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Update docs
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docs/doctrees/tiles.doctree
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docs/doctrees/tiles.doctree
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@ -6,6 +6,7 @@ lihzahrd
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world
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world
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header
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header
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tiles
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Some useful links
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Some useful links
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11
docs/html/_sources/tiles.rst.txt
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docs/html/_sources/tiles.rst.txt
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lihzahrd.header
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====================================
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.. toctree::
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:maxdepth: 2
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.. automodule:: lihzahrd.tiles
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:members:
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:private-members:
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:undoc-members:
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@ -35,6 +35,7 @@
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<link rel="stylesheet" href="_static/pygments.css" type="text/css" />
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<link rel="stylesheet" href="_static/pygments.css" type="text/css" />
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<link rel="index" title="Index" href="genindex.html" />
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<link rel="index" title="Index" href="genindex.html" />
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<link rel="search" title="Search" href="search.html" />
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<link rel="search" title="Search" href="search.html" />
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<link rel="next" title="lihzahrd.header" href="tiles.html" />
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<link rel="prev" title="lihzahrd.World" href="world.html" />
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<link rel="prev" title="lihzahrd.World" href="world.html" />
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</head>
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</head>
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@ -84,6 +85,7 @@
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<li class="toctree-l1 current"><a class="current reference internal" href="#">lihzahrd.header</a><ul class="simple">
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<li class="toctree-l1 current"><a class="current reference internal" href="#">lihzahrd.header</a><ul class="simple">
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</ul>
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</ul>
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</li>
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</li>
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<li class="toctree-l1"><a class="reference internal" href="tiles.html">lihzahrd.header</a></li>
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</ul>
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</ul>
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@ -466,91 +468,6 @@
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</dd></dl>
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</dd></dl>
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<dl class="class">
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<dt id="lihzahrd.header.FileReader">
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<em class="property">class </em><code class="sig-prename descclassname">lihzahrd.header.</code><code class="sig-name descname">FileReader</code><span class="sig-paren">(</span><em class="sig-param">file</em><span class="sig-paren">)</span><a class="headerlink" href="#lihzahrd.header.FileReader" title="Permalink to this definition">¶</a></dt>
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<dd><dl class="method">
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<dt id="lihzahrd.header.FileReader.bit">
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<code class="sig-name descname">bit</code><span class="sig-paren">(</span><span class="sig-paren">)</span> → Tuple[lihzahrd.header.filereader.FileReader.bool, lihzahrd.header.filereader.FileReader.bool, lihzahrd.header.filereader.FileReader.bool, lihzahrd.header.filereader.FileReader.bool, lihzahrd.header.filereader.FileReader.bool, lihzahrd.header.filereader.FileReader.bool, lihzahrd.header.filereader.FileReader.bool, lihzahrd.header.filereader.FileReader.bool]<a class="headerlink" href="#lihzahrd.header.FileReader.bit" title="Permalink to this definition">¶</a></dt>
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<dd></dd></dl>
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<dl class="method">
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<dt id="lihzahrd.header.FileReader.bool">
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<code class="sig-name descname">bool</code><span class="sig-paren">(</span><span class="sig-paren">)</span> → bool<a class="headerlink" href="#lihzahrd.header.FileReader.bool" title="Permalink to this definition">¶</a></dt>
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<dd></dd></dl>
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<dl class="method">
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<dt id="lihzahrd.header.FileReader.datetime">
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<code class="sig-name descname">datetime</code><span class="sig-paren">(</span><span class="sig-paren">)</span> → datetime.datetime<a class="headerlink" href="#lihzahrd.header.FileReader.datetime" title="Permalink to this definition">¶</a></dt>
