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<div class="section" id="lihzahrd-world">
<h1>lihzahrd.World<a class="headerlink" href="#lihzahrd-world" title="Permalink to this headline"></a></h1>
<div class="toctree-wrapper compound">
</div>
<dl class="class">
<dt id="lihzahrd.World">
<em class="property">class </em><code class="sig-prename descclassname">lihzahrd.</code><code class="sig-name descname">World</code><span class="sig-paren">(</span><em class="sig-param">version: lihzahrd.header.version.Version, savefile_type: int, revision: int, is_favorite: bool, name: str, generator: lihzahrd.header.generatorinfo.GeneratorInfo, uuid_: uuid.UUID, id_: int, bounds: lihzahrd.fileutils.rect.Rect, size: lihzahrd.fileutils.coordinates.Coordinates, is_expert: bool, created_on, styles: lihzahrd.header.styles.Styles, backgrounds: lihzahrd.header.backgrounds.Backgrounds, spawn_point: lihzahrd.fileutils.coordinates.Coordinates, underground_level: float, cavern_level: float, time: lihzahrd.header.time.Time, events: lihzahrd.header.events.Events, dungeon_point: lihzahrd.fileutils.coordinates.Coordinates, world_evil: lihzahrd.header.worldeviltype.WorldEvilType, saved_npcs: lihzahrd.header.savednpcs.SavedNPCs, altars_smashed: lihzahrd.header.altarssmashed.AltarsSmashed, is_hardmode: bool, shadow_orbs: lihzahrd.header.shadoworbs.ShadowOrbs, bosses_defeated: lihzahrd.header.bossesdefeated.BossesDefeated, anglers_quest: lihzahrd.header.anglerquest.AnglerQuest, clouds: lihzahrd.header.clouds.Clouds, cultist_delay: int, tiles: lihzahrd.tiles.tilematrix.TileMatrix, chests: List[lihzahrd.chests.chest.Chest], signs: List[lihzahrd.signs.sign.Sign], npcs: List[lihzahrd.npcs.npc.NPC], mobs: List[lihzahrd.npcs.mob.Mob], tile_entities: List[lihzahrd.tileentities.tileentity.TileEntity], weighed_pressure_plates: List[lihzahrd.pressureplates.weighedpressureplate.WeighedPressurePlate], rooms: List[lihzahrd.townmanager.room.Room], unknown_file_format_data: bytes = b'', unknown_world_header_data: bytes = b'', unknown_world_tiles_data: bytes = b'', unknown_chests_data: bytes = b'', unknown_signs_data: bytes = b'', unknown_npcs_data: bytes = b'', unknown_tile_entities_data: bytes = b'', unknown_pressure_plates_data: bytes = b'', unknown_town_manager_data: bytes = b''</em><span class="sig-paren">)</span><a class="headerlink" href="#lihzahrd.World" title="Permalink to this definition"></a></dt>
<dd><p>The Python representation of a Terraria world.</p>
<dl class="attribute">
<dt id="lihzahrd.World.altars_smashed">
<code class="sig-name descname">altars_smashed</code><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.altars_smashed" title="Permalink to this definition"></a></dt>
<dd><p>Information related to the destruction of Demon Altars with a Pwnhammer.</p>
</dd></dl>
<dl class="attribute">
<dt id="lihzahrd.World.anglers_quest">
<code class="sig-name descname">anglers_quest</code><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.anglers_quest" title="Permalink to this definition"></a></dt>
<dd><p>Information about todays Anglers Quest.</p>
</dd></dl>
<dl class="attribute">
<dt id="lihzahrd.World.backgrounds">
<code class="sig-name descname">backgrounds</code><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.backgrounds" title="Permalink to this definition"></a></dt>
<dd><p>The backgrounds of the various biomes.</p>
</dd></dl>
<dl class="attribute">
<dt id="lihzahrd.World.bosses_defeated">
<code class="sig-name descname">bosses_defeated</code><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.bosses_defeated" title="Permalink to this definition"></a></dt>
<dd><p>Which bosses have been defeated in the world.</p>
</dd></dl>
<dl class="attribute">
<dt id="lihzahrd.World.bounds">
<code class="sig-name descname">bounds</code><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.bounds" title="Permalink to this definition"></a></dt>
<dd><p>The world size in pixels.</p>
</dd></dl>
<dl class="attribute">
<dt id="lihzahrd.World.cavern_level">
<code class="sig-name descname">cavern_level</code><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.cavern_level" title="Permalink to this definition"></a></dt>
<dd><p>The depth at which the cavern biome starts.</p>
</dd></dl>
<dl class="attribute">
<dt id="lihzahrd.World.chests">
<code class="sig-name descname">chests</code><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.chests" title="Permalink to this definition"></a></dt>
<dd><p>A list of all the containers (chests, barrels) in the world.</p>
</dd></dl>
<dl class="method">
<dt id="lihzahrd.World.create_from_file">
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<em class="property">classmethod </em><code class="sig-name descname">create_from_file</code><span class="sig-paren">(</span><em class="sig-param">filename: str</em><span class="sig-paren">)</span><a class="headerlink" href="#lihzahrd.World.create_from_file" title="Permalink to this definition"></a></dt>
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<dd><p>Create a World object from a .wld file.</p>
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<div class="admonition warning">
<p class="admonition-title">Warning</p>
<p>Parsing an entire world may take up to a few minutes and quite a bit of memory!</p>
</div>
<dl class="field-list simple">
<dt class="field-odd">Parameters</dt>
<dd class="field-odd"><p><strong>filename</strong> The name of the file that should be parsed.</p>
</dd>
</dl>
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</dd></dl>
<dl class="attribute">
<dt id="lihzahrd.World.created_on">
<code class="sig-name descname">created_on</code><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.created_on" title="Permalink to this definition"></a></dt>
<dd><p>The date and time this world was created in.</p>
</dd></dl>
<dl class="method">
<dt id="lihzahrd.World.crimson_hearts">
<em class="property">property </em><code class="sig-name descname">crimson_hearts</code><a class="headerlink" href="#lihzahrd.World.crimson_hearts" title="Permalink to this definition"></a></dt>
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<dd><p>Information related to the Shadow Orbs or Crimson Hearts in the world.</p>
</dd></dl>
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<dl class="attribute">
<dt id="lihzahrd.World.dungeon_point">
<code class="sig-name descname">dungeon_point</code><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.dungeon_point" title="Permalink to this definition"></a></dt>
<dd><p>The Old Man spawn point.</p>
</dd></dl>
<dl class="attribute">
<dt id="lihzahrd.World.events">
<code class="sig-name descname">events</code><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.events" title="Permalink to this definition"></a></dt>
<dd><p>Currently ongoing world events.</p>
</dd></dl>
<dl class="attribute">
<dt id="lihzahrd.World.generator">
<code class="sig-name descname">generator</code><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.generator" title="Permalink to this definition"></a></dt>
<dd><p>Information about the generation of this world.</p>
</dd></dl>
<dl class="attribute">
<dt id="lihzahrd.World.id">
<code class="sig-name descname">id</code><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.id" title="Permalink to this definition"></a></dt>
<dd><p>The world id. Used to name the minimap file.</p>
</dd></dl>
<dl class="attribute">
<dt id="lihzahrd.World.is_expert">
<code class="sig-name descname">is_expert</code><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.is_expert" title="Permalink to this definition"></a></dt>
<dd><p>If the world is in expert mode or not.</p>
</dd></dl>
<dl class="attribute">
<dt id="lihzahrd.World.is_favorite">
<code class="sig-name descname">is_favorite</code><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.is_favorite" title="Permalink to this definition"></a></dt>
<dd><p>If the world is marked as favorite or not.</p>
</dd></dl>
<dl class="attribute">
<dt id="lihzahrd.World.is_hardmode">
<code class="sig-name descname">is_hardmode</code><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.is_hardmode" title="Permalink to this definition"></a></dt>
<dd><p>Whether or not the world is in hardmode.</p>
</dd></dl>
<dl class="attribute">
<dt id="lihzahrd.World.mobs">
<code class="sig-name descname">mobs</code><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.mobs" title="Permalink to this definition"></a></dt>
<dd><p>A list of mobs in the world…?</p>
</dd></dl>
<dl class="attribute">
<dt id="lihzahrd.World.name">
<code class="sig-name descname">name</code><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.name" title="Permalink to this definition"></a></dt>
<dd><p>The name the world was given at creation. Doesnt always match the filename.</p>
</dd></dl>
<dl class="attribute">
<dt id="lihzahrd.World.npcs">
<code class="sig-name descname">npcs</code><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.npcs" title="Permalink to this definition"></a></dt>
<dd><p>A list of all the NPCs currently living in the world, including the Old Man.</p>
</dd></dl>
<dl class="attribute">
<dt id="lihzahrd.World.revision">
