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Even more progress on the header data parsing

This commit is contained in:
Steffo 2019-08-08 18:57:12 +02:00
parent f6e7c1eff6
commit 5fdf4468ae

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@ -172,7 +172,7 @@ class MoonStyle(enum.IntEnum):
RINGED_GREEN = 2 RINGED_GREEN = 2
def __repr__(self): def __repr__(self):
return f"MoonStyle({self.value})" return f"MoonStyle('{self.name}')"
class FourPartSplit: class FourPartSplit:
@ -301,7 +301,7 @@ class MoonPhases(enum.IntEnum):
WAXING_GIBBOUS = 7 WAXING_GIBBOUS = 7
def __repr__(self): def __repr__(self):
return f"MoonPhases({self.value})" return f"MoonPhases('{self.name}')"
class WorldTime: class WorldTime:
@ -337,22 +337,25 @@ class InvasionType(enum.IntEnum):
MARTIAN_MADNESS = 4 MARTIAN_MADNESS = 4
def __repr__(self): def __repr__(self):
return f"InvasionType({self.value})" return f"InvasionType('{self.name}')"
class WorldInvasion: class WorldInvasion:
"""Invasions (goblin army, pirates, martian madness...) related information.""" """Invasions (goblin army, pirates, martian madness...) related information."""
def __init__(self, delay: int, size: int, type_: InvasionType, position: float): def __init__(self, delay: int, size: int, type_: InvasionType, position: float, size_start: int):
self.delay: int = delay self.delay: int = delay
self.size: int = size self.size: int = size
self.type: InvasionType = type_ self.type: InvasionType = type_
"""The type of the current invasion (goblin army / pirates / martian madness...). If InvasionType.NONE, no invasion will currently be active in the world.""" """The type of the current invasion (goblin army / pirates / martian madness...).
If InvasionType.NONE, no invasion will be active in the world."""
self.position: float = position self.position: float = position
self.size_start: int = size_start
def __repr__(self): def __repr__(self):
return f"WorldInvasion(delay={self.delay}, size={self.size}, type_={self.type}, position={self.position})" return f"WorldInvasion(delay={self.delay}, size={self.size}, type_={self.type}, position={self.position}, size_start={self.size_start})"
class WorldRain: class WorldRain:
@ -417,35 +420,31 @@ class WorldSandstorm:
return f"WorldSandstorm(is_active={self.is_active}, time_left={self.time_left}, severity={self.severity}, intended_severity={self.intended_severity})" return f"WorldSandstorm(is_active={self.is_active}, time_left={self.time_left}, severity={self.severity}, intended_severity={self.intended_severity})"
class PillarsInfo:
"""A container for information associated with the Lunar Pillars."""
def __init__(self, solar, vortex, nebula, stardust):
self.solar = solar
self.vortex = vortex
self.nebula = nebula
self.stardust = stardust
def __repr__(self):
return f"PillarsInfo(solar={self.solar}, vortex={self.vortex}, nebula={self.nebula}, stardust={self.stardust})"
class WorldLunarEvents: class WorldLunarEvents:
"""Lunar Events (Lunar Pillars) related information.""" """Lunar Events (Lunar Pillars) related information."""
def __init__(self, def __init__(self,
are_active: bool, are_active: bool,
solar: bool, pillars_present: PillarsInfo):
vortex: bool,
nebula: bool,
stardust: bool):
self.are_active: bool = are_active self.are_active: bool = are_active
"""If the Lunar Events are active or not.""" """If the Lunar Events are active or not."""
self.solar: bool = solar self.pillars_present: PillarsInfo = pillars_present
"""If the Solar Pillar is present in the world.""" """Which pillars are currently present in the world."""
self.vortex: bool = vortex
"""If the Vortex Pillar is present in the world."""
self.nebula: bool = nebula
"""If the Nebula Pillar is present in the world."""