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<dd></dd></dl>
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<dl class="method">
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<dt id="lihzahrd.header.FileReader.double">
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<code class="sig-name descname">double</code><span class="sig-paren">(</span><span class="sig-paren">)</span> → float<a class="headerlink" href="#lihzahrd.header.FileReader.double" title="Permalink to this definition">¶</a></dt>
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<dd></dd></dl>
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<dl class="method">
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<dt id="lihzahrd.header.FileReader.int1">
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<code class="sig-name descname">int1</code><span class="sig-paren">(</span><span class="sig-paren">)</span> → int<a class="headerlink" href="#lihzahrd.header.FileReader.int1" title="Permalink to this definition">¶</a></dt>
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<dd></dd></dl>
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<dl class="method">
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<dt id="lihzahrd.header.FileReader.int2">
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<code class="sig-name descname">int2</code><span class="sig-paren">(</span><span class="sig-paren">)</span> → int<a class="headerlink" href="#lihzahrd.header.FileReader.int2" title="Permalink to this definition">¶</a></dt>
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<dd></dd></dl>
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<dl class="method">
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<dt id="lihzahrd.header.FileReader.int4">
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<code class="sig-name descname">int4</code><span class="sig-paren">(</span><span class="sig-paren">)</span> → int<a class="headerlink" href="#lihzahrd.header.FileReader.int4" title="Permalink to this definition">¶</a></dt>
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<dd></dd></dl>
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<dl class="method">
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<dt id="lihzahrd.header.FileReader.int8">
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<code class="sig-name descname">int8</code><span class="sig-paren">(</span><span class="sig-paren">)</span> → int<a class="headerlink" href="#lihzahrd.header.FileReader.int8" title="Permalink to this definition">¶</a></dt>
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<dd></dd></dl>
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<dl class="method">
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<dt id="lihzahrd.header.FileReader.rect">
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<code class="sig-name descname">rect</code><span class="sig-paren">(</span><span class="sig-paren">)</span> → lihzahrd.header.rect.Rect<a class="headerlink" href="#lihzahrd.header.FileReader.rect" title="Permalink to this definition">¶</a></dt>
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<dd></dd></dl>
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<dl class="method">
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<dt id="lihzahrd.header.FileReader.single">
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<code class="sig-name descname">single</code><span class="sig-paren">(</span><span class="sig-paren">)</span> → float<a class="headerlink" href="#lihzahrd.header.FileReader.single" title="Permalink to this definition">¶</a></dt>
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<dd></dd></dl>
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<dl class="method">
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<dt id="lihzahrd.header.FileReader.string">
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<code class="sig-name descname">string</code><span class="sig-paren">(</span><em class="sig-param">size=None</em><span class="sig-paren">)</span> → str<a class="headerlink" href="#lihzahrd.header.FileReader.string" title="Permalink to this definition">¶</a></dt>
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<dd></dd></dl>
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<dl class="method">
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<dt id="lihzahrd.header.FileReader.uint1">
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<code class="sig-name descname">uint1</code><span class="sig-paren">(</span><span class="sig-paren">)</span> → int<a class="headerlink" href="#lihzahrd.header.FileReader.uint1" title="Permalink to this definition">¶</a></dt>
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<dd></dd></dl>
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<dl class="method">
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<dt id="lihzahrd.header.FileReader.uint2">
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<code class="sig-name descname">uint2</code><span class="sig-paren">(</span><span class="sig-paren">)</span> → int<a class="headerlink" href="#lihzahrd.header.FileReader.uint2" title="Permalink to this definition">¶</a></dt>
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<dd></dd></dl>
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<dl class="method">
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<dt id="lihzahrd.header.FileReader.uint4">
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<code class="sig-name descname">uint4</code><span class="sig-paren">(</span><span class="sig-paren">)</span> → int<a class="headerlink" href="#lihzahrd.header.FileReader.uint4" title="Permalink to this definition">¶</a></dt>
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<dd></dd></dl>
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<dl class="method">
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<dt id="lihzahrd.header.FileReader.uint8">
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<code class="sig-name descname">uint8</code><span class="sig-paren">(</span><span class="sig-paren">)</span> → int<a class="headerlink" href="#lihzahrd.header.FileReader.uint8" title="Permalink to this definition">¶</a></dt>
