mirror of
https://github.com/Steffo99/lihzahrd.git
synced 2024-11-21 15:44:24 +00:00
PEP8 changes so PyCharm doesn't complain
This commit is contained in:
parent
8fd6fa2665
commit
a204c1efd9
1 changed files with 31 additions and 27 deletions
|
@ -218,7 +218,7 @@ class World:
|
||||||
self.bestiary: Bestiary = bestiary
|
self.bestiary: Bestiary = bestiary
|
||||||
"""Information about the bestiary, including sightings, kills and takling to NPCs."""
|
"""Information about the bestiary, including sightings, kills and takling to NPCs."""
|
||||||
|
|
||||||
self.journey_powers: JourneyPowers= journey_powers
|
self.journey_powers: JourneyPowers = journey_powers
|
||||||
"""Status of powers available in Journey mode."""
|
"""Status of powers available in Journey mode."""
|
||||||
|
|
||||||
def __repr__(self):
|
def __repr__(self):
|
||||||
|
@ -556,38 +556,42 @@ class World:
|
||||||
# Oasis and Graveyard probably got new backgrounds.
|
# Oasis and Graveyard probably got new backgrounds.
|
||||||
new_bg_1 = f.int1()
|
new_bg_1 = f.int1()
|
||||||
new_bg_2 = f.int1()
|
new_bg_2 = f.int1()
|
||||||
new_bg_3 = f.int1() # Maybe oasis.
|
new_bg_3 = f.int1() # Maybe oasis.
|
||||||
new_bg_4 = f.int1()
|
new_bg_4 = f.int1()
|
||||||
new_bg_5 = f.int1()
|
new_bg_5 = f.int1()
|
||||||
|
|
||||||
backgrounds = Backgrounds(bg_underground_snow=bg_underground_snow,
|
backgrounds = Backgrounds(
|
||||||
bg_underground_jungle=bg_underground_jungle,
|
bg_underground_snow=bg_underground_snow,
|
||||||
bg_hell=bg_hell,
|
bg_underground_jungle=bg_underground_jungle,
|
||||||
bg_forest=bg_forest,
|
bg_hell=bg_hell,
|
||||||
bg_corruption=bg_corruption,
|
bg_forest=bg_forest,
|
||||||
bg_jungle=bg_jungle,
|
bg_corruption=bg_corruption,
|
||||||
bg_snow=bg_snow,
|
bg_jungle=bg_jungle,
|
||||||
bg_hallow=bg_hallow,
|
bg_snow=bg_snow,
|
||||||
bg_crimson=bg_crimson,
|
bg_hallow=bg_hallow,
|
||||||
bg_desert=bg_desert,
|
bg_crimson=bg_crimson,
|
||||||
bg_ocean=bg_ocean,
|
bg_desert=bg_desert,
|
||||||
new_bg_1=new_bg_1,
|
bg_ocean=bg_ocean,
|
||||||
new_bg_2=new_bg_2,
|
new_bg_1=new_bg_1,
|
||||||
new_bg_3=new_bg_3,
|
new_bg_2=new_bg_2,
|
||||||
new_bg_4=new_bg_4,
|
new_bg_3=new_bg_3,
|
||||||
new_bg_5=new_bg_5,)
|
new_bg_4=new_bg_4,
|
||||||
|
new_bg_5=new_bg_5,
|
||||||
|
)
|
||||||
|
|
||||||
combat_book_used = f.bool()
|
combat_book_used = f.bool()
|
||||||
|
|
||||||
saved_npcs = SavedNPCs(goblin_tinkerer=saved_goblin_tinkerer,
|
saved_npcs = SavedNPCs(
|
||||||
wizard=saved_wizard,
|
goblin_tinkerer=saved_goblin_tinkerer,
|
||||||
mechanic=saved_mechanic,
|
wizard=saved_wizard,
|
||||||
angler=saved_angler,
|
mechanic=saved_mechanic,
|
||||||
stylist=saved_stylist,
|
angler=saved_angler,
|
||||||
tax_collector=saved_tax_collector,
|
stylist=saved_stylist,
|
||||||
bartender=saved_bartender,
|
tax_collector=saved_tax_collector,
|
||||||
golfer=saved_golfer,
|
bartender=saved_bartender,
|
||||||
advanced_combat=combat_book_used)
|
golfer=saved_golfer,
|
||||||
|
advanced_combat=combat_book_used
|
||||||
|
)
|
||||||
|
|
||||||
lantern_night = LanternEvent(f.int4(), f.bool(), f.bool(), f.bool())
|
lantern_night = LanternEvent(f.int4(), f.bool(), f.bool(), f.bool())
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue