From 7eddd4b495a182191aad0aca873f73a1a80e2c6e Mon Sep 17 00:00:00 2001 From: Stefano Pigozzi Date: Wed, 3 Jun 2020 15:06:16 +0200 Subject: [PATCH] Fix a bug with HatRacks parsing --- lihzahrd/world.py | 64 +++++++++++++++++++++++++---------------------- 1 file changed, 34 insertions(+), 30 deletions(-) diff --git a/lihzahrd/world.py b/lihzahrd/world.py index 005edfa..e9a878c 100644 --- a/lihzahrd/world.py +++ b/lihzahrd/world.py @@ -743,21 +743,23 @@ class World: elif te_type == 3: item_flags = f.bits() dye_flags = f.bits() - mannequin_items = [None for _ in range(len(item_flags))] - mannequin_dyes = [None for _ in range(len(dye_flags))] - for slot in range(len(item_flags)): - if item_flags[slot]: - slot_item_id = ItemType(f.int2()) - slot_item_modifier = f.int1() - slot_item_stack = f.int2() - mannequin_items[slot] = ItemStack(slot_item_id, slot_item_modifier, slot_item_stack) - for slot in range(len(mannequin_dyes)): - if dye_flags[slot]: - slot_item_id = ItemType(f.int2()) - slot_item_modifier = f.int1() - slot_item_stack = f.int2() - mannequin_dyes[slot] = ItemStack(slot_item_id, slot_item_modifier, slot_item_stack) - te_extra = ClothingDisplay(item_flags, dye_flags, mannequin_items, mannequin_dyes, "mannequin") + mannequin_items: typing.List[typing.Optional[ItemStack]] = [None for _ in range(len(item_flags))] + mannequin_dyes: typing.List[typing.Optional[ItemStack]] = [None for _ in range(len(dye_flags))] + for index, flag in enumerate(item_flags): + if not flag: + continue + slot_item_id = ItemType(f.int2()) + slot_item_modifier = f.int1() + slot_item_stack = f.int2() + mannequin_items[index] = ItemStack(slot_item_id, slot_item_modifier, slot_item_stack) + for index, flag in enumerate(dye_flags): + if not flag: + continue + slot_item_id = ItemType(f.int2()) + slot_item_modifier = f.int1() + slot_item_stack = f.int2() + mannequin_dyes[index] = ItemStack(slot_item_id, slot_item_modifier, slot_item_stack) + te_extra = Mannequin(mannequin_items, mannequin_dyes) # Weapon Rack elif te_type == 4: rack_item = ItemStack(ItemType(f.int2()), f.int1(), f.int2()) @@ -767,21 +769,23 @@ class World: # This isn't 100% tested, but the first two flags should be items, and the second two should be dyes. item_flags = f.bits() # Maximum of two items slots and two dye slots. - rack_items = [None for _ in range(2)] - rack_dyes = [None for _ in range(2)] - for slot in range(2): - if item_flags[slot]: - slot_item_id = ItemType(f.int2()) - slot_item_modifier = f.int1() - slot_item_stack = f.int2() - rack_items[slot] = ItemStack(slot_item_id, slot_item_modifier, slot_item_stack) - for slot in range(2): - if item_flags[slot + 2]: - slot_item_id = ItemType(f.int2()) - slot_item_modifier = f.int1() - slot_item_stack = f.int2() - rack_dyes[slot] = ItemStack(slot_item_id, slot_item_modifier, slot_item_stack) - te_extra = ClothingDisplay(item_flags, dye_flags, mannequin_items, mannequin_dyes, "hat_rack") + rack_items: typing.List[typing.Optional[ItemStack]] = [None for _ in range(2)] + rack_dyes: typing.List[typing.Optional[ItemStack]] = [None for _ in range(2)] + for index, flag in enumerate(item_flags[0:2]): + if not flag: + continue + slot_item_id = ItemType(f.int2()) + slot_item_modifier = f.int1() + slot_item_stack = f.int2() + rack_items[index] = ItemStack(slot_item_id, slot_item_modifier, slot_item_stack) + for index, flag in enumerate(item_flags[2:4]): + if not flag: + continue + slot_item_id = ItemType(f.int2()) + slot_item_modifier = f.int1() + slot_item_stack = f.int2() + rack_dyes[index] = ItemStack(slot_item_id, slot_item_modifier, slot_item_stack) + te_extra = HatRack(rack_items, rack_dyes) # Food Plate elif te_type == 6: plate_item = ItemStack(ItemType(f.int2()), f.int1(), f.int2())