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Create Mannequin and HatRack classes

This commit is contained in:
Steffo 2020-06-03 15:05:36 +02:00
parent 38bee42295
commit 3f000edabd
Signed by: steffo
GPG key ID: 896A80F55F7C97F0
2 changed files with 39 additions and 21 deletions

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@ -1,7 +1,7 @@
from .itemtype import ItemType
from .itemstack import ItemStack
from .chest import Chest
from .clothingdisplay import ClothingDisplay
from .clothingdisplay import ClothingDisplay, Mannequin, HatRack
from .singleitemdisplay import SingleItemDisplay
__all__ = ["ItemType", "ItemStack", "Chest", "ClothingDisplay", "SingleItemDisplay"]
__all__ = ["ItemType", "ItemStack", "Chest", "ClothingDisplay", "SingleItemDisplay", "Mannequin", "HatRack"]

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@ -1,32 +1,50 @@
import typing
from .itemstack import ItemStack
class ClothingDisplay:
"""Data pertaining to an item to display clothing.
Currently this is a Womannequin/Mannequin (https://terraria.gamepedia.com/Womannequin)
and hat rack (https://terraria.gamepedia.com/Hat_Rack).
"""
__slots__ = "item_flags", "dye_flags", "wearing_items", "wearing_dyes", "display_type"
class ClothingDisplay:
"""Data pertaining to an item to display clothing."""
__slots__ = "wearing_items", "wearing_dyes", "display_type"
def __init__(self,
item_flags: typing.List[bool],
dye_flags: typing.List[bool],
wearing_items: typing.List[ItemStack],
wearing_dyes: typing.List[ItemStack],
display_type: str,):
wearing_dyes: typing.List[ItemStack]):
self.item_flags: typing.List[bool] = item_flags
"""Which slots have items in them."""
self.dye_flags: typing.List[bool] = dye_flags
"""Which slots have dyes in them."""
self.wearing_items: typing.List[ItemStack] = wearing_items
"""What items is the mannequin wearing."""
self.wearing_dyes: typing.List[ItemStack] = wearing_dyes
"""What dyes is the mannequin wearing."""
self.display_type: str = display_type
"""What type of display is this?"""
def __repr__(self):
return f"ClothingDisplay(type={self.display_type}, dyes={len(self.wearing_dyes)}, )"
return f"<{self.__class__.__qualname__} with {self.total_count} items inside>"
@property
def items_count(self):
return len(list(filter(lambda x: x is not None, self.wearing_items)))
@property
def dyes_count(self):
return len(list(filter(lambda x: x is not None, self.wearing_dyes)))
@property
def total_count(self):
return self.items_count + self.dyes_count
class Mannequin(ClothingDisplay):
"""A `Mannequin <https://terraria.gamepedia.com/Mannequin>`_
/ `Womannequin <https://terraria.gamepedia.com/Womannequin>`_ containing up to 3 dyed armor pieces and up
to 5 dyed accessories."""
def __init__(self, wearing_items: typing.List[ItemStack], wearing_dyes: typing.List[ItemStack]):
super().__init__(wearing_items, wearing_dyes)
assert len(wearing_items) == 8
assert len(wearing_dyes) == 8
class HatRack(ClothingDisplay):
"""A `Hat Rack <https://terraria.gamepedia.com/Hat_Rack>`_ containing up to 2 dyed helmets."""
def __init__(self, wearing_items: typing.List[ItemStack], wearing_dyes: typing.List[ItemStack]):
super().__init__(wearing_items, wearing_dyes)
assert len(wearing_items) == 2
assert len(wearing_dyes) == 2