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Don't draw missing colors

This commit is contained in:
Steffo 2020-06-28 17:51:25 +02:00
parent 3b0c1233e5
commit 8e6fedacd4
Signed by: steffo
GPG key ID: 896A80F55F7C97F0
6 changed files with 24 additions and 23 deletions

2
.gitignore vendored
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@ -7,3 +7,5 @@ setup/
build/ build/
venv/ venv/
.venv/ .venv/
*.wld
*.png

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@ -3,7 +3,6 @@ from .get_colors import get_colors_from_tedit_settings, \
get_wall_colors_from_tedit_settings, \ get_wall_colors_from_tedit_settings, \
get_block_colors_from_tedit_settings, \ get_block_colors_from_tedit_settings, \
get_global_colors_from_tedit_settings get_global_colors_from_tedit_settings
from .__main__ import flyingsnake
__all__ = ["DEFAULT_COLORS", "get_colors_from_tedit_settings", "get_wall_colors_from_tedit_settings", __all__ = ["DEFAULT_COLORS", "get_colors_from_tedit_settings", "get_wall_colors_from_tedit_settings",
"get_block_colors_from_tedit_settings", "get_global_colors_from_tedit_settings", "flyingsnake"] "get_block_colors_from_tedit_settings", "get_global_colors_from_tedit_settings"]

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@ -143,19 +143,19 @@ def flyingsnake(input_file: str,
curr_y = 0 curr_y = 0
if min_y <= world.underground_level: if min_y <= world.underground_level:
sky_y = min(world.underground_level - min_y, height) sky_y = min(world.underground_level - min_y, height)
draw.rectangle(((0, curr_y), (width, sky_y)), tuple(colors["Globals"].get("Sky", (255, 0, 255, 255)))) draw.rectangle(((0, curr_y), (width, sky_y)), tuple(colors["Globals"].get("Sky", (0, 0, 0, 0))))
curr_y = sky_y + 1 curr_y = sky_y + 1
if max_y > world.underground_level and min_y <= world.cavern_level: if max_y > world.underground_level and min_y <= world.cavern_level:
earth_y = min(world.cavern_level - min_y, height) earth_y = min(world.cavern_level - min_y, height)
draw.rectangle(((0, curr_y), (width, earth_y)), tuple(colors["Globals"].get("Earth", (255, 0, 255, 255)))) draw.rectangle(((0, curr_y), (width, earth_y)), tuple(colors["Globals"].get("Earth", (0, 0, 0, 0))))
curr_y = earth_y + 1 curr_y = earth_y + 1
edge_of_rock = world.size.y - 192 edge_of_rock = world.size.y - 192
if max_y > world.cavern_level and min_y <= edge_of_rock: if max_y > world.cavern_level and min_y <= edge_of_rock:
rock_y = min(edge_of_rock - min_y, height) rock_y = min(edge_of_rock - min_y, height)
draw.rectangle(((0, curr_y), (width, rock_y)), tuple(colors["Globals"].get("Rock", (255, 0, 255, 255)))) draw.rectangle(((0, curr_y), (width, rock_y)), tuple(colors["Globals"].get("Rock", (0, 0, 0, 0))))
curr_y = rock_y + 1 curr_y = rock_y + 1
if max_y > edge_of_rock: if max_y > edge_of_rock:
draw.rectangle(((0, curr_y), (width, height)), tuple(colors["Globals"].get("Hell", (255, 0, 255, 255)))) draw.rectangle(((0, curr_y), (width, height)), tuple(colors["Globals"].get("Hell", (0, 0, 0, 0))))
del draw del draw
to_merge.append(background) to_merge.append(background)
@ -168,9 +168,9 @@ def flyingsnake(input_file: str,
tile = world.tiles[x, y] tile = world.tiles[x, y]
if tile.wall: if tile.wall:
if draw_paint and tile.wall.paint: if draw_paint and tile.wall.paint:
color = tuple(colors["Paints"].get(str(tile.wall.paint), (255, 0, 255, 255))) color = tuple(colors["Paints"].get(str(tile.wall.paint), (0, 0, 0, 0)))
else: else:
color = tuple(colors["Walls"].get(str(tile.wall.type.value), (255, 0, 255, 255))) color = tuple(colors["Walls"].get(str(tile.wall.type.value), (0, 0, 0, 0)))
draw.point((x - min_x, y - min_y), color) draw.point((x - min_x, y - min_y), color)
if not x % 100: if not x % 100:
c.echo(f"{x} / {width} rows done") c.echo(f"{x} / {width} rows done")
@ -186,11 +186,11 @@ def flyingsnake(input_file: str,
tile = world.tiles[x, y] tile = world.tiles[x, y]
if tile.liquid: if tile.liquid:
if tile.liquid.type == le.LiquidType.WATER: if tile.liquid.type == le.LiquidType.WATER:
color = tuple(colors["Globals"].get("Water", (255, 0, 255, 255))) color = tuple(colors["Globals"].get("Water", (0, 0, 0, 0)))
elif tile.liquid.type == le.LiquidType.LAVA: elif tile.liquid.type == le.LiquidType.LAVA:
color = tuple(colors["Globals"].get("Lava", (255, 0, 255, 255))) color = tuple(colors["Globals"].get("Lava", (0, 0, 0, 0)))
elif tile.liquid.type == le.LiquidType.HONEY: elif tile.liquid.type == le.LiquidType.HONEY:
color = tuple(colors["Globals"].get("Honey", (255, 0, 255, 255))) color = tuple(colors["Globals"].get("Honey", (0, 0, 0, 0)))
else: else:
continue continue
draw.point((x - min_x, y - min_y), color) draw.point((x - min_x, y - min_y), color)
@ -208,9 +208,9 @@ def flyingsnake(input_file: str,
tile = world.tiles[x, y] tile = world.tiles[x, y]
if tile.block: if tile.block:
if draw_paint and tile.block.paint: if draw_paint and tile.block.paint:
color = tuple(colors["Paints"].get(str(tile.block.paint), (255, 0, 255, 255))) color = tuple(colors["Paints"].get(str(tile.block.paint), (0, 0, 0, 0)))
else: else:
color = tuple(colors["Blocks"].get(str(tile.block.type.value), (255, 0, 255, 255))) color = tuple(colors["Blocks"].get(str(tile.block.type.value), (0, 0, 0, 0)))
draw.point((x - min_x, y - min_y), color) draw.point((x - min_x, y - min_y), color)
if not x % 100: if not x % 100:
c.echo(f"{x} / {width} rows done") c.echo(f"{x} / {width} rows done")
@ -226,13 +226,13 @@ def flyingsnake(input_file: str,
tile = world.tiles[x, y] tile = world.tiles[x, y]
if tile.wiring: if tile.wiring:
if tile.wiring.red: if tile.wiring.red:
color = tuple(colors["Globals"].get("Wire", (255, 0, 255, 255))) color = tuple(colors["Globals"].get("Wire", (0, 0, 0, 0)))
elif tile.wiring.blue: elif tile.wiring.blue:
color = tuple(colors["Globals"].get("Wire1", (255, 0, 255, 255))) color = tuple(colors["Globals"].get("Wire1", (0, 0, 0, 0)))
elif tile.wiring.green: elif tile.wiring.green:
color = tuple(colors["Globals"].get("Wire2", (255, 0, 255, 255))) color = tuple(colors["Globals"].get("Wire2", (0, 0, 0, 0)))
elif tile.wiring.yellow: elif tile.wiring.yellow:
color = tuple(colors["Globals"].get("Wire3", (255, 0, 255, 255))) color = tuple(colors["Globals"].get("Wire3", (0, 0, 0, 0)))
else: else:
continue continue
draw.point((x - min_x, y - min_y), color) draw.point((x - min_x, y - min_y), color)

