mirror of
https://github.com/Steffo99/lihzahrd.git
synced 2024-11-25 01:24:21 +00:00
Start work on tile data
This commit is contained in:
parent
67e3627a68
commit
6f8b9b75b3
13 changed files with 278 additions and 155 deletions
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@ -1,4 +1,3 @@
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from . import header
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from .world import World
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from .world import World
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__all__ = ["header", "World"]
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__all__ = ["World"]
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@ -6,7 +6,6 @@ from .bossesdefeated import BossesDefeated
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from .clouds import Clouds
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from .clouds import Clouds
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from .coordinates import Coordinates
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from .coordinates import Coordinates
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from .events import Events
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from .events import Events
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from .filereader import FileReader
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from .fourpartsplit import FourPartSplit
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from .fourpartsplit import FourPartSplit
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from .generatorinfo import GeneratorInfo
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from .generatorinfo import GeneratorInfo
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from .hardmodeore import HardmodeTier1Ore, HardmodeTier2Ore, HardmodeTier3Ore
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from .hardmodeore import HardmodeTier1Ore, HardmodeTier2Ore, HardmodeTier3Ore
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@ -19,7 +18,6 @@ from .oldonesarmytiers import OldOnesArmyTiers
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from .party import Party
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from .party import Party
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from .pillarsinfo import PillarsInfo
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from .pillarsinfo import PillarsInfo
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from .rain import Rain
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from .rain import Rain
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from .rect import Rect
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from .sandstorm import Sandstorm
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from .sandstorm import Sandstorm
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from .savednpcs import SavedNPCs
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from .savednpcs import SavedNPCs
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from .shadoworbs import ShadowOrbs
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from .shadoworbs import ShadowOrbs
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0
lihzahrd/savedata/__init__.py
Normal file
0
lihzahrd/savedata/__init__.py
Normal file
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@ -42,7 +42,7 @@ class FileReader:
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def double(self) -> float:
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def double(self) -> float:
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return struct.unpack("d", self.file.read(8))[0]
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return struct.unpack("d", self.file.read(8))[0]
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def bit(self) -> typing.Tuple[bool, bool, bool, bool, bool, bool, bool, bool]:
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def bits(self) -> typing.Tuple[bool, bool, bool, bool, bool, bool, bool, bool]:
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data = struct.unpack("B", self.file.read(1))[0]
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data = struct.unpack("B", self.file.read(1))[0]
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return (bool(data & 0b1000_0000),
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return (bool(data & 0b1000_0000),
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bool(data & 0b0100_0000),
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bool(data & 0b0100_0000),
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6
lihzahrd/tiles/__init__.py
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6
lihzahrd/tiles/__init__.py
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@ -0,0 +1,6 @@
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from .liquid import Liquid
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from .rleencoding import RLEEncoding
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from .shape import Shape
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from .wires import Wires
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__all__ = ["Liquid", "RLEEncoding", "Shape", "Wires"]
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18
lihzahrd/tiles/liquid.py
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18
lihzahrd/tiles/liquid.py
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@ -0,0 +1,18 @@
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import enum
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class Liquid(enum.IntEnum):
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NO_LIQUID = 0
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WATER = 1
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LAVA = 2
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HONEY = 3
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@classmethod
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def from_flags(cls, flags1):
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if flags1[3] and flags1[4]:
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return cls.HONEY
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if flags1[4]:
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return cls.LAVA
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if flags1[3]:
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return cls.WATER
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return cls.NO_LIQUID
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11
lihzahrd/tiles/rleencoding.py
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11
lihzahrd/tiles/rleencoding.py
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@ -0,0 +1,11 @@
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import enum
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class RLEEncoding(enum.IntEnum):
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NO_COMPRESSION = 0
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SINGLE_BYTE = 1
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DOUBLE_BYTE = 2
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@classmethod
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def from_flags(cls, flags1):
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return cls(flags1[7] * 2 + flags1[6])
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14
lihzahrd/tiles/shape.py
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14
lihzahrd/tiles/shape.py
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@ -0,0 +1,14 @@
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import enum
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class Shape(enum.IntEnum):
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NORMAL = 0
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HALF_TILE = 1
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TOP_RIGHT_SLOPE = 2
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TOP_LEFT_SLOPE = 3
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BOTTOM_RIGHT_SLOPE = 4
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BOTTOM_LEFT_SLOPE = 5
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@classmethod
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def from_flags(cls, flags2):
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return cls(flags2[6] * 4 + flags2[5] * 2 + flags2[4])
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18
lihzahrd/tiles/tile.py
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18
lihzahrd/tiles/tile.py
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@ -0,0 +1,18 @@
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import enum
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class Liquid(enum.IntEnum):
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NO_LIQUID = 0
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WATER = 1
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LAVA = 2
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HONEY = 3
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@classmethod
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def from_flags(cls, flags13, flags14):
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if flags13 and flags14:
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return cls.HONEY
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if flags14:
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return cls.LAVA
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if flags13:
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return cls.WATER
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return cls.NO_LIQUID
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12
lihzahrd/tiles/wires.py
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12
lihzahrd/tiles/wires.py
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@ -0,0 +1,12 @@
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class Wires:
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def __init__(self,
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red: bool = False,
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green: bool = False,
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blue: bool = False,
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yellow: bool = False,
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actuator: bool = False):
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self.red: bool = red
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self.green: bool = green
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self.blue: bool = blue
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self.yellow: bool = yellow
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self.actuator: bool = actuator
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import uuid
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import uuid
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import math
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import math
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from . import header as h
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from .header import *
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from .savedata import filereader
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from .tiles import *
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class World:
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class World:
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"""The Python representation of a Terraria world."""
