mirror of
https://github.com/Steffo99/lihzahrd.git
synced 2024-11-24 17:14:22 +00:00
Added parsing for bestiary and journey mode powers.
Journey mode powers could use some convenience functions to map and from the values shown in the game.
This commit is contained in:
parent
76944e5c63
commit
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9 changed files with 162 additions and 12 deletions
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@ -1,5 +1,5 @@
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import lihzahrd
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world = lihzahrd.World.create_from_file("test-1404.wld")
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world = lihzahrd.World.create_from_file("test-1404j.wld")
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breakpoint()
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@ -1,5 +1,5 @@
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from .world import World
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from . import chests, fileutils, header, npcs, pressureplates, signs, tileentities, tiles, townmanager
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from . import bestiary, chests, fileutils, header, journeypowers, npcs, pressureplates, signs, tileentities, tiles, townmanager
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__all__ = ["World", "chests", "fileutils", "header", "npcs", "pressureplates", "signs", "tileentities", "tiles",
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__all__ = ["World", "bestiary", "chests", "fileutils", "header", "journeypowers", "npcs", "pressureplates", "signs", "tileentities", "tiles",
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"townmanager"]
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3
lihzahrd/bestiary/__init__.py
Executable file
3
lihzahrd/bestiary/__init__.py
Executable file
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from .bestiary import Bestiary
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__all__ = ["Bestiary"]
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23
lihzahrd/bestiary/bestiary.py
Executable file
23
lihzahrd/bestiary/bestiary.py
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import typing
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class Bestiary:
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"""A bestiary entry."""
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__slots__ = "npc_chats_count", "npc_chats_data", "npc_kill_count","npc_kill_data", "npc_sighting_count", "npc_sighting_data"
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def __init__(self,
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npc_chats_count: int,
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npc_chats_data: typing.Dict[str, int],
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npc_kill_count: int,
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npc_kill_data: typing.List[str],
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npc_sighting_count: int,
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npc_sighting_data: typing.List[str],):
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self.npc_chats_count: int = npc_chats_count
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self.npc_chats_data: typing.Dict[str, int] = npc_chats_data
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self.npc_kill_count: int = npc_kill_count
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self.npc_kill_data: typing.List[str] = npc_kill_data
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self.npc_sighting_count: int = npc_sighting_count
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self.npc_sighting_data: typing.List[str] = npc_sighting_data
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def __repr__(self):
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return f"<Bestiary entry: chats={self.npc_chats_count}: {self.npc_chats_data}, kills={self.npc_kill_count}: {self.npc_kill_data}, sightings={self.npc_sighting_count}: {self.npc_sighting_data}>"
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@ -11,6 +11,8 @@ class Pointers:
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tile_entities: int,
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pressure_plates: int,
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town_manager: int,
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bestiary: int,
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journey_powers: int,
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footer: int,
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*unknown):
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self.file_format: int = 0
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@ -22,5 +24,7 @@ class Pointers:
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self.tile_entities: int = tile_entities
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self.pressure_plates: int = pressure_plates
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self.town_manager: int = town_manager
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self.bestiary: int = bestiary
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self.journey_powers: int = journey_powers
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self.footer: int = footer
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self.unknown: typing.List[int] = list(unknown)
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3
lihzahrd/journeypowers/__init__.py
Executable file
3
lihzahrd/journeypowers/__init__.py
Executable file
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from .journeypowers import JourneyPowers
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__all__ = ["JourneyPowers"]
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45
lihzahrd/journeypowers/journeypowers.py
Executable file
45
lihzahrd/journeypowers/journeypowers.py
Executable file
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import typing
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class JourneyPowers:
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"""Journey mode powers settings. Spawn rate does not appear to be stored in the world."""
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__slots__ = "freeze_time", "god_mode", "time_rate", "freeze_rain", "freeze_wind", "far_placement_range", "difficulty", "freeze_biome_spread", "spawn_rate"
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def __init__(self,
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freeze_time: typing.Optional[bool] = None,
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god_mode: typing.Optional[bool] = None,
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time_rate: typing.Optional[float] = None,
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freeze_rain: typing.Optional[bool] = None,
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freeze_wind: typing.Optional[bool] = None,
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far_placement_range: typing.Optional[bool] = None,
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difficulty: typing.Optional[float] = None,
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freeze_biome_spread: typing.Optional[bool] = None,):
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self.freeze_time: bool = freeze_time
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"""Can time be frozen."""
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self.god_mode: bool = god_mode
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"""Can god mode be enabled."""
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self.time_rate: float = time_rate
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"""How fast does time go, 1x to 24x. Value ranges from 0.0 to 1.0."""
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self.freeze_rain: bool = freeze_rain
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"""Can the rain change."""
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self.freeze_wind: bool = freeze_wind
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"""Can the wind speed and direction change."""
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self.far_placement_range: bool = far_placement_range
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"""Can players place blocks further than normal."""
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self.difficulty: float = difficulty
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"""Enemy difficulty scaling, 0.5x to 3x. Value ranges from 0.0 to 1.0."""
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self.freeze_biome_spread: bool = freeze_biome_spread
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"""Can evil biomes & the hallow spread."""
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def __repr__(self):
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return f"<JourneyPowers: freeze_time={self.freeze_time}, god_mode={self.god_mode}, freeze_rain={self.freeze_rain}," \
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f"freeze_wind={self.freeze_wind}, far_placement={self.far_placement_range}, biome_spread={self.freeze_biome_spread}," \
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f"time_rate={self.time_rate}, difficulty={self.difficulty}>"
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@ -6,13 +6,14 @@ from ..fileutils import Coordinates
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class NPC:
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"""A NPC somewhere in the world."""