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<dd></dd></dl>
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<dl class="method">
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<dt id="lihzahrd.header.FileReader.uuid">
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<code class="sig-name descname">uuid</code><span class="sig-paren">(</span><span class="sig-paren">)</span> → uuid.UUID<a class="headerlink" href="#lihzahrd.header.FileReader.uuid" title="Permalink to this definition">¶</a></dt>
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<dd></dd></dl>
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</dd></dl>
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<dl class="class">
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<dl class="class">
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<dt id="lihzahrd.header.FourPartSplit">
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<dt id="lihzahrd.header.FourPartSplit">
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<em class="property">class </em><code class="sig-prename descclassname">lihzahrd.header.</code><code class="sig-name descname">FourPartSplit</code><span class="sig-paren">(</span><em class="sig-param">separators: List[int], properties: List</em><span class="sig-paren">)</span><a class="headerlink" href="#lihzahrd.header.FourPartSplit" title="Permalink to this definition">¶</a></dt>
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<em class="property">class </em><code class="sig-prename descclassname">lihzahrd.header.</code><code class="sig-name descname">FourPartSplit</code><span class="sig-paren">(</span><em class="sig-param">separators: List[int], properties: List</em><span class="sig-paren">)</span><a class="headerlink" href="#lihzahrd.header.FourPartSplit" title="Permalink to this definition">¶</a></dt>
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@ -879,11 +796,6 @@
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</dd></dl>
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</dd></dl>
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<dl class="class">
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<dt id="lihzahrd.header.Rect">
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<em class="property">class </em><code class="sig-prename descclassname">lihzahrd.header.</code><code class="sig-name descname">Rect</code><span class="sig-paren">(</span><em class="sig-param">left</em>, <em class="sig-param">right</em>, <em class="sig-param">top</em>, <em class="sig-param">bottom</em><span class="sig-paren">)</span><a class="headerlink" href="#lihzahrd.header.Rect" title="Permalink to this definition">¶</a></dt>
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<dd></dd></dl>
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<dl class="class">
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<dl class="class">
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<dt id="lihzahrd.header.Sandstorm">
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<dt id="lihzahrd.header.Sandstorm">
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<em class="property">class </em><code class="sig-prename descclassname">lihzahrd.header.</code><code class="sig-name descname">Sandstorm</code><span class="sig-paren">(</span><em class="sig-param">is_active: bool</em>, <em class="sig-param">time_left: int</em>, <em class="sig-param">severity: float</em>, <em class="sig-param">intended_severity: float</em><span class="sig-paren">)</span><a class="headerlink" href="#lihzahrd.header.Sandstorm" title="Permalink to this definition">¶</a></dt>
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<em class="property">class </em><code class="sig-prename descclassname">lihzahrd.header.</code><code class="sig-name descname">Sandstorm</code><span class="sig-paren">(</span><em class="sig-param">is_active: bool</em>, <em class="sig-param">time_left: int</em>, <em class="sig-param">severity: float</em>, <em class="sig-param">intended_severity: float</em><span class="sig-paren">)</span><a class="headerlink" href="#lihzahrd.header.Sandstorm" title="Permalink to this definition">¶</a></dt>
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<div class="rst-footer-buttons" role="navigation" aria-label="footer navigation">
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<div class="rst-footer-buttons" role="navigation" aria-label="footer navigation">
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<a href="tiles.html" class="btn btn-neutral float-right" title="lihzahrd.header" accesskey="n" rel="next">Next <span class="fa fa-arrow-circle-right"></span></a>
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<a href="world.html" class="btn btn-neutral float-left" title="lihzahrd.World" accesskey="p" rel="prev"><span class="fa fa-arrow-circle-left"></span> Previous</a>
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<a href="world.html" class="btn btn-neutral float-left" title="lihzahrd.World" accesskey="p" rel="prev"><span class="fa fa-arrow-circle-left"></span> Previous</a>
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@ -82,6 +82,7 @@
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<ul>
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<ul>
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<li class="toctree-l1"><a class="reference internal" href="world.html">lihzahrd.World</a></li>
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<li class="toctree-l1"><a class="reference internal" href="world.html">lihzahrd.World</a></li>
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<li class="toctree-l1"><a class="reference internal" href="header.html">lihzahrd.header</a></li>
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<li class="toctree-l1"><a class="reference internal" href="header.html">lihzahrd.header</a></li>
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<li class="toctree-l1"><a class="reference internal" href="tiles.html">lihzahrd.header</a></li>
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</ul>
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</ul>
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<li class="toctree-l1"><a class="reference internal" href="header.html">lihzahrd.header</a><ul class="simple">
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<li class="toctree-l1"><a class="reference internal" href="header.html">lihzahrd.header</a><ul class="simple">
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</ul>
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</li>
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<li class="toctree-l1"><a class="reference internal" href="tiles.html">lihzahrd.header</a><ul class="simple">
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</ul>
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</li>
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</ul>
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</ul>
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</div>
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</div>
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<div class="section" id="some-useful-links">
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<ul>
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<ul>
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<li class="toctree-l1"><a class="reference internal" href="world.html">lihzahrd.World</a></li>
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<li class="toctree-l1"><a class="reference internal" href="world.html">lihzahrd.World</a></li>
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<li class="toctree-l1"><a class="reference internal" href="header.html">lihzahrd.header</a></li>
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<li class="toctree-l1"><a class="reference internal" href="header.html">lihzahrd.header</a></li>
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<li class="toctree-l1"><a class="reference internal" href="tiles.html">lihzahrd.header</a></li>
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</ul>
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</ul>
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<td>   
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<td>   
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<a href="header.html#module-lihzahrd.header"><code class="xref">lihzahrd.header</code></a></td><td>
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<a href="header.html#module-lihzahrd.header"><code class="xref">lihzahrd.header</code></a></td><td>
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<em></em></td></tr>
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<em></em></td></tr>
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<tr class="cg-1">
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<td></td>
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<td>   
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<a href="tiles.html#module-lihzahrd.tiles"><code class="xref">lihzahrd.tiles</code></a></td><td>
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<em></em></td></tr>
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</table>
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</table>
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<ul>
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<ul>
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<li class="toctree-l1"><a class="reference internal" href="world.html">lihzahrd.World</a></li>
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<li class="toctree-l1"><a class="reference internal" href="world.html">lihzahrd.World</a></li>
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<li class="toctree-l1"><a class="reference internal" href="header.html">lihzahrd.header</a></li>
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<li class="toctree-l1"><a class="reference internal" href="header.html">lihzahrd.header</a></li>
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<li class="toctree-l1"><a class="reference internal" href="tiles.html">lihzahrd.header</a></li>
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</ul>
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</ul>
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docs/html/tiles.html
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<li class="toctree-l1"><a class="reference internal" href="header.html">lihzahrd.header</a></li>
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</ul>
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</div>
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</div>
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<dl class="class">
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<dl class="class">
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<dt id="lihzahrd.World">
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<dt id="lihzahrd.World">
|
||||||
<em class="property">class </em><code class="sig-prename descclassname">lihzahrd.</code><code class="sig-name descname">World</code><span class="sig-paren">(</span><em class="sig-param">version: lihzahrd.header.version.Version</em>, <em class="sig-param">savefile_type: int</em>, <em class="sig-param">revision: int</em>, <em class="sig-param">is_favorite: bool</em>, <em class="sig-param">name: str</em>, <em class="sig-param">generator: lihzahrd.header.generatorinfo.GeneratorInfo</em>, <em class="sig-param">uuid_: uuid.UUID</em>, <em class="sig-param">id_: int</em>, <em class="sig-param">bounds: lihzahrd.header.rect.Rect</em>, <em class="sig-param">size: lihzahrd.header.coordinates.Coordinates</em>, <em class="sig-param">is_expert: bool</em>, <em class="sig-param">created_on</em>, <em class="sig-param">styles: lihzahrd.header.styles.Styles</em>, <em class="sig-param">backgrounds: lihzahrd.header.backgrounds.Backgrounds</em>, <em class="sig-param">spawn_point: lihzahrd.header.coordinates.Coordinates</em>, <em class="sig-param">underground_level: float</em>, <em class="sig-param">cavern_level: float</em>, <em class="sig-param">time: lihzahrd.header.time.Time</em>, <em class="sig-param">events: lihzahrd.header.events.Events</em>, <em class="sig-param">dungeon_point: lihzahrd.header.coordinates.Coordinates</em>, <em class="sig-param">world_evil: lihzahrd.header.worldeviltype.WorldEvilType</em>, <em class="sig-param">saved_npcs: lihzahrd.header.savednpcs.SavedNPCs</em>, <em class="sig-param">altars_smashed: lihzahrd.header.altarssmashed.AltarsSmashed</em>, <em class="sig-param">is_hardmode: bool</em>, <em class="sig-param">shadow_orbs: lihzahrd.header.shadoworbs.ShadowOrbs</em>, <em class="sig-param">bosses_defeated: lihzahrd.header.bossesdefeated.BossesDefeated</em>, <em class="sig-param">anglers_quest: lihzahrd.header.anglerquest.AnglerQuest</em>, <em class="sig-param">clouds: lihzahrd.header.clouds.Clouds</em>, <em class="sig-param">cultist_delay: int</em><span class="sig-paren">)</span><a class="headerlink" href="#lihzahrd.World" title="Permalink to this definition">¶</a></dt>