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"""The Python representation of a Terraria world."""
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def __init__(self,
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def __init__(self,
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version: h.Version,
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version: Version,
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savefile_type: int,
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savefile_type: int,
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revision: int,
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revision: int,
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is_favorite: bool,
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is_favorite: bool,
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name: str,
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name: str,
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generator: h.GeneratorInfo,
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generator: GeneratorInfo,
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uuid_: uuid.UUID,
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uuid_: uuid.UUID,
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id_: int,
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id_: int,
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bounds: h.Rect,
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bounds: Rect,
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size: h.Coordinates,
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size: Coordinates,
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is_expert: bool,
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is_expert: bool,
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created_on,
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created_on,
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styles: h.Styles,
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styles: Styles,
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backgrounds: h.Backgrounds,
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backgrounds: Backgrounds,
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spawn_point: h.Coordinates,
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spawn_point: Coordinates,
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underground_level: float,
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underground_level: float,
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cavern_level: float,
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cavern_level: float,
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time: h.Time,
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time: Time,
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events: h.Events,
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events: Events,
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dungeon_point: h.Coordinates,
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dungeon_point: Coordinates,
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world_evil: h.WorldEvilType,
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world_evil: WorldEvilType,
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saved_npcs: h.SavedNPCs,
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saved_npcs: SavedNPCs,
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altars_smashed: h.AltarsSmashed,
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altars_smashed: AltarsSmashed,
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is_hardmode: bool,
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is_hardmode: bool,
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shadow_orbs: h.ShadowOrbs,
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shadow_orbs: ShadowOrbs,
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bosses_defeated: h.BossesDefeated,
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bosses_defeated: BossesDefeated,
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anglers_quest: h.AnglerQuest,
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anglers_quest: AnglerQuest,
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clouds: h.Clouds,
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clouds: Clouds,
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cultist_delay: int):
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cultist_delay: int):
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self.version: h.Version = version
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self.version: Version = version
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"""The game version when this savefile was last saved."""
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"""The game version when this savefile was last saved."""
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self.savefile_type = savefile_type
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self.savefile_type = savefile_type
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self.name: str = name
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self.name: str = name
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"""The name the world was given at creation. Doesn't always match the filename."""
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"""The name the world was given at creation. Doesn't always match the filename."""
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self.generator: h.GeneratorInfo = generator
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self.generator: GeneratorInfo = generator
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"""Information about the generation of this world."""
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"""Information about the generation of this world."""
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self.uuid: uuid.UUID = uuid_
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self.uuid: uuid.UUID = uuid_
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self.id: int = id_
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self.id: int = id_
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"""The world id. Used to name the minimap file."""
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"""The world id. Used to name the minimap file."""
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self.bounds: h.rect.Rect = bounds
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self.bounds: Rect = bounds
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"""The world size in pixels."""
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"""The world size in pixels."""
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self.size: h.Coordinates = size
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self.size: Coordinates = size
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"""The world size in tiles."""
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"""The world size in tiles."""
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self.is_expert: bool = is_expert
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self.is_expert: bool = is_expert
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self.created_on = created_on
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self.created_on = created_on
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"""The date and time this world was created in."""
