mirror of
https://github.com/Steffo99/lihzahrd.git
synced 2024-11-21 23:54:23 +00:00
Parse prefixes correctly
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parent
193ed2ec78
commit
7e0112a779
5 changed files with 129 additions and 28 deletions
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@ -12,6 +12,5 @@ class Chest:
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self.contents: typing.List[ItemStack] = contents
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def __repr__(self):
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if self.name:
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return f'<Chest "{self.name}" at {self.position} with {len(self.contents)} items>'
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return f"<Chest at {self.position} with {len(self.contents)} items>"
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return f'<Chest "{self.name}" at {self.position} ' \
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f'with {len(list(filter(lambda x: x is not None, self.contents)))} items>'
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@ -3,6 +3,7 @@ from .entitytype import EntityType
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from .itemtype import ItemType
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from .liquidtype import LiquidType
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from .walltype import WallType
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from .prefixtype import PrefixType
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__all__ = [
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"BlockType",
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@ -10,4 +11,5 @@ __all__ = [
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"ItemType",
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"LiquidType",
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"WallType",
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"PrefixType",
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]
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99
lihzahrd/enums/prefixtype.py
Normal file
99
lihzahrd/enums/prefixtype.py
Normal file
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@ -0,0 +1,99 @@
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from typing import *
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import enum
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class PrefixType(enum.IntEnum):
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Large = 1
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Massive = 2
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Dangerous = 3
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Savage = 4
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Sharp = 5
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Pointy = 6
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Tiny = 7
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Terrible = 8
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Small = 9
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Dull = 10
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Unhappy = 11
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Bulky = 12
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Shameful = 13
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Heavy = 14
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Light = 15
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Sighted = 16
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Rapid = 17
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Hasty = 18
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Intimidating = 19
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Deadly = 20
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Staunch = 21
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Awful = 22
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Lethargic = 23
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Awkward = 24
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Powerful = 25
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Mystic = 26
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Adept = 27
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Masterful = 28
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Inept = 29
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Ignorant = 30
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Deranged = 31
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Intense = 32
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Taboo = 33
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Celestial = 34
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Furious = 35
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Keen = 36
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Superior = 37
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Forceful = 38
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Broken = 39
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Damaged = 40
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Shoddy = 41
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Quick = 42
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Deadly2 = 43
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Agile = 44
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Nimble = 45
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Murderous = 46
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Slow = 47
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Sluggish = 48
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Lazy = 49
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Annoying = 50
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Nasty = 51
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Manic = 52
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Hurtful = 53
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Strong = 54
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Unpleasant = 55
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Weak = 56
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Ruthless = 57
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Frenzying = 58
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Godly = 59
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Demonic = 60
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Zealous = 61
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Hard = 62
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Guarding = 63
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Armored = 64
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Warding = 65
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Arcane = 66
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Precise = 67
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Lucky = 68
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Jagged = 69
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Spiked = 70
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Angry = 71
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Menacing = 72
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Brisk = 73
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Fleeting = 74
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Hasty2 = 75
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Quick2 = 76
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Wild = 77
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Rash = 78
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Intrepid = 79
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Violent = 80
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Legendary = 81
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Unreal = 82
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Mythical = 83
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Legendary2 = 84
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@classmethod
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def get(cls, i: int) -> Optional["PrefixType"]:
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if i == 0:
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return None
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else:
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return cls(i)
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def __repr__(self):
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return f"{self.__class__.__name__}.{self.name}"
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@ -1,4 +1,5 @@
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from ..enums import ItemType
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from typing import Optional
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from ..enums import ItemType, PrefixType
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class ItemStack:
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@ -6,7 +7,7 @@ class ItemStack:
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def __init__(self,
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type_: ItemType,
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quantity: int = 1,
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modifier: int = 0):
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prefix: Optional[PrefixType] = None):
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self.type: ItemType = type_
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"""The type of item represented in this stack."""
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@ -14,8 +15,8 @@ class ItemStack:
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self.quantity: int = quantity
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"""A number from 1 to 999 representing the number of items inside this stack."""