|
<em class="property">class </em><code class="sig-prename descclassname">lihzahrd.</code><code class="sig-name descname">World</code><span class="sig-paren">(</span><em class="sig-param">version: lihzahrd.header.version.Version</em>, <em class="sig-param">savefile_type: int</em>, <em class="sig-param">revision: int</em>, <em class="sig-param">is_favorite: bool</em>, <em class="sig-param">name: str</em>, <em class="sig-param">generator: lihzahrd.header.generatorinfo.GeneratorInfo</em>, <em class="sig-param">uuid_: uuid.UUID</em>, <em class="sig-param">id_: int</em>, <em class="sig-param">bounds: lihzahrd.fileutils.rect.Rect</em>, <em class="sig-param">size: lihzahrd.header.coordinates.Coordinates</em>, <em class="sig-param">is_expert: bool</em>, <em class="sig-param">created_on</em>, <em class="sig-param">styles: lihzahrd.header.styles.Styles</em>, <em class="sig-param">backgrounds: lihzahrd.header.backgrounds.Backgrounds</em>, <em class="sig-param">spawn_point: lihzahrd.header.coordinates.Coordinates</em>, <em class="sig-param">underground_level: float</em>, <em class="sig-param">cavern_level: float</em>, <em class="sig-param">time: lihzahrd.header.time.Time</em>, <em class="sig-param">events: lihzahrd.header.events.Events</em>, <em class="sig-param">dungeon_point: lihzahrd.header.coordinates.Coordinates</em>, <em class="sig-param">world_evil: lihzahrd.header.worldeviltype.WorldEvilType</em>, <em class="sig-param">saved_npcs: lihzahrd.header.savednpcs.SavedNPCs</em>, <em class="sig-param">altars_smashed: lihzahrd.header.altarssmashed.AltarsSmashed</em>, <em class="sig-param">is_hardmode: bool</em>, <em class="sig-param">shadow_orbs: lihzahrd.header.shadoworbs.ShadowOrbs</em>, <em class="sig-param">bosses_defeated: lihzahrd.header.bossesdefeated.BossesDefeated</em>, <em class="sig-param">anglers_quest: lihzahrd.header.anglerquest.AnglerQuest</em>, <em class="sig-param">clouds: lihzahrd.header.clouds.Clouds</em>, <em class="sig-param">cultist_delay: int</em><span class="sig-paren">)</span><a class="headerlink" href="#lihzahrd.World" title="Permalink to this definition">¶</a></dt>
|
||||||
<dd><p>The Python representation of a Terraria world.</p>
|
<dd><p>The Python representation of a Terraria world.</p>
|
||||||
|
<dl class="method">
|
||||||
|
<dt id="lihzahrd.World._read_tiles">
|
||||||
|
<em class="property">static </em><code class="sig-name descname">_read_tiles</code><span class="sig-paren">(</span><em class="sig-param">fr: lihzahrd.fileutils.filereader.FileReader</em>, <em class="sig-param">tileframeimportant</em><span class="sig-paren">)</span> → List<a class="headerlink" href="#lihzahrd.World._read_tiles" title="Permalink to this definition">¶</a></dt>
|
||||||
|
<dd></dd></dl>
|
||||||
|
|
||||||
<dl class="attribute">
|
<dl class="attribute">
|
||||||
<dt id="lihzahrd.World.altars_smashed">
|
<dt id="lihzahrd.World.altars_smashed">
|
||||||
<code class="sig-name descname">altars_smashed</code><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.altars_smashed" title="Permalink to this definition">¶</a></dt>
|
<code class="sig-name descname">altars_smashed</code><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.altars_smashed" title="Permalink to this definition">¶</a></dt>
|
||||||
|
|
|
@ -6,6 +6,7 @@ lihzahrd
|
||||||
|
|
||||||
world
|
world
|
||||||
header
|
header
|
||||||
|
tiles
|
||||||
|
|
||||||
|
|
||||||
Some useful links
|
Some useful links
|
||||||
|
|
11
docs_source/tiles.rst
Normal file
11
docs_source/tiles.rst
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
lihzahrd.header
|
||||||
|
====================================
|
||||||
|
|
||||||
|
.. toctree::
|
||||||
|
:maxdepth: 2
|
||||||
|
|
||||||
|
|
||||||
|
.. automodule:: lihzahrd.tiles
|
||||||
|
:members:
|
||||||
|
:private-members:
|
||||||
|
:undoc-members:
|
|
@ -1,7 +1,7 @@
|
||||||
from .liquidtype import LiquidType
|
from .liquidtype import LiquidType
|
||||||
from .rleencoding import RLEEncoding
|
from .rleencoding import RLEEncoding
|
||||||
from .shape import Shape
|
from .shape import Shape
|
||||||
from .wires import Wires
|
from .wiring import Wiring
|
||||||
from .blocktype import BlockType
|
from .blocktype import BlockType
|
||||||
from .frameimportantdata import FrameImportantData
|
from .frameimportantdata import FrameImportantData
|
||||||
from .walltype import WallType
|
from .walltype import WallType
|
||||||
|
@ -10,5 +10,5 @@ from .wall import Wall
|
||||||
from .liquid import Liquid
|
from .liquid import Liquid
|
||||||
from .tile import Tile
|
from .tile import Tile
|
||||||
|
|
||||||
__all__ = ["LiquidType", "RLEEncoding", "Shape", "Wires", "BlockType", "FrameImportantData", "WallType", "Block",
|
__all__ = ["LiquidType", "RLEEncoding", "Shape", "Wiring", "BlockType", "FrameImportantData", "WallType", "Block",
|
||||||
"Wall", "Liquid", "Tile"]
|
"Wall", "Liquid", "Tile"]
|
||||||
|
|
|
@ -1,20 +1,33 @@
|
||||||
import typing
|
import typing
|
||||||
from .blocktype import BlockType
|
from .blocktype import BlockType
|
||||||
from .frameimportantdata import FrameImportantData
|
from .frameimportantdata import FrameImportantData
|
||||||
|
from .shape import Shape
|
||||||
|
|
||||||
|
|
||||||
class Block:
|
class Block:
|
||||||
__slots__ = "type", "frame", "paint", "is_active"
|
"""A block that has been placed in the world."""
|
||||||
|
|
||||||
|
__slots__ = "type", "frame", "shape", "paint", "is_active"
|
||||||
|
|
||||||
def __init__(self,
|
def __init__(self,
|
||||||
type_: BlockType,
|
type_: BlockType,
|
||||||
frame: typing.Optional[FrameImportantData],
|
frame: typing.Optional[FrameImportantData],
|
||||||
|
shape: Shape,
|
||||||
paint: typing.Optional[int],
|
paint: typing.Optional[int],
|
||||||
is_active: bool = True):
|
is_active: bool = True):
|
||||||
self.type: BlockType = type_
|
self.type: BlockType = type_
|
||||||
|
"""The type of the block (dirt, stone, ...)."""
|
||||||
|
|
||||||
self.frame: typing.Optional[FrameImportantData] = frame
|
self.frame: typing.Optional[FrameImportantData] = frame
|
||||||
|
"""The framedata of the block, if present."""
|
||||||
|
|
||||||
|
self.shape: Shape = shape
|
||||||
|
|
||||||
self.paint: typing.Optional[int] = paint
|
self.paint: typing.Optional[int] = paint
|
||||||
|
"""The paint color of a block."""
|
||||||
|
|
||||||
self.is_active: bool = is_active
|
self.is_active: bool = is_active
|
||||||
|
"""If the block is solid or can be passed through because of an Actuator."""
|
||||||
|
|
||||||
def __repr__(self):
|
def __repr__(self):
|
||||||
return f"Block(type_={repr(self.type)}, frame={self.frame}, paint={self.paint}, is_active={self.is_active})"
|
return f"Block(type_={repr(self.type)}, frame={self.frame}, paint={self.paint}, is_active={self.is_active})"
|
||||||
|
|
|
@ -2,6 +2,9 @@ import enum
|
||||||
|
|
||||||
|
|
||||||
class BlockType(enum.IntEnum):
|
class BlockType(enum.IntEnum):
|
||||||
|
"""All possible block types.
|
||||||
|
|
||||||
|
Data from https://github.com/tModLoader/tModLoader/wiki/Vanilla-Tile-IDs."""
|
||||||
DIRT = 0
|
DIRT = 0
|
||||||
STONE = 1
|
STONE = 1
|
||||||
GRASS = 2
|
GRASS = 2
|
||||||
|
|
|
@ -1,4 +1,9 @@
|
||||||
class FrameImportantData:
|
class FrameImportantData:
|
||||||
|
"""Frame data of FrameImportant blocks.
|
||||||
|
|
||||||
|
Some blocks share the same type and texture of other blocks (ex: banners), so they store some texture data inside
|
||||||
|
the save file."""
|
||||||
|
|
||||||
__slots__ = "frame_x", "frame_y"
|
__slots__ = "frame_x", "frame_y"
|
||||||
|
|
||||||
def __init__(self, frame_x, frame_y):
|
def __init__(self, frame_x, frame_y):
|
||||||
|
|
|
@ -2,8 +2,17 @@ from .liquidtype import LiquidType
|
||||||
|
|
||||||
|
|
||||||
class Liquid:
|
class Liquid:
|
||||||
|
"""A liquid present in a tile."""
|
||||||
|
|
||||||
__slots__ = "type", "volume"
|
__slots__ = "type", "volume"
|
||||||
|
|
||||||
def __init__(self, type_: LiquidType, volume: int):
|
def __init__(self, type_: LiquidType, volume: int):
|
||||||
self.type: LiquidType = type_
|
self.type: LiquidType = type_
|
||||||
|
"""The type of liquid present in the tile."""
|
||||||
|
|
||||||
self.volume: int = volume
|
self.volume: int = volume
|
||||||
|
"""The volume of liquid present in the tile.
|
||||||
|
|
||||||
|
0 means the tile has no liquid, while 255 means the tile is full of liquid.
|
||||||
|
|
||||||
|
Values over 255 aren't supported."""
|
||||||
|
|
|
@ -2,6 +2,7 @@ import enum
|
||||||
|
|
||||||
|
|
||||||
class LiquidType(enum.IntEnum):
|
class LiquidType(enum.IntEnum):
|
||||||
|
"""All possible types of liquids."""
|
||||||
NO_LIQUID = 0
|
NO_LIQUID = 0
|
||||||
WATER = 1
|
WATER = 1
|
||||||
LAVA = 2
|
LAVA = 2
|
||||||
|
|
|
@ -2,9 +2,16 @@ import enum
|
||||||
|
|
||||||
|
|
||||||
class RLEEncoding(enum.IntEnum):
|
class RLEEncoding(enum.IntEnum):
|
||||||
|
"""How the RLE compression is encoded."""
|
||||||
|
|
||||||
NO_COMPRESSION = 0
|
NO_COMPRESSION = 0
|
||||||
|
"""The read data refers to a single tile."""
|
||||||
|
|
||||||
SINGLE_BYTE = 1
|
SINGLE_BYTE = 1
|
||||||
|
"""The read data refers to 2-255 tiles (1 byte)."""
|
||||||
|
|
||||||
DOUBLE_BYTE = 2
|
DOUBLE_BYTE = 2
|
||||||
|
"""The read data refers to 256-4800 tiles (2 bytes)."""
|
||||||
|
|
||||||
@classmethod
|
@classmethod
|
||||||
def from_flags(cls, flags1):
|
def from_flags(cls, flags1):
|
||||||
|
|
|
@ -2,6 +2,10 @@ import enum
|
||||||
|
|
||||||
|
|
||||||
class Shape(enum.IntEnum):
|
class Shape(enum.IntEnum):
|
||||||
|
"""The shape of a block, given to it with an hammer.
|
||||||
|
|
||||||
|
The directions refer to the missing slope corner."""
|
||||||
|
|
||||||
NORMAL = 0
|
NORMAL = 0
|
||||||
HALF_TILE = 1
|
HALF_TILE = 1
|
||||||
TOP_RIGHT_SLOPE = 2
|
TOP_RIGHT_SLOPE = 2
|
||||||
|
|
|
@ -2,15 +2,23 @@ import typing
|
||||||
from .block import Block
|
from .block import Block
|
||||||
from .wall import Wall
|
from .wall import Wall
|
||||||
from .liquid import Liquid
|
from .liquid import Liquid
|
||||||
|
from .wiring import Wiring
|
||||||
|
|
||||||
|
|
||||||
class Tile:
|
class Tile:
|
||||||
__slots__ = "block", "wall", "liquid"
|
"""A tile, composed by a block, a wall, a liquid and wires."""
|
||||||
|
|
||||||
def __init__(self, block: typing.Optional[Block], wall: typing.Optional[Wall], liquid: typing.Optional[Liquid]):
|
__slots__ = "block", "wall", "liquid", "wiring"
|
||||||
|
|
||||||
|
def __init__(self,
|
||||||
|
block: typing.Optional[Block],
|
||||||
|
wall: typing.Optional[Wall],
|
||||||
|
liquid: typing.Optional[Liquid],
|
||||||
|
wiring: Wiring):
|
||||||
self.block: typing.Optional[Block] = block
|
self.block: typing.Optional[Block] = block
|
||||||
self.wall: typing.Optional[Wall] = wall
|
self.wall: typing.Optional[Wall] = wall
|
||||||
self.liquid: typing.Optional[Liquid] = liquid
|
self.liquid: typing.Optional[Liquid] = liquid
|
||||||
|
self.wiring: Wiring = wiring
|
||||||
|
|
||||||
def __repr__(self):
|
def __repr__(self):
|
||||||
return f"<Tile {'B' if self.block else '_'}{'W' if self.wall else '_'}{'L' if self.liquid else '_'}>"
|
return f"<Tile {'B' if self.block else '_'}{'W' if self.wall else '_'}{'L' if self.liquid else '_'}>"
|
||||||
|
|
|
@ -3,6 +3,8 @@ from .walltype import WallType
|
||||||
|
|
||||||
|
|
||||||
class Wall:
|
class Wall:
|
||||||
|
"""A wall that has been placed in the world."""
|
||||||
|
|
||||||
__slots__ = "type", "paint"
|
__slots__ = "type", "paint"
|
||||||
|
|
||||||
def __init__(self, type_: WallType, paint: typing.Optional[int]):
|
def __init__(self, type_: WallType, paint: typing.Optional[int]):
|
||||||
|
|
|
@ -2,6 +2,9 @@ import enum
|
||||||
|
|
||||||
|
|
||||||
class WallType(enum.IntEnum):
|
class WallType(enum.IntEnum):
|
||||||
|
"""All possible wall types.
|
||||||
|
|
||||||
|
Data from https://github.com/tModLoader/tModLoader/wiki/Vanilla-Wall-IDs."""
|
||||||
STONE = 1
|
STONE = 1
|
||||||
DIRT_UNSAFE = 2
|
DIRT_UNSAFE = 2
|
||||||
EBONSTONE_UNSAFE = 3
|
EBONSTONE_UNSAFE = 3
|
||||||
|
|
|
@ -1,4 +1,6 @@
|
||||||
class Wires:
|
class Wiring:
|
||||||
|
"""Wiring data for a certain tile."""