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"""The date and time this world was created in."""
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self.styles: h.Styles = styles
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self.styles: Styles = styles
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"""The styles of various world elements."""
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"""The styles of various world elements."""
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self.backgrounds: h.Backgrounds = backgrounds
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self.backgrounds: Backgrounds = backgrounds
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"""The backgrounds of the various biomes."""
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"""The backgrounds of the various biomes."""
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self.spawn_point: h.Coordinates = spawn_point
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self.spawn_point: Coordinates = spawn_point
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"""The coordinates of the spawn point."""
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"""The coordinates of the spawn point."""
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self.underground_level: float = underground_level
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self.underground_level: float = underground_level
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self.cavern_level: float = cavern_level
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self.cavern_level: float = cavern_level
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"""The depth at which the cavern biome starts."""
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"""The depth at which the cavern biome starts."""
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self.time: h.Time = time
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self.time: Time = time
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"""Game time related information."""
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"""Game time related information."""
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self.events: h.Events = events
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self.events: Events = events
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"""Currently ongoing world events."""
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"""Currently ongoing world events."""
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self.dungeon_point: h.Coordinates = dungeon_point
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self.dungeon_point: Coordinates = dungeon_point
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"""The Old Man spawn point."""
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"""The Old Man spawn point."""
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self.world_evil: h.WorldEvilType = world_evil
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self.world_evil: WorldEvilType = world_evil
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"""Whether the world has Corruption or Crimson."""
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"""Whether the world has Corruption or Crimson."""
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self.saved_npcs: h.SavedNPCs = saved_npcs
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self.saved_npcs: SavedNPCs = saved_npcs
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"""The NPCs that were rescued by the player."""
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"""The NPCs that were rescued by the player."""
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self.altars_smashed: h.AltarsSmashed = altars_smashed
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self.altars_smashed: AltarsSmashed = altars_smashed
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"""Information related to the destruction of Demon Altars with a Pwnhammer."""
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"""Information related to the destruction of Demon Altars with a Pwnhammer."""
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self.is_hardmode: bool = is_hardmode
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self.is_hardmode: bool = is_hardmode
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"""Whether or not the world is in hardmode."""
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"""Whether or not the world is in hardmode."""
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self.shadow_orbs: h.ShadowOrbs = shadow_orbs
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self.shadow_orbs: ShadowOrbs = shadow_orbs
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"""Information related to the Shadow Orbs or Crimson Hearts in the world."""
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"""Information related to the Shadow Orbs or Crimson Hearts in the world."""
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self.bosses_defeated: h.BossesDefeated = bosses_defeated
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self.bosses_defeated: BossesDefeated = bosses_defeated
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"""Which bosses have been defeated in the world."""
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"""Which bosses have been defeated in the world."""
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self.anglers_quest: h.AnglerQuest = anglers_quest
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self.anglers_quest: AnglerQuest = anglers_quest
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"""Information about today's Angler's Quest."""
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"""Information about today's Angler's Quest."""
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self.clouds: h.Clouds = clouds
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self.clouds: Clouds = clouds
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self.cultist_delay: int = cultist_delay
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self.cultist_delay: int = cultist_delay
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def __repr__(self):
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def __repr__(self):
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return f'<World "{self.name}">'
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return f'<World "{self.name}">'
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@property
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@property
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def crimson_hearts(self) -> h.shadoworbs.ShadowOrbs:
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def crimson_hearts(self) -> ShadowOrbs:
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return self.shadow_orbs
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return self.shadow_orbs
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@crimson_hearts.setter
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@crimson_hearts.setter
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def crimson_hearts(self, value):
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def crimson_hearts(self, value):
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self.shadow_orbs = value
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self.shadow_orbs = value
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@staticmethod
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def _read_tiles(fr: FileReader, tileframeimportant):
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flags1 = fr.bits()
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has_tile = flags1[1]
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has_wall = flags1[2]
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liquid = Liquid.from_flags(flags1)
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extended_block_id = flags1[5]
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rle_compression = RLEEncoding.from_flags(flags1)
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if flags1[0]:
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flags2 = fr.bits()
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shape = Shape.from_flags(flags2)
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if flags2[0]:
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flags3 = fr.bits()
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is_active = not flags3[2]
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wires = Wires(red=flags2[1], green=flags2[2], blue=flags2[3], yellow=flags3[5], actuator=flags3[1])
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is_tile_painted = flags3[3]
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is_wall_painted = flags3[4]
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else:
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is_active = True
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wires = Wires(red=flags2[1], green=flags2[2], blue=flags2[3])
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is_tile_painted = False
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is_wall_painted = False
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else:
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shape = Shape.NORMAL
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is_active = True
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wires = Wires()
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is_tile_painted = False
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is_wall_painted = False
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if has_tile:
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if extended_block_id:
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block_id = fr.uint2()
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else:
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block_id = fr.uint1()
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else:
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block_id = None
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if tileframeimportant:
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...
