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Make section drawings accurate

This commit is contained in:
polandar 2019-10-01 21:55:09 +01:00
parent 62cea57c15
commit 4bb448bdbf

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@ -130,12 +130,22 @@ def flyingsnake(input_file: str,
c.echo("Drawing the background...") c.echo("Drawing the background...")
background = Image.new("RGBA", (width, height)) background = Image.new("RGBA", (width, height))
draw = ImageDraw.Draw(background) draw = ImageDraw.Draw(background)
draw.rectangle(((0, 0), (width, world.underground_level)), tuple(colors["Globals"]["Sky"])) curr_y = 0
draw.rectangle(((0, world.underground_level + 1), (width, world.cavern_level)), if min_y <= world.underground_level:
tuple(colors["Globals"]["Earth"])) sky_y = min(world.underground_level - min_y, height)
draw.rectangle(((0, world.cavern_level + 1), (width, height - 192)), draw.rectangle(((0, curr_y), (width, sky_y)), tuple(colors["Globals"]["Sky"]))
tuple(colors["Globals"]["Rock"])) curr_y = sky_y + 1
draw.rectangle(((0, height - 191), (width, height)), tuple(colors["Globals"]["Hell"])) if max_y > world.underground_level and min_y <= world.cavern_level:
earth_y = min(world.cavern_level - min_y, height)
draw.rectangle(((0, curr_y), (width, earth_y)), tuple(colors["Globals"]["Earth"]))
curr_y = earth_y + 1
edge_of_rock = world.size_y - 192
if max_y > world.cavern_level and min_y <= edge_of_rock:
rock_y = min(edge_of_rock - min_y, height)
draw.rectangle(((0, curr_y), (width, edge_of_rock + 1)), tuple(colors["Globals"]["Rock"]))
curr_y = rock_y + 1
if max_y > edge_of_rock:
draw.rectangle(((0, curr_y), (width, height)), tuple(colors["Globals"]["Hell"]))
del draw del draw
to_merge.append(background) to_merge.append(background)