|
||||||
|
|
||||||
__slots__ = "red", "green", "blue", "yellow", "actuator"
|
__slots__ = "red", "green", "blue", "yellow", "actuator"
|
||||||
|
|
||||||
def __init__(self,
|
def __init__(self,
|
||||||
|
@ -8,10 +10,20 @@ class Wires:
|
||||||
yellow: bool = False,
|
yellow: bool = False,
|
||||||
actuator: bool = False):
|
actuator: bool = False):
|
||||||
self.red: bool = red
|
self.red: bool = red
|
||||||
|
"""If there's a red Wire in the tile."""
|
||||||
|
|
||||||
self.green: bool = green
|
self.green: bool = green
|
||||||
|
"""If there's a green Wire in the tile."""
|
||||||
|
|
||||||
self.blue: bool = blue
|
self.blue: bool = blue
|
||||||
|
"""If there's a blue Wire in the tile."""
|
||||||
|
|
||||||
self.yellow: bool = yellow
|
self.yellow: bool = yellow
|
||||||
|
"""If there's a yellow Wire in the tile."""
|
||||||
|
|
||||||
self.actuator: bool = actuator
|
self.actuator: bool = actuator
|
||||||
|
"""If there's an Actuator in the tile."""
|
||||||
|
|
||||||
def __repr__(self):
|
def __repr__(self):
|
||||||
return f"Wires(red={self.red}, green={self.green}, blue={self.blue}, yellow={self.yellow}, actuator={self.actuator})"
|
return f"Wires(red={self.red}, green={self.green}, blue={self.blue}, yellow={self.yellow}," \
|
||||||
|
f" actuator={self.actuator})"
|
|
@ -151,18 +151,18 @@ class World:
|
||||||
if flags2[0]:
|
if flags2[0]:
|
||||||
flags3 = fr.bits()
|
flags3 = fr.bits()
|
||||||
is_active = not flags3[2]
|
is_active = not flags3[2]
|
||||||
wires = Wires(red=flags2[1], green=flags2[2], blue=flags2[3], yellow=flags3[5], actuator=flags3[1])
|
wiring = Wiring(red=flags2[1], green=flags2[2], blue=flags2[3], yellow=flags3[5], actuator=flags3[1])
|
||||||
is_block_painted = flags3[3]
|
is_block_painted = flags3[3]
|
||||||
is_wall_painted = flags3[4]
|
is_wall_painted = flags3[4]
|
||||||
else:
|
else:
|
||||||
is_active = True
|
is_active = True
|
||||||
wires = Wires(red=flags2[1], green=flags2[2], blue=flags2[3])
|
wiring = Wiring(red=flags2[1], green=flags2[2], blue=flags2[3])
|
||||||
is_block_painted = False
|
is_block_painted = False
|
||||||
is_wall_painted = False
|
is_wall_painted = False
|
||||||
else:
|
else:
|
||||||
shape = Shape.NORMAL
|
shape = Shape.NORMAL
|
||||||
is_active = True
|
is_active = True
|
||||||
wires = Wires()
|
wiring = Wiring()
|
||||||
is_block_painted = False
|
is_block_painted = False
|
||||||
is_wall_painted = False
|
is_wall_painted = False
|
||||||
if has_block:
|
if has_block:
|
||||||
|
@ -180,7 +180,11 @@ class World:
|
||||||
block_paint = fr.uint1()
|
block_paint = fr.uint1()
|
||||||
else:
|
else:
|
||||||
block_paint = None
|
block_paint = None
|
||||||
block = Block(type_=block_id, frame=FrameImportantData(frame_x, frame_y), paint=block_paint)
|
block = Block(type_=block_id,
|
||||||
|
frame=FrameImportantData(frame_x, frame_y),
|
||||||
|
paint=block_paint,
|
||||||
|
is_active=is_active,
|
||||||
|
shape=shape)
|
||||||
else:
|
else:
|
||||||
block = None
|
block = None
|
||||||
if has_wall:
|
if has_wall:
|
||||||
|
@ -202,7 +206,7 @@ class World:
|
||||||
multiply_by = fr.uint1() + 1
|
multiply_by = fr.uint1() + 1
|
||||||
else:
|
else:
|
||||||
multiply_by = 1
|
multiply_by = 1
|
||||||
tile = Tile(block=block, wall=wall, liquid=liquid)
|
tile = Tile(block=block, wall=wall, liquid=liquid, wiring=wiring)
|
||||||
return [tile] * multiply_by
|
return [tile] * multiply_by
|
||||||
|
|
||||||
@classmethod
|
@classmethod
|
||||||
|
|
Loading…
Reference in a new issue