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breakpoint()
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@classmethod
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@classmethod
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def create_from_file(cls, file):
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def create_from_file(cls, file):
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"""Create a World object from a .wld file."""
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"""Create a World object from a .wld file."""
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# This code is a mess.
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# This code is a mess.
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f = h.filereader.FileReader(file)
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f = filereader.FileReader(file)
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version = h.version.Version(f.int4())
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version = Version(f.int4())
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relogic = f.string(7)
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relogic = f.string(7)
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savefile_type = f.uint1()
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savefile_type = f.uint1()
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if version != h.version.Version("1.3.5.3") or relogic != "relogic" or savefile_type != 2:
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if version != Version("1.3.5.3") or relogic != "relogic" or savefile_type != 2:
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raise NotImplementedError("This parser can only read Terraria 1.3.5.3 save files.")
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raise NotImplementedError("This parser can only read Terraria 1.3.5.3 save files.")
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revision = f.uint4()
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revision = f.uint4()
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@ -150,29 +192,29 @@ class World:
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# Pointers and tileframeimportant
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# Pointers and tileframeimportant
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_ = [f.int4() for _ in range(f.int2())]
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_ = [f.int4() for _ in range(f.int2())]
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tileframeimportant_size = math.ceil(f.int2() / 8)
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tileframeimportant_size = math.ceil(f.int2() / 8)
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_ = []
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tileframeimportant = []
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for _ in range(tileframeimportant_size):
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for _ in range(tileframeimportant_size):
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current_bit = f.bit()
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current_bit = f.bits()
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_ = [*_, *current_bit]
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tileframeimportant = [*tileframeimportant, *current_bit]
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name = f.string()
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name = f.string()
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generator = h.GeneratorInfo(f.string(), f.int4())
|
generator = GeneratorInfo(f.string(), f.int4())
|
||||||
|
|
||||||
uuid_ = f.uuid()
|
uuid_ = f.uuid()
|
||||||
id_ = f.int8()
|
id_ = f.int8()
|
||||||
bounds = f.rect()
|
bounds = f.rect()
|
||||||
world_size = h.Coordinates(y=f.int4(), x=f.int4())
|
world_size = Coordinates(y=f.int4(), x=f.int4())
|
||||||
is_expert = f.bool()
|
is_expert = f.bool()
|
||||||
created_on = f.datetime()
|
created_on = f.datetime()
|
||||||
|
|
||||||
world_styles = h.Styles(moon=h.moonstyle.MoonStyle(f.uint1()),
|
world_styles = Styles(moon=MoonStyle(f.uint1()),
|
||||||
trees=h.fourpartsplit.FourPartSplit(separators=[f.int4(), f.int4(), f.int4()],
|
trees=FourPartSplit(separators=[f.int4(), f.int4(), f.int4()],
|
||||||
properties=[f.int4(),
|
properties=[f.int4(),
|
||||||
f.int4(),
|
f.int4(),
|
||||||
f.int4(),
|
f.int4(),
|
||||||
f.int4()]),
|
f.int4()]),
|
||||||
moss=h.fourpartsplit.FourPartSplit(separators=[f.int4(), f.int4(), f.int4()],
|
moss=FourPartSplit(separators=[f.int4(), f.int4(), f.int4()],
|
||||||
properties=[f.int4(),
|
properties=[f.int4(),
|
||||||
f.int4(),
|
f.int4(),
|
||||||
f.int4(),
|
f.int4(),
|
||||||
|
@ -182,19 +224,19 @@ class World:
|
||||||
bg_underground_jungle = f.int4()
|
bg_underground_jungle = f.int4()
|
||||||
bg_hell = f.int4()
|
bg_hell = f.int4()
|
||||||
|
|
||||||
spawn_point = h.Coordinates(f.int4(), f.int4())
|
spawn_point = Coordinates(f.int4(), f.int4())
|
||||||
underground_level = f.double()
|
underground_level = f.double()
|
||||||
cavern_level = f.double()
|
cavern_level = f.double()
|
||||||
|
|
||||||
current_time = f.double()
|
current_time = f.double()
|
||||||
is_daytime = f.bool()
|
is_daytime = f.bool()
|
||||||
moon_phase = h.MoonPhase(f.uint4())
|
moon_phase = MoonPhase(f.uint4())
|
||||||
|
|
||||||
blood_moon = f.bool()
|
blood_moon = f.bool()
|
||||||
eclipse = f.bool()
|
eclipse = f.bool()
|
||||||
|
|
||||||
dungeon_point = h.Coordinates(f.int4(), f.int4())
|
dungeon_point = Coordinates(f.int4(), f.int4())
|
||||||
world_evil = h.WorldEvilType(f.bool())
|
world_evil = WorldEvilType(f.bool())
|
||||||
|
|
||||||
defeated_eye_of_cthulhu = f.bool() # Possibly. I'm not sure.
