wire2"])
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elif tile.wiring.yellow:
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color = tuple(colors["Globals"]["Wire3"])
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else:
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continue
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draw.point((x - min_x, y - min_y), color)
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if not x % 100:
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c.echo(f"{x} / {world.size.x} rows done")
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c.echo(f"{x} / {width} rows done")
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del draw
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to_merge.append(wires)
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c.echo("Merging layers...")
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final = Image.new("RGBA", (world.size.x, world.size.y))
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final = Image.new("RGBA", (width, height))
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while to_merge:
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final = Image.alpha_composite(final, to_merge.pop(0))
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