<code class="sig-name descname">revision</code><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.revision" title="Permalink to this definition"></a></dt>
<dd><p>The number of times this world was saved.</p>
</dd></dl>
<dl class="attribute">
<dt id="lihzahrd.World.saved_npcs">
<code class="sig-name descname">saved_npcs</code><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.saved_npcs" title="Permalink to this definition"></a></dt>
<dd><p>The NPCs that were rescued by the player.</p>
</dd></dl>
<dl class="attribute">
<dt id="lihzahrd.World.savefile_type">
<code class="sig-name descname">savefile_type</code><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.savefile_type" title="Permalink to this definition"></a></dt>
<dd><p>The format of the save file. Should be 2 for all versions following 1.2.</p>
</dd></dl>
<dl class="attribute">
<dt id="lihzahrd.World.shadow_orbs">
<code class="sig-name descname">shadow_orbs</code><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.shadow_orbs" title="Permalink to this definition"></a></dt>
<dd><p>Information related to the Shadow Orbs or Crimson Hearts in the world.</p>
</dd></dl>
<dl class="attribute">
<dt id="lihzahrd.World.signs">
<code class="sig-name descname">signs</code><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.signs" title="Permalink to this definition"></a></dt>
<dd><p>A list of all non-empty signs in the world.</p>
</dd></dl>
<dl class="attribute">
<dt id="lihzahrd.World.size">
<code class="sig-name descname">size</code><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.size" title="Permalink to this definition"></a></dt>
<dd><p>The world size in tiles.</p>
</dd></dl>
<dl class="attribute">
<dt id="lihzahrd.World.spawn_point">
<code class="sig-name descname">spawn_point</code><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.spawn_point" title="Permalink to this definition"></a></dt>
<dd><p>The coordinates of the spawn point.</p>
</dd></dl>
<dl class="attribute">
<dt id="lihzahrd.World.styles">
<code class="sig-name descname">styles</code><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.styles" title="Permalink to this definition"></a></dt>
<dd><p>The styles of various world elements.</p>
</dd></dl>
<dl class="attribute">
<dt id="lihzahrd.World.tile_entities">
<code class="sig-name descname">tile_entities</code><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.tile_entities" title="Permalink to this definition"></a></dt>
<dd><p>A list of tile entities in the world, such as Training Dummies, Item Frames and Logic Sensors.</p>
</dd></dl>
<dl class="attribute">
<dt id="lihzahrd.World.tiles">
<code class="sig-name descname">tiles</code><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.tiles" title="Permalink to this definition"></a></dt>
<dd><p>A matrix of all the tiles present in the world.</p>
</dd></dl>
<dl class="attribute">
<dt id="lihzahrd.World.time">
<code class="sig-name descname">time</code><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.time" title="Permalink to this definition"></a></dt>
<dd><p>Game time related information.</p>
</dd></dl>
<dl class="attribute">
<dt id="lihzahrd.World.underground_level">
<code class="sig-name descname">underground_level</code><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.underground_level" title="Permalink to this definition"></a></dt>
<dd><p>The depth at which the underground biome starts.</p>
</dd></dl>
<dl class="attribute">
<dt id="lihzahrd.World.uuid">
<code class="sig-name descname">uuid</code><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.uuid" title="Permalink to this definition"></a></dt>
<dd><p>The Universally Unique ID of this world.</p>
</dd></dl>
<dl class="attribute">
<dt id="lihzahrd.World.version">
<code class="sig-name descname">version</code><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.version" title="Permalink to this definition"></a></dt>
<dd><p>The game version when this savefile was last saved.</p>
</dd></dl>
<dl class="attribute">
<dt id="lihzahrd.World.weighed_pressure_plates">
<code class="sig-name descname">weighed_pressure_plates</code><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.weighed_pressure_plates" title="Permalink to this definition"></a></dt>
<dd><p>A list of all Weighed Pressure Plates in the world.</p>
</dd></dl>
<dl class="attribute">
<dt id="lihzahrd.World.world_evil">
<code class="sig-name descname">world_evil</code><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.world_evil" title="Permalink to this definition"></a></dt>
<dd><p>Whether the world has Corruption or Crimson.</p>
</dd></dl>
</dd></dl>
</div>
</div>
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