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Parse prefixes correctly

This commit is contained in:
Steffo 2020-06-08 02:30:55 +02:00
parent 193ed2ec78
commit 7e0112a779
Signed by: steffo
GPG key ID: 896A80F55F7C97F0
5 changed files with 129 additions and 28 deletions

View file

@ -12,6 +12,5 @@ class Chest:
self.contents: typing.List[ItemStack] = contents
def __repr__(self):
if self.name:
return f'<Chest "{self.name}" at {self.position} with {len(self.contents)} items>'
return f"<Chest at {self.position} with {len(self.contents)} items>"
return f'<Chest "{self.name}" at {self.position} ' \
f'with {len(list(filter(lambda x: x is not None, self.contents)))} items>'

View file

@ -3,6 +3,7 @@ from .entitytype import EntityType
from .itemtype import ItemType
from .liquidtype import LiquidType
from .walltype import WallType
from .prefixtype import PrefixType
__all__ = [
"BlockType",
@ -10,4 +11,5 @@ __all__ = [
"ItemType",
"LiquidType",
"WallType",
"PrefixType",
]

View file

@ -0,0 +1,99 @@
from typing import *
import enum
class PrefixType(enum.IntEnum):
Large = 1
Massive = 2
Dangerous = 3
Savage = 4
Sharp = 5
Pointy = 6
Tiny = 7
Terrible = 8
Small = 9
Dull = 10
Unhappy = 11
Bulky = 12
Shameful = 13
Heavy = 14
Light = 15
Sighted = 16
Rapid = 17
Hasty = 18
Intimidating = 19
Deadly = 20
Staunch = 21
Awful = 22
Lethargic = 23
Awkward = 24
Powerful = 25
Mystic = 26
Adept = 27
Masterful = 28
Inept = 29
Ignorant = 30
Deranged = 31
Intense = 32
Taboo = 33
Celestial = 34
Furious = 35
Keen = 36
Superior = 37
Forceful = 38
Broken = 39
Damaged = 40
Shoddy = 41
Quick = 42
Deadly2 = 43
Agile = 44
Nimble = 45
Murderous = 46
Slow = 47
Sluggish = 48
Lazy = 49
Annoying = 50
Nasty = 51
Manic = 52
Hurtful = 53
Strong = 54
Unpleasant = 55
Weak = 56
Ruthless = 57
Frenzying = 58
Godly = 59
Demonic = 60
Zealous = 61
Hard = 62
Guarding = 63
Armored = 64
Warding = 65
Arcane = 66
Precise = 67
Lucky = 68
Jagged = 69
Spiked = 70
Angry = 71
Menacing = 72
Brisk = 73
Fleeting = 74
Hasty2 = 75
Quick2 = 76
Wild = 77
Rash = 78
Intrepid = 79
Violent = 80
Legendary = 81
Unreal = 82
Mythical = 83
Legendary2 = 84
@classmethod
def get(cls, i: int) -> Optional["PrefixType"]:
if i == 0:
return None
else:
return cls(i)
def __repr__(self):
return f"{self.__class__.__name__}.{self.name}"

View file

@ -1,4 +1,5 @@
from ..enums import ItemType
from typing import Optional
from ..enums import ItemType, PrefixType
class ItemStack:
@ -6,7 +7,7 @@ class ItemStack:
def __init__(self,
type_: ItemType,
quantity: int = 1,
modifier: int = 0):
prefix: Optional[PrefixType] = None):
self.type: ItemType = type_
"""The type of item represented in this stack."""
@ -14,8 +15,8 @@ class ItemStack:
self.quantity: int = quantity
"""A number from 1 to 999 representing the number of items inside this stack."""
self.modifier: int = modifier
self.prefix: Optional[PrefixType] = prefix
"""The modifier of the item in this stack. Should be set only when quantity is 1."""
def __repr__(self):
return f"<ItemStack of {self.quantity}x {repr(self.type)} ({self.modifier})>"
return f"<ItemStack of {self.quantity}x {repr(self.type)} ({self.prefix})>"

View file

@ -691,10 +691,10 @@ class World:
item_quantity = f.int2()
if item_quantity > 0:
item_type = ItemType(f.int4())
item_modifier = f.uint1()
item_modifier = PrefixType.get(f.uint1())
item = ItemStack(quantity=item_quantity,
type_=item_type,
modifier=item_modifier)
prefix=item_modifier)
else:
item = None
chest_contents.append(item)
@ -766,7 +766,7 @@ class World:
# Item Frame
elif te_type == 1:
te_extra = ItemFrame(item=ItemStack(type_=ItemType(f.int2()),
modifier=f.uint1(),
prefix=PrefixType.get(f.uint1()),
quantity=f.int2()))
# Logic Sensor
elif te_type == 2:
@ -780,21 +780,21 @@ class World:
for index, flag in enumerate(item_flags):
if not flag:
continue
slot_item_id = ItemType(f.int2())
slot_item_modifier = f.int1()
slot_item_stack = f.int2()
mannequin_items[index] = ItemStack(slot_item_id, slot_item_modifier, slot_item_stack)
mannequin_items[index] = ItemStack(type_=ItemType(f.int2()),
prefix=PrefixType.get(f.int1()),
quantity=f.int2())
for index, flag in enumerate(dye_flags):
if not flag:
continue
slot_item_id = ItemType(f.int2())
slot_item_modifier = f.int1()
slot_item_stack = f.int2()
mannequin_dyes[index] = ItemStack(slot_item_id, slot_item_modifier, slot_item_stack)
mannequin_dyes[index] = ItemStack(type_=ItemType(f.int2()),
prefix=PrefixType.get(f.int1()),
quantity=f.int2())
te_extra = Mannequin(mannequin_items, mannequin_dyes)
# Weapon Rack
elif te_type == 4:
rack_item = ItemStack(ItemType(f.int2()), f.int1(), f.int2())
rack_item = ItemStack(type_=ItemType(f.int2()),
prefix=PrefixType.get(f.int1()),
quantity=f.int2())
te_extra = WeaponRack(rack_item)
# Hat Rack
elif te_type == 5:
@ -806,21 +806,21 @@ class World:
for index, flag in enumerate(item_flags[0:2]):
if not flag:
continue
slot_item_id = ItemType(f.int2())
slot_item_modifier = f.int1()
slot_item_stack = f.int2()
rack_items[index] = ItemStack(slot_item_id, slot_item_modifier, slot_item_stack)
rack_items[index] = ItemStack(type_=ItemType(f.int2()),
prefix=PrefixType.get(f.int1()),
quantity=f.int2())
for index, flag in enumerate(item_flags[2:4]):
if not flag:
continue
slot_item_id = ItemType(f.int2())
slot_item_modifier = f.int1()
slot_item_stack = f.int2()
rack_dyes[index] = ItemStack(slot_item_id, slot_item_modifier, slot_item_stack)
rack_dyes[index] = ItemStack(type_=ItemType(f.int2()),
prefix=PrefixType.get(f.int1()),
quantity=f.int2())
te_extra = HatRack(rack_items, rack_dyes)
# Food Plate
elif te_type == 6:
plate_item = ItemStack(ItemType(f.int2()), f.int1(), f.int2())
plate_item = ItemStack(type_=ItemType(f.int2()),
prefix=PrefixType.get(f.int1()),
quantity=f.int2())
te_extra = Plate(plate_item)
# Teleport Pylon
elif te_type == 7: