<emclass="property">class </em><codeclass="sig-prename descclassname">lihzahrd.tiles.</code><codeclass="sig-name descname">Shape</code><aclass="headerlink"href="#lihzahrd.tiles.Shape"title="Permalink to this definition">¶</a></dt>
<dd><p>The shape of a block, given to it with an hammer.</p>
<p>The directions refer to the missing slope corner.</p>
<dlclass="attribute">
<dtid="lihzahrd.tiles.Shape.BOTTOM_LEFT_SLOPE">
<codeclass="sig-name descname">BOTTOM_LEFT_SLOPE</code><emclass="property"> = 5</em><aclass="headerlink"href="#lihzahrd.tiles.Shape.BOTTOM_LEFT_SLOPE"title="Permalink to this definition">¶</a></dt>
<codeclass="sig-name descname">BOTTOM_RIGHT_SLOPE</code><emclass="property"> = 4</em><aclass="headerlink"href="#lihzahrd.tiles.Shape.BOTTOM_RIGHT_SLOPE"title="Permalink to this definition">¶</a></dt>
<codeclass="sig-name descname">HALF_TILE</code><emclass="property"> = 1</em><aclass="headerlink"href="#lihzahrd.tiles.Shape.HALF_TILE"title="Permalink to this definition">¶</a></dt>
<codeclass="sig-name descname">NORMAL</code><emclass="property"> = 0</em><aclass="headerlink"href="#lihzahrd.tiles.Shape.NORMAL"title="Permalink to this definition">¶</a></dt>
<codeclass="sig-name descname">TOP_LEFT_SLOPE</code><emclass="property"> = 3</em><aclass="headerlink"href="#lihzahrd.tiles.Shape.TOP_LEFT_SLOPE"title="Permalink to this definition">¶</a></dt>
<codeclass="sig-name descname">TOP_RIGHT_SLOPE</code><emclass="property"> = 2</em><aclass="headerlink"href="#lihzahrd.tiles.Shape.TOP_RIGHT_SLOPE"title="Permalink to this definition">¶</a></dt>
<emclass="property">classmethod </em><codeclass="sig-name descname">from_flags</code><spanclass="sig-paren">(</span><emclass="sig-param">flags2</em><spanclass="sig-paren">)</span><aclass="headerlink"href="#lihzahrd.tiles.Shape.from_flags"title="Permalink to this definition">¶</a></dt>
<emclass="property">classmethod </em><codeclass="sig-name descname">_from_flags</code><spanclass="sig-paren">(</span><emclass="sig-param">flags21</em>, <emclass="sig-param">flags22</em>, <emclass="sig-param">flags23</em>, <emclass="sig-param">flags31</em>, <emclass="sig-param">flags35</em><spanclass="sig-paren">)</span><aclass="headerlink"href="#lihzahrd.tiles.Wiring._from_flags"title="Permalink to this definition">¶</a></dt>
<codeclass="sig-name descname">actuator</code><aclass="headerlink"href="#lihzahrd.tiles.Wiring.actuator"title="Permalink to this definition">¶</a></dt>
<emclass="property">classmethod </em><codeclass="sig-name descname">from_flags</code><spanclass="sig-paren">(</span><emclass="sig-param">flags2=None</em>, <emclass="sig-param">flags3=None</em><spanclass="sig-paren">)</span><aclass="headerlink"href="#lihzahrd.tiles.Wiring.from_flags"title="Permalink to this definition">¶</a></dt>
<emclass="property">class </em><codeclass="sig-prename descclassname">lihzahrd.tiles.</code><codeclass="sig-name descname">FrameImportantData</code><spanclass="sig-paren">(</span><emclass="sig-param">frame_x</em>, <emclass="sig-param">frame_y</em><spanclass="sig-paren">)</span><aclass="headerlink"href="#lihzahrd.tiles.FrameImportantData"title="Permalink to this definition">¶</a></dt>
<dd><p>Frame data of FrameImportant blocks.</p>
<p>Some blocks share the same type and texture of other blocks (ex: banners), so they store some texture data inside
<codeclass="sig-name descname">frame_x</code><aclass="headerlink"href="#lihzahrd.tiles.FrameImportantData.frame_x"title="Permalink to this definition">¶</a></dt>
<codeclass="sig-name descname">frame_y</code><aclass="headerlink"href="#lihzahrd.tiles.FrameImportantData.frame_y"title="Permalink to this definition">¶</a></dt>