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__slots__ = "type", "name", "position", "home"
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__slots__ = "type", "name", "position", "home", "variation_index"
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def __init__(self,
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type_: EntityType,
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name: str,
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position: Coordinates,
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home: typing.Optional[Coordinates] = None):
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variation_index: int,
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home: typing.Optional[Coordinates] = None,):
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self.type: EntityType = type_
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"""The NPC this object represents."""
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self.home: typing.Optional[Coordinates] = home
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"""The coordinates of the home of this NPC, or None if the NPC is homeless."""
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self.variation_index: int = variation_index
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"""Unsure, but seems to be an index to different possible NPC variations."""
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def __repr__(self):
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return f"<NPC {repr(self.type)} at {self.position}>"
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@ -4,6 +4,8 @@ import typing
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from .fileutils import *
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from .header import *
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from .tiles import *
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from .bestiary import *
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from .journeypowers import *
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from .chests import *
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from .signs import *
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from .npcs import *
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@ -49,6 +51,8 @@ class World:
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clouds: Clouds,
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cultist_delay: int,
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tiles: TileMatrix,
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bestiary: Bestiary,
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journey_powers: JourneyPowers,
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chests: typing.List[Chest],
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signs: typing.List[Sign],
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npcs: typing.List[NPC],
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unknown_npcs_data: bytes = b"",
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unknown_tile_entities_data: bytes = b"",
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unknown_pressure_plates_data: bytes = b"",
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unknown_town_manager_data: bytes = b""):
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unknown_town_manager_data: bytes = b"",
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unknown_bestiary_data: bytes = b"",
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unknown_journey_powers_data: bytes = b""):
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self.version: Version = version
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"""The game version when this savefile was last saved."""
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self.unknown_pressure_plates_data: bytes = unknown_pressure_plates_data
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self.unknown_town_manager_data: bytes = unknown_town_manager_data
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self.bestiary: Bestiary = bestiary
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"""Information about the bestiary, including sightings, kills and takling to NPCs."""
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self.journey_powers: JourneyPowers= journey_powers
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"""Status of powers available in Journey mode."""
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def __repr__(self):
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return f'<World "{self.name}">'
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if is_homeless:
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npc_home = None
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npc_flags = f.bits()
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npc_variation_index = 0 if npc_flags[0] else f.int4()
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npc = NPC(type_=npc_type,
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name=npc_name,
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position=npc_position,
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home=npc_home)
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home=npc_home,
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variation_index=npc_variation_index)
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npcs.append(npc)
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while f.bool():
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room = Room(npc=EntityType(f.int4()), position=Coordinates(f.int4(), f.int4()))
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rooms.append(room)
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unknown_town_manager_data = f.read_until(pointers.footer)
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unknown_town_manager_data = f.read_until(pointers.bestiary)
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bestiary_kill_count = f.int4()
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bestiary_kill_data = {f.string(): f.int4() for _ in range(bestiary_kill_count)}
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bestiary_sighting_count = f.int4()
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bestiary_sighting_data = [f.string() for _ in range(bestiary_sighting_count)]
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bestiary_chat_count = f.int4()
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bestiary_chat_data = [f.string() for _ in range(bestiary_chat_count)]
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bestiary = Bestiary(bestiary_chat_count,
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bestiary_chat_data,
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bestiary_kill_count,
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bestiary_kill_data,
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bestiary_sighting_count,
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bestiary_sighting_data)
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unknown_bestiary_data = f.read_until(pointers.journey_powers)
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while f.bool():
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journey_powers = JourneyPowers()
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power_id = f.int2()
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if power_id == 0:
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freeze_time = f.bool()
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journey_powers.freeze_time = freeze_time
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elif power_id == 5:
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god_mode = f.bool()
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journey_powers.god_mode = god_mode
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elif power_id == 8:
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time_rate = f.single()
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journey_powers.time_rate = time_rate
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elif power_id == 9:
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freeze_rain = f.bool()
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journey_powers.freeze_rain = freeze_rain
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elif power_id == 10:
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freeze_wind = f.bool()
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journey_powers.freeze_wind = freeze_wind
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elif power_id == 11:
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far_placement_range = f.bool()
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journey_powers.far_placement_range = far_placement_range
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elif power_id == 12:
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difficulty = f.single()
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journey_powers.difficulty = difficulty
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elif power_id == 13:
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freeze_biome_spread = f.bool()
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journey_powers.freeze_biome_spread = freeze_biome_spread
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elif power_id == -1:
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spawn_rate: f.single()
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journey_powers.spawn_rate = spawn_rate
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else:
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print(f"Unknown id: {power_id}")
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unknown_journey_powers_data = f.read_until(pointers.footer)
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# Object creation
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world = cls(version=version, savefile_type=savefile_type, revision=revision, is_favorite=is_favorite,
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weighed_pressure_plates=weighed_pressure_plates, rooms=rooms,
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halloween_today=halloween_today, xmas_today=xmas_today,
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treetop_variants=treetop_variants, saved_ore_tiers=saved_ore_tiers, pets=pets,
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bestiary=bestiary, journey_powers=journey_powers,
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unknown_file_format_data=unknown_file_format_data,
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unknown_world_header_data=unknown_world_header_data,
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unknown_world_tiles_data=unknown_world_tiles_data,
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unknown_npcs_data=unknown_npcs_data,
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unknown_tile_entities_data=unknown_tile_entities_data,
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unknown_pressure_plates_data=unknown_pressure_plates_data,
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unknown_town_manager_data=unknown_town_manager_data)
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unknown_town_manager_data=unknown_town_manager_data,
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unknown_bestiary_data=unknown_bestiary_data,
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unknown_journey_powers_data=unknown_journey_powers_data)
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# Footer
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if not f.bool():
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