self.stardust: bool = stardust
"""If the Stardust Pillar is present in the world."""
def __repr__(self): def __repr__(self):
return f"WorldLunarEvents(are_active={self.are_active}, solar={self.solar}, vortex={self.vortex}, nebula={self.nebula}, stardust={self.stardust})" return f"WorldLunarEvents(are_active={self.are_active}, pillars_present={repr(self.pillars_present)})"
@property
def pillar_count(self):
return self.solar + self.vortex + self.nebula + self.stardust
class WorldEvents: class WorldEvents:
@ -495,6 +494,185 @@ class WorldEvilType(enum.Enum):
return f"CorruptionType('{self.name}')" return f"CorruptionType('{self.name}')"
class OldOnesArmyTiers:
def __init__(self, tier1, tier2, tier3):
self.tier1: bool = tier1
self.tier2: bool = tier2
self.tier3: bool = tier3
def __repr__(self):
return f"OldOneArmyTiers({self.tier1}, {self.tier2}, {self.tier3})"
class Tier1Ore(enum.IntEnum):
NOT_DETERMINED = -1
COBALT = 107
PALLADIUM = 221
def __repr__(self):
return f"Tier1Ore('{self.name}')"
class Tier2Ore(enum.IntEnum):
NOT_DETERMINED = -1
MYTHRIL = 108
ORICHALCUM = 222
def __repr__(self):
return f"Tier2Ore('{self.name}')"
class Tier3Ore(enum.IntEnum):
NOT_DETERMINED = -1
NOT_DETERMINED_TOO = 16785407 # ???
ADAMANTITE = 111
TITANIUM = 223
def __repr__(self):
return f"Tier3Ore('{self.name}')"
class WorldAltarsSmashed:
"""Information related to the first three hardmode ores."""
def __init__(self,
count: int,
ore_tier1: Tier1Ore,
ore_tier2: Tier2Ore,
ore_tier3: Tier3Ore):
self.count: int = count
"""The number of altars smashed."""
self.ore_tier1: Tier1Ore = ore_tier1
self.ore_tier2: Tier2Ore = ore_tier2
self.ore_tier3: Tier3Ore = ore_tier3
def __repr__(self):
return f"WorldAltars(count={self.count}, ore_tier1={self.ore_tier1}, ore_tier2={self.ore_tier2}, ore_tier3={self.ore_tier3})"
class AnglersQuest(enum.IntEnum):
BATFISH = 0
BUMBLEBEE_TUNA = 1
CATFISH = 2
CLOUDFISH = 3
CURSEDFISH = 4
DIRTFISH = 5
DYNAMITE_FISH = 6
EATER_OF_PLANKTON = 7
FALLEN_STARFISH = 8
THE_FISH_OF_CTHULHU = 9
FISHOTRON = 10
HARPYFISH = 11
HUNGERFISH = 12
ICHORFISH = 13
JEWELFISH = 14
MIRAGE_FISH = 15
MUTANT_FLINXFIN = 16
PENGFISH = 17
PIXIEFISH = 18
SPIDERFISH = 19
TUNDRA_TROUT = 20
UNICORN_FISH = 21
GUIDE_VOODOO_FISH = 22
WYVERNTAIL = 23
ZOMBIE_FISH = 24
AMANITIA_FUNGIFIN = 25
ANGELFISH = 26
BLOODY_MANOWAR = 27
BONEFISH = 28
BUNNYFISH = 29
CAPN_TUNABEARD = 30
CLOWNFISH = 31
DEMONIC_HELLFISH = 32
DERPFISH = 33
FISHRON = 34
INFECTED_SCABBARDFISH = 35
MUDFISH = 36
SLIMEFISH = 37
TROPICAL_BARRACUDA = 38
def __repr__(self):
return f"AnglersQuest('{self.name}')"
class WorldSavedNPCs:
def __init__(self,
goblin_tinkerer: bool,
wizard: bool,
mechanic: bool,
angler: bool,
stylist: bool,
tax_collector: bool,
bartender: bool):
self.goblin_tinkerer: bool = goblin_tinkerer
self.wizard: bool = wizard
self.mechanic: bool = mechanic
self.angler: bool = angler
self.stylist: bool = stylist
self.tax_collector: bool = tax_collector
self.bartender: bool = bartender
def __repr__(self):