|
defeated_eye_of_cthulhu = f.bool() # Possibly. I'm not sure.
|
||||||
defeated_eater_of_worlds = f.bool() # Possibly. I'm not sure.
|
defeated_eater_of_worlds = f.bool() # Possibly. I'm not sure.
|
||||||
|
@ -217,7 +259,7 @@ class World:
|
||||||
defeated_frost_moon = f.bool()
|
defeated_frost_moon = f.bool()
|
||||||
defeated_pirates = f.bool()
|
defeated_pirates = f.bool()
|
||||||
|
|
||||||
shadow_orbs = h.ShadowOrbs(smashed_at_least_once=f.bool(),
|
shadow_orbs = ShadowOrbs(smashed_at_least_once=f.bool(),
|
||||||
spawn_meteorite=f.bool(),
|
spawn_meteorite=f.bool(),
|
||||||
evil_boss_counter=f.int4())
|
evil_boss_counter=f.int4())
|
||||||
|
|
||||||
|
@ -227,19 +269,19 @@ class World:
|
||||||
|
|
||||||
invasion_delay = f.int4()
|
invasion_delay = f.int4()
|
||||||
invasion_size = f.int4()
|
invasion_size = f.int4()
|
||||||
invasion_type = h.InvasionType(f.int4())
|
invasion_type = InvasionType(f.int4())
|
||||||
invasion_position = f.double()
|
invasion_position = f.double()
|
||||||
|
|
||||||
time_left_slime_rain = f.double()
|
time_left_slime_rain = f.double()
|
||||||
|
|
||||||
sundial_cooldown = f.uint1()
|
sundial_cooldown = f.uint1()
|
||||||
|
|
||||||
rain = h.Rain(is_active=f.bool(), time_left=f.int4(), max_rain=f.single())
|
rain = Rain(is_active=f.bool(), time_left=f.int4(), max_rain=f.single())
|
||||||
|
|
||||||
hardmode_ore_1 = h.HardmodeTier1Ore(f.int4())
|
hardmode_ore_1 = HardmodeTier1Ore(f.int4())
|
||||||
hardmode_ore_2 = h.HardmodeTier2Ore(f.int4())
|
hardmode_ore_2 = HardmodeTier2Ore(f.int4())
|
||||||
hardmode_ore_3 = h.HardmodeTier3Ore(f.int4())
|
hardmode_ore_3 = HardmodeTier3Ore(f.int4())
|
||||||
altars_smashed = h.AltarsSmashed(count=smashed_altars_count,
|
altars_smashed = AltarsSmashed(count=smashed_altars_count,
|
||||||
ore_tier1=hardmode_ore_1,
|
ore_tier1=hardmode_ore_1,
|
||||||
ore_tier2=hardmode_ore_2,
|
ore_tier2=hardmode_ore_2,
|
||||||
ore_tier3=hardmode_ore_3)
|
ore_tier3=hardmode_ore_3)
|
||||||
|
@ -253,7 +295,7 @@ class World:
|
||||||
bg_desert = f.int1()
|
bg_desert = f.int1()
|
||||||
bg_ocean = f.int1()
|
bg_ocean = f.int1()
|
||||||
|
|
||||||
backgrounds = h.Backgrounds(bg_underground_snow=bg_underground_snow,
|
backgrounds = Backgrounds(bg_underground_snow=bg_underground_snow,
|
||||||
bg_underground_jungle=bg_underground_jungle,
|
bg_underground_jungle=bg_underground_jungle,
|
||||||
bg_hell=bg_hell,
|
bg_hell=bg_hell,
|
||||||
bg_forest=bg_forest,
|
bg_forest=bg_forest,
|
||||||
|
@ -265,7 +307,7 @@ class World:
|
||||||
bg_desert=bg_desert,
|
bg_desert=bg_desert,
|
||||||
bg_ocean=bg_ocean)
|
bg_ocean=bg_ocean)
|
||||||
|
|
||||||
clouds = h.Clouds(bg_cloud=f.int4(), cloud_number=f.int2(), wind_speed=f.single())
|
clouds = Clouds(bg_cloud=f.int4(), cloud_number=f.int2(), wind_speed=f.single())
|
||||||
|
|
||||||
angler_today_quest_completed_by_count = f.uint1()
|
angler_today_quest_completed_by_count = f.uint1()
