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Fix a bug in background rendering

Previously had much worse performance
This commit is contained in:
polandar 2019-10-02 19:13:44 +01:00
parent 16d1a9a534
commit c173c90827

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@ -151,7 +151,7 @@ def flyingsnake(input_file: str,
edge_of_rock = world.size.y - 192 edge_of_rock = world.size.y - 192
if max_y > world.cavern_level and min_y <= edge_of_rock: if max_y > world.cavern_level and min_y <= edge_of_rock:
rock_y = min(edge_of_rock - min_y, height) rock_y = min(edge_of_rock - min_y, height)
draw.rectangle(((0, curr_y), (width, edge_of_rock + 1)), tuple(colors["Globals"]["Rock"])) draw.rectangle(((0, curr_y), (width, rock_y)), tuple(colors["Globals"]["Rock"]))
curr_y = rock_y + 1 curr_y = rock_y + 1
if max_y > edge_of_rock: if max_y > edge_of_rock:
draw.rectangle(((0, curr_y), (width, height)), tuple(colors["Globals"]["Hell"])) draw.rectangle(((0, curr_y), (width, height)), tuple(colors["Globals"]["Hell"]))