return f"SavedNPCs(goblin_tinkerer={self.goblin_tinkerer}, wizard={self.wizard}, mechanic={self.mechanic}, angler={self.angler}, stylist={self.stylist}, tax_collector={self.tax_collector}, bartender={self.bartender})"
class WorldBossesDefeated:
def __init__(self,
eye_of_cthulhu: bool,
eater_of_worlds: bool,
skeletron: bool,
queen_bee: bool,
the_twins: bool,
the_destroyer: bool,
skeletron_prime: bool,
any_mechnical_boss: bool,
plantera: bool,
golem: bool,
king_slime: bool,
goblin_army: bool,
clown: bool,
frost_moon: bool,
pirates: bool,
duke_fishron: bool,
moon_lord: bool,
pumpking: bool,
mourning_wood: bool,
ice_queen: bool,
santa_nk1: bool,
everscream: bool,
lunar_pillars: PillarsInfo,
old_ones_army: OldOnesArmyTiers):
self.eye_of_cthulhu: bool = eye_of_cthulhu
self.eater_of_worlds: bool = eater_of_worlds
self.skeletron: bool = skeletron
self.queen_bee: bool = queen_bee
self.the_twins: bool = the_twins
self.the_destroyer: bool = the_destroyer
self.skeletron_prime: bool = skeletron_prime
self.any_mechnical_boss: bool = any_mechnical_boss
"""Appearently, there's a different flag for beating any mechanical boss and a specific mechanical boss."""
self.plantera: bool = plantera
self.golem: bool = golem
self.king_slime: bool = king_slime
self.goblin_army: bool = goblin_army
self.clown: bool = clown
self.frost_moon: bool = frost_moon
self.pirates: bool = pirates
self.duke_fishron: bool = duke_fishron
self.moon_lord: bool = moon_lord
self.pumpking: bool = pumpking
self.mourning_wood: bool = mourning_wood
self.ice_queen: bool = ice_queen
self.santa_nk1: bool = santa_nk1
self.everscream: bool = everscream
self.lunar_pillars: PillarsInfo = lunar_pillars
self.old_ones_army: OldOnesArmyTiers = old_ones_army
def __repr__(self):
return f"<WorldBossesDefeated>"
class World: class World:
"""The Python representation of a Terraria world.""" """The Python representation of a Terraria world."""
@ -514,12 +692,14 @@ class World:
styles: WorldStyles, styles: WorldStyles,
backgrounds: WorldBackgrounds, backgrounds: WorldBackgrounds,
spawn_point: Coordinates, spawn_point: Coordinates,
underground_level: int, underground_level: float,
cavern_level: int, cavern_level: float,
time: WorldTime, time: WorldTime,
events: WorldEvents, events: WorldEvents,
dungeon_point: Coordinates, dungeon_point: Coordinates,
world_evil: WorldEvilType): world_evil: WorldEvilType,
saved_npcs: WorldSavedNPCs,
altars_smashed: WorldAltarsSmashed):
self.version: Version = version self.version: Version = version
"""The game version when this savefile was last saved.""" """The game version when this savefile was last saved."""
@ -584,6 +764,12 @@ class World:
self.world_evil: WorldEvilType = world_evil self.world_evil: WorldEvilType = world_evil
"""Whether the world has Corruption or Crimson.""" """Whether the world has Corruption or Crimson."""
self.saved_npcs: WorldSavedNPCs = saved_npcs
"""The NPCs that were rescued by the player."""
self.altars_smashed: WorldAltarsSmashed = altars_smashed
"""Information related to the destruction of Demon Altars with a Pwnhammer."""