|
||||||
angler_today_quest_completed_by = []
|
angler_today_quest_completed_by = []
|
||||||
|
@ -274,15 +316,15 @@ class World:
|
||||||
|
|
||||||
saved_angler = f.bool()
|
saved_angler = f.bool()
|
||||||
|
|
||||||
angler_today_quest_target = h.AnglerQuestFish(f.int4())
|
angler_today_quest_target = AnglerQuestFish(f.int4())
|
||||||
anglers_quest = h.AnglerQuest(current_goal=angler_today_quest_target,
|
anglers_quest = AnglerQuest(current_goal=angler_today_quest_target,
|
||||||
completed_by=angler_today_quest_completed_by)
|
completed_by=angler_today_quest_completed_by)
|
||||||
|
|
||||||
saved_stylist = f.bool()
|
saved_stylist = f.bool()
|
||||||
saved_tax_collector = f.bool()
|
saved_tax_collector = f.bool()
|
||||||
|
|
||||||
invasion_size_start = f.int4() # ???
|
invasion_size_start = f.int4() # ???
|
||||||
invasion = h.Invasion(delay=invasion_delay,
|
invasion = Invasion(delay=invasion_delay,
|
||||||
size=invasion_size,
|
size=invasion_size,
|
||||||
type_=invasion_type,
|
type_=invasion_type,
|
||||||
position=invasion_position,
|
position=invasion_position,
|
||||||
|
@ -295,7 +337,7 @@ class World:
|
||||||
mob_kills[mob_id] = f.int4()
|
mob_kills[mob_id] = f.int4()
|
||||||
|
|
||||||
fast_forward_time = f.bool()
|
fast_forward_time = f.bool()
|
||||||
time = h.Time(current=current_time,
|
time = Time(current=current_time,
|
||||||
is_daytime=is_daytime,
|
is_daytime=is_daytime,
|
||||||
moon_phase=moon_phase,
|
moon_phase=moon_phase,
|
||||||
sundial_cooldown=sundial_cooldown,
|
sundial_cooldown=sundial_cooldown,
|
||||||
|
@ -308,9 +350,9 @@ class World:
|
||||||
defeated_ice_queen = f.bool()
|
defeated_ice_queen = f.bool()
|
||||||
defeated_santa_nk1 = f.bool()
|
defeated_santa_nk1 = f.bool()
|
||||||
defeated_everscream = f.bool()
|
defeated_everscream = f.bool()
|
||||||
defeated_pillars = h.PillarsInfo(solar=f.bool(), vortex=f.bool(), nebula=f.bool(), stardust=f.bool())
|
defeated_pillars = PillarsInfo(solar=f.bool(), vortex=f.bool(), nebula=f.bool(), stardust=f.bool())
|
||||||
|
|
||||||
lunar_events = h.LunarEvents(pillars_present=h.PillarsInfo(solar=f.bool(),
|
lunar_events = LunarEvents(pillars_present=PillarsInfo(solar=f.bool(),
|
||||||
vortex=f.bool(),
|
vortex=f.bool(),
|
||||||
nebula=f.bool(),
|
nebula=f.bool(),
|
||||||
stardust=f.bool()),
|
stardust=f.bool()),
|
||||||
|
@ -323,17 +365,17 @@ class World:
|
||||||
partying_npcs = []
|
partying_npcs = []
|
||||||
for _ in range(partying_npcs_count):
|
for _ in range(partying_npcs_count):
|
||||||
partying_npcs.append(f.int4())
|
partying_npcs.append(f.int4())
|
||||||
party = h.Party(thrown_by_party_center=party_center_active,
|
party = Party(thrown_by_party_center=party_center_active,
|
||||||
thrown_by_npcs=party_natural_active,
|
thrown_by_npcs=party_natural_active,
|
||||||
cooldown=party_cooldown,
|
cooldown=party_cooldown,
|
||||||
partying_npcs=partying_npcs)
|
partying_npcs=partying_npcs)