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self.modifier: int = modifier
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self.prefix: Optional[PrefixType] = prefix
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"""The modifier of the item in this stack. Should be set only when quantity is 1."""
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def __repr__(self):
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return f"<ItemStack of {self.quantity}x {repr(self.type)} ({self.modifier})>"
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return f"<ItemStack of {self.quantity}x {repr(self.type)} ({self.prefix})>"
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@ -691,10 +691,10 @@ class World:
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item_quantity = f.int2()
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if item_quantity > 0:
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item_type = ItemType(f.int4())
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item_modifier = f.uint1()
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item_modifier = PrefixType.get(f.uint1())
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item = ItemStack(quantity=item_quantity,
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type_=item_type,
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modifier=item_modifier)
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prefix=item_modifier)
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else:
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item = None
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chest_contents.append(item)
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@ -766,7 +766,7 @@ class World:
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# Item Frame
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elif te_type == 1:
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te_extra = ItemFrame(item=ItemStack(type_=ItemType(f.int2()),
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modifier=f.uint1(),
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prefix=PrefixType.get(f.uint1()),
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quantity=f.int2()))
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# Logic Sensor
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elif te_type == 2:
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@ -780,21 +780,21 @@ class World:
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for index, flag in enumerate(item_flags):
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if not flag:
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continue
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slot_item_id = ItemType(f.int2())
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slot_item_modifier = f.int1()
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slot_item_stack = f.int2()
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mannequin_items[index] = ItemStack(slot_item_id, slot_item_modifier, slot_item_stack)
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mannequin_items[index] = ItemStack(type_=ItemType(f.int2()),
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prefix=PrefixType.get(f.int1()),
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quantity=f.int2())
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for index, flag in enumerate(dye_flags):
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if not flag:
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continue
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slot_item_id = ItemType(f.int2())
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slot_item_modifier = f.int1()
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slot_item_stack = f.int2()
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mannequin_dyes[index] = ItemStack(slot_item_id, slot_item_modifier, slot_item_stack)
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mannequin_dyes[index] = ItemStack(type_=ItemType(f.int2()),
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prefix=PrefixType.get(f.int1()),
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quantity=f.int2())
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te_extra = Mannequin(mannequin_items, mannequin_dyes)
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# Weapon Rack
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elif te_type == 4:
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rack_item = ItemStack(ItemType(f.int2()), f.int1(), f.int2())
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rack_item = ItemStack(type_=ItemType(f.int2()),
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prefix=PrefixType.get(f.int1()),
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quantity=f.int2())
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te_extra = WeaponRack(rack_item)
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# Hat Rack
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elif te_type == 5:
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@ -806,21 +806,21 @@ class World:
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for index, flag in enumerate(item_flags[0:2]):
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if not flag:
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continue
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slot_item_id = ItemType(f.int2())
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slot_item_modifier = f.int1()
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slot_item_stack = f.int2()
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rack_items[index] = ItemStack(slot_item_id, slot_item_modifier, slot_item_stack)
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rack_items[index] = ItemStack(type_=ItemType(f.int2()),
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prefix=PrefixType.get(f.int1()),
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quantity=f.int2())
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for index, flag in enumerate(item_flags[2:4]):
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if not flag:
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continue
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slot_item_id = ItemType(f.int2())
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slot_item_modifier = f.int1()
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slot_item_stack = f.int2()
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rack_dyes[index] = ItemStack(slot_item_id, slot_item_modifier, slot_item_stack)
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rack_dyes[index] = ItemStack(type_=ItemType(f.int2()),
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prefix=PrefixType.get(f.int1()),
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quantity=f.int2())
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te_extra = HatRack(rack_items, rack_dyes)
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# Food Plate
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elif te_type == 6:
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plate_item = ItemStack(ItemType(f.int2()), f.int1(), f.int2())
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plate_item = ItemStack(type_=ItemType(f.int2()),
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prefix=PrefixType.get(f.int1()),
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quantity=f.int2())
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te_extra = Plate(plate_item)
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# Teleport Pylon
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elif te_type == 7:
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