@classmethod @classmethod
def create_from_file(cls, file): def create_from_file(cls, file):
f = FileReader(file) f = FileReader(file)
@ -605,8 +791,9 @@ class World:
tileframeimportant = [*tileframeimportant, *current_bit] tileframeimportant = [*tileframeimportant, *current_bit]
name = f.string() name = f.string()
seed = f.string()
generator_version = f.int4() generator = GeneratorInfo(f.string(), f.int4())
uuid_ = f.uuid() uuid_ = f.uuid()
id_ = f.int8() id_ = f.int8()
bounds = f.rect() bounds = f.rect()
@ -649,20 +836,26 @@ class World:
defeated_plantera = f.bool() defeated_plantera = f.bool()
defeated_golem = f.bool() defeated_golem = f.bool()
defeated_king_slime = f.bool() defeated_king_slime = f.bool()
saved_goblin_tinkerer = f.bool() saved_goblin_tinkerer = f.bool()
saved_wizard = f.bool() saved_wizard = f.bool()
saved_mechanic = f.bool() saved_mechanic = f.bool()
defeated_goblin_army = f.bool() defeated_goblin_army = f.bool()
defeated_clown = f.bool() defeated_clown = f.bool()
defeated_frost_moon = f.bool() defeated_frost_moon = f.bool()
defeated_pirates = f.bool() defeated_pirates = f.bool()
smashed_shadow_orb = f.bool() smashed_shadow_orb = f.bool()
spawn_meteor = f.bool() spawn_meteor = f.bool()
smashed_shadow_orb_mod3 = f.int4() smashed_shadow_orb_mod3 = f.int4()
smashed_altars_count = f.int4() smashed_altars_count = f.int4()
is_hardmode = f.bool() is_hardmode = f.bool()
invasion = WorldInvasion(delay=f.int4(), size=f.int4(), type_=InvasionType(f.int4()), position=f.double()) invasion_delay = f.int4()
invasion_size = f.int4()
invasion_type = InvasionType(f.int4())
invasion_position = f.double()
time_left_slime_rain = f.double() time_left_slime_rain = f.double()
@ -670,9 +863,13 @@ class World:
rain = WorldRain(is_active=f.bool(), time_left=f.int4(), max_rain=f.single()) rain = WorldRain(is_active=f.bool(), time_left=f.int4(), max_rain=f.single())
hardmode_ore_1 = f.int4() hardmode_ore_1 = Tier1Ore(f.int4())
hardmode_ore_2 = f.int4() hardmode_ore_2 = Tier2Ore(f.int4())
hardmode_ore_3 = f.int4() hardmode_ore_3 = Tier3Ore(f.int4())
altars_smashed = WorldAltarsSmashed(count=smashed_altars_count,
ore_tier1=hardmode_ore_1,
ore_tier2=hardmode_ore_2,
ore_tier3=hardmode_ore_3)
bg_forest = f.int1() bg_forest = f.int1()
bg_corruption = f.int1() bg_corruption = f.int1()
@ -701,13 +898,22 @@ class World:
angler_today_quest_completed_by = [] angler_today_quest_completed_by = []
for _ in range(angler_today_quest_completed_by_count): for _ in range(angler_today_quest_completed_by_count):
angler_today_quest_completed_by.append(f.string()) angler_today_quest_completed_by.append(f.string())
saved_angler = f.bool() saved_angler = f.bool()
angler_today_quest_target = f.int4()
angler_today_quest_target = AnglersQuest(f.int4())
saved_stylist = f.bool() saved_stylist = f.bool()
saved_tax_collector = f.bool() saved_tax_collector = f.bool()
invasion_size_start = f.int4() # ??? invasion_size_start = f.int4() # ???
invasion = WorldInvasion(delay=invasion_delay,
size=invasion_size,
type_=invasion_type,
position=invasion_position,
size_start=invasion_size_start)
cultist_delay = f.int4() # ??? cultist_delay = f.int4() # ???