<emclass="property">class </em><codeclass="sig-prename descclassname">lihzahrd.tiles.</code><codeclass="sig-name descname">Block</code><aclass="headerlink"href="#lihzahrd.tiles.Block"title="Permalink to this definition">¶</a></dt>
<codeclass="sig-name descname">is_active</code><aclass="headerlink"href="#lihzahrd.tiles.Block.is_active"title="Permalink to this definition">¶</a></dt>
<dd><p>If the block is solid or can be passed through because of an Actuator.</p>
<codeclass="sig-name descname">is_echo</code><aclass="headerlink"href="#lihzahrd.tiles.Block.is_echo"title="Permalink to this definition">¶</a></dt>
<dd><p>If the block had Echo Coating applied, and is invisible.</p>
</dd></dl>
<dlclass="attribute">
<dtid="lihzahrd.tiles.Block.is_illuminant">
<codeclass="sig-name descname">is_illuminant</code><aclass="headerlink"href="#lihzahrd.tiles.Block.is_illuminant"title="Permalink to this definition">¶</a></dt>
<dd><p>If the block had Illuminant Coating applied, and is unaffected by lighting.</p>
<emclass="property">class </em><codeclass="sig-prename descclassname">lihzahrd.tiles.</code><codeclass="sig-name descname">Wall</code><aclass="headerlink"href="#lihzahrd.tiles.Wall"title="Permalink to this definition">¶</a></dt>
<codeclass="sig-name descname">is_echo</code><aclass="headerlink"href="#lihzahrd.tiles.Wall.is_echo"title="Permalink to this definition">¶</a></dt>
<dd><p>If the wall had Echo Coating applied, and is invisible.</p>
</dd></dl>
<dlclass="attribute">
<dtid="lihzahrd.tiles.Wall.is_illuminant">
<codeclass="sig-name descname">is_illuminant</code><aclass="headerlink"href="#lihzahrd.tiles.Wall.is_illuminant"title="Permalink to this definition">¶</a></dt>
<dd><p>If the wall had Illuminant Coating applied, and is unaffected by lighting.</p>
<emclass="property">class </em><codeclass="sig-prename descclassname">lihzahrd.tiles.</code><codeclass="sig-name descname">Liquid</code><spanclass="sig-paren">(</span><emclass="sig-param">type_: lihzahrd.enums.liquidtype.LiquidType</em>, <emclass="sig-param">volume: int = 255</em><spanclass="sig-paren">)</span><aclass="headerlink"href="#lihzahrd.tiles.Liquid"title="Permalink to this definition">¶</a></dt>
<emclass="property">class </em><codeclass="sig-prename descclassname">lihzahrd.tiles.</code><codeclass="sig-name descname">Tile</code><aclass="headerlink"href="#lihzahrd.tiles.Tile"title="Permalink to this definition">¶</a></dt>
<emclass="property">class </em><codeclass="sig-prename descclassname">lihzahrd.tiles.</code><codeclass="sig-name descname">TileMatrix</code><aclass="headerlink"href="#lihzahrd.tiles.TileMatrix"title="Permalink to this definition">¶</a></dt>
<dd><p>A huge matrix containing the tiles of a whole world.</p>
<codeclass="sig-name descname">_</code><aclass="headerlink"href="#lihzahrd.tiles.TileMatrix._"title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>
<dlclass="attribute">
<dtid="lihzahrd.tiles.TileMatrix._tiles">
<codeclass="sig-name descname">_tiles</code><aclass="headerlink"href="#lihzahrd.tiles.TileMatrix._tiles"title="Permalink to this definition">¶</a></dt>
<codeclass="sig-name descname">add_column</code><spanclass="sig-paren">(</span><spanclass="sig-paren">)</span><aclass="headerlink"href="#lihzahrd.tiles.TileMatrix.add_column"title="Permalink to this definition">¶</a></dt>
<emclass="property">property </em><codeclass="sig-name descname">size</code><aclass="headerlink"href="#lihzahrd.tiles.TileMatrix.size"title="Permalink to this definition">¶</a></dt>
<dd><p>Return the size of the matrix as a pair of coordinates.</p>
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