|
||||||
|
|
||||||
sandstorm = h.Sandstorm(is_active=f.bool(),
|
sandstorm = Sandstorm(is_active=f.bool(),
|
||||||
time_left=f.int4(),
|
time_left=f.int4(),
|
||||||
severity=f.single(),
|
severity=f.single(),
|
||||||
intended_severity=f.single())
|
intended_severity=f.single())
|
||||||
|
|
||||||
events = h.Events(blood_moon=blood_moon,
|
events = Events(blood_moon=blood_moon,
|
||||||
solar_eclipse=eclipse,
|
solar_eclipse=eclipse,
|
||||||
invasion=invasion,
|
invasion=invasion,
|
||||||
slime_rain=time_left_slime_rain,
|
slime_rain=time_left_slime_rain,
|
||||||
|
@ -343,7 +385,7 @@ class World:
|
||||||
lunar_events=lunar_events)
|
lunar_events=lunar_events)
|
||||||
|
|
||||||
saved_bartender = f.bool()
|
saved_bartender = f.bool()
|
||||||
saved_npcs = h.SavedNPCs(goblin_tinkerer=saved_goblin_tinkerer,
|
saved_npcs = SavedNPCs(goblin_tinkerer=saved_goblin_tinkerer,
|
||||||
wizard=saved_wizard,
|
wizard=saved_wizard,
|
||||||
mechanic=saved_mechanic,
|
mechanic=saved_mechanic,
|
||||||
angler=saved_angler,
|
angler=saved_angler,
|
||||||
|
@ -351,9 +393,9 @@ class World:
|
||||||
tax_collector=saved_tax_collector,
|
tax_collector=saved_tax_collector,
|
||||||
bartender=saved_bartender)
|
bartender=saved_bartender)
|
||||||
|
|
||||||
old_ones_army = h.OldOnesArmyTiers(f.bool(), f.bool(), f.bool())
|
old_ones_army = OldOnesArmyTiers(f.bool(), f.bool(), f.bool())
|
||||||
|
|
||||||
bosses_defeated = h.BossesDefeated(eye_of_cthulhu=defeated_eye_of_cthulhu,
|
bosses_defeated = BossesDefeated(eye_of_cthulhu=defeated_eye_of_cthulhu,
|
||||||
eater_of_worlds=defeated_eater_of_worlds,
|
eater_of_worlds=defeated_eater_of_worlds,
|
||||||
skeletron=defeated_skeletron,
|
skeletron=defeated_skeletron,
|
||||||
queen_bee=defeated_queen_bee,
|
queen_bee=defeated_queen_bee,
|
||||||
|
@ -378,6 +420,8 @@ class World:
|
||||||
lunar_pillars=defeated_pillars,
|
lunar_pillars=defeated_pillars,
|
||||||
old_ones_army=old_ones_army)
|
old_ones_army=old_ones_army)
|
||||||
# Tile data starts here
|
# Tile data starts here
|
||||||
|
first_tile = cls._read_tiles(f)
|
||||||
|
|
||||||
world = World(version=version, savefile_type=savefile_type, revision=revision, is_favorite=is_favorite,
|
world = World(version=version, savefile_type=savefile_type, revision=revision, is_favorite=is_favorite,
|
||||||
name=name, generator=generator, uuid_=uuid_, id_=id_, bounds=bounds, size=world_size,
|
name=name, generator=generator, uuid_=uuid_, id_=id_, bounds=bounds, size=world_size,
|
||||||
is_expert=is_expert, created_on=created_on, styles=world_styles, backgrounds=backgrounds,
|
is_expert=is_expert, created_on=created_on, styles=world_styles, backgrounds=backgrounds,
|
||||||
|
|
3
test.py
Normal file
3
test.py
Normal file
|
@ -0,0 +1,3 @@
|
||||||
|
import lihzahrd
|
||||||
|
|
||||||
|
lihzahrd.World.create_from_file(open("Small_Example.wld", "rb"))
|
Loading…
Reference in a new issue