...
mob_types_count = f.int2() mob_types_count = f.int2()
mob_kills = {} mob_kills = {}
for mob_id in range(mob_types_count): for mob_id in range(mob_types_count):
@ -727,15 +933,12 @@ class World:
defeated_ice_queen = f.bool() defeated_ice_queen = f.bool()
defeated_santa_nk1 = f.bool() defeated_santa_nk1 = f.bool()
defeated_everscream = f.bool() defeated_everscream = f.bool()
defeated_pillar_solar = f.bool() defeated_pillars = PillarsInfo(solar=f.bool(), vortex=f.bool(), nebula=f.bool(), stardust=f.bool())
defeated_pillar_vortex = f.bool()
defeated_pillar_nebula = f.bool()
defeated_pillar_stardust = f.bool()
lunar_events = WorldLunarEvents(solar=f.bool(), lunar_events = WorldLunarEvents(pillars_present=PillarsInfo(solar=f.bool(),
vortex=f.bool(), vortex=f.bool(),
nebula=f.bool(), nebula=f.bool(),
stardust=f.bool(), stardust=f.bool()),
are_active=f.bool()) are_active=f.bool())
party_center_active = f.bool() party_center_active = f.bool()
@ -765,11 +968,48 @@ class World:
lunar_events=lunar_events) lunar_events=lunar_events)
saved_bartender = f.bool() saved_bartender = f.bool()
defeated_old_ones_army_tier_1 = f.bool() saved_npcs = WorldSavedNPCs(goblin_tinkerer=saved_goblin_tinkerer,
defeated_old_ones_army_tier_2 = f.bool() wizard=saved_wizard,
defeated_old_ones_army_tier_3 = f.bool() mechanic=saved_mechanic,
angler=saved_angler,
stylist=saved_stylist,
tax_collector=saved_tax_collector,
bartender=saved_bartender)
old_ones_army = OldOnesArmyTiers(f.bool(), f.bool(), f.bool())
bosses_defeated = WorldBossesDefeated(eye_of_cthulhu=defeated_eye_of_cthulhu,
eater_of_worlds=defeated_eater_of_worlds,
skeletron=defeated_skeletron,
queen_bee=defeated_queen_bee,
the_twins=defeated_the_twins,
the_destroyer=defeated_the_destroyer,
skeletron_prime=defeated_skeletron_prime,
any_mechnical_boss=defeated_any_mechnical_boss,
plantera=defeated_plantera,
golem=defeated_golem,
king_slime=defeated_king_slime,
goblin_army=defeated_goblin_army,
clown=defeated_clown,
frost_moon=defeated_frost_moon,
pirates=defeated_pirates,
duke_fishron=defeated_duke_fishron,
moon_lord=defeated_moon_lord,
pumpking=defeated_pumpking,
mourning_wood=defeated_mourning_wood,
ice_queen=defeated_ice_queen,
santa_nk1=defeated_santa_nk1,
everscream=defeated_everscream,
lunar_pillars=defeated_pillars,
old_ones_army=old_ones_army)
# Tile data starts here # Tile data starts here
... world = World(version=version, savefile_type=savefile_type, revision=revision, is_favorite=is_favorite,
name=name, generator=generator, uuid_=uuid_, id_=id_, bounds=bounds, size=world_size,
is_expert=is_expert, created_on=created_on, styles=world_styles, backgrounds=backgrounds,
spawn_point=spawn_point, underground_level=underground_level, cavern_level=cavern_level,
time=time, events=events, dungeon_point=dungeon_point, world_evil=world_evil,
saved_npcs=saved_npcs, altars_smashed=altars_smashed)
breakpoint()
if __name__ == "__main__": if __name__ == "__main__":