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@ -11,7 +11,7 @@ def get_block_colors_from_tedit_settings(tree: ElementTree) -> typing.Dict[int,
for block in root: for block in root:
id_ = block.attrib["Id"] id_ = block.attrib["Id"]
color = block.attrib["Color"] if "color" in block.attrib else "#00000000" color = block.attrib["Color"] if "Color" in block.attrib else "#00000000"
alpha, red, green, blue = ImageColor.getrgb(color) alpha, red, green, blue = ImageColor.getrgb(color)
colors[id_] = red, green, blue, alpha colors[id_] = red, green, blue, alpha
@ -25,7 +25,7 @@ def get_wall_colors_from_tedit_settings(tree: ElementTree) -> typing.Dict[int, t
for wall in root: for wall in root:
id_ = wall.attrib["Id"] id_ = wall.attrib["Id"]
color = wall.attrib["Color"] color = wall.attrib["Color"] if "Color" in wall.attrib else "#00000000"
alpha, red, green, blue = ImageColor.getrgb(color) alpha, red, green, blue = ImageColor.getrgb(color)
colors[id_] = red, green, blue, alpha colors[id_] = red, green, blue, alpha
@ -39,7 +39,7 @@ def get_global_colors_from_tedit_settings(tree: ElementTree) -> typing.Dict[str,
for g in root: for g in root:
name = g.attrib["Name"] name = g.attrib["Name"]
color = g.attrib["Color"] color = g.attrib["Color"] if "Color" in g.attrib else "#00000000"
alpha, red, green, blue = ImageColor.getrgb(color) alpha, red, green, blue = ImageColor.getrgb(color)
colors[name] = red, green, blue, alpha colors[name] = red, green, blue, alpha
@ -53,7 +53,7 @@ def get_paint_colors_from_tedit_settings(tree: ElementTree) -> typing.Dict[int,
for color in root: for color in root:
id_ = color.attrib["Id"] id_ = color.attrib["Id"]
color = color.attrib["Color"] color = color.attrib["Color"] if "Color" in color.attrib else "#00000000"
alpha, red, green, blue = ImageColor.getrgb(color) alpha, red, green, blue = ImageColor.getrgb(color)
colors[id_] = red, green, blue, alpha colors[id_] = red, green, blue, alpha

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@ -1,6 +1,6 @@
[tool.poetry] [tool.poetry]
name = "flyingsnake" name = "flyingsnake"
version = "2.0.0a1" version = "2.0.0a2"
description = "A Terraria world map renderer" description = "A Terraria world map renderer"
authors = ["Stefano Pigozzi <ste.pigozzi@gmail.com>"] authors = ["Stefano Pigozzi <ste.pigozzi@gmail.com>"]
license = "AGPL-3.0+" license = "AGPL-3.0+"