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Small changes
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parent
e504bb9802
commit
a8e483e5af
3 changed files with 33 additions and 27 deletions
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@ -14,14 +14,14 @@ class Tile:
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block: typing.Optional[Block] = None,
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block: typing.Optional[Block] = None,
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wall: typing.Optional[Wall] = None,
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wall: typing.Optional[Wall] = None,
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liquid: typing.Optional[Liquid] = None,
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liquid: typing.Optional[Liquid] = None,
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wiring: Wiring = None):
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wiring: typing.Optional[Wiring] = None):
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if wiring is None:
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if wiring is None:
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wiring = Wiring()
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wiring = Wiring()
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self.block: typing.Optional[Block] = block
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self.block: typing.Optional[Block] = block
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self.wall: typing.Optional[Wall] = wall
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self.wall: typing.Optional[Wall] = wall
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self.liquid: typing.Optional[Liquid] = liquid
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self.liquid: typing.Optional[Liquid] = liquid
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self.wiring: Wiring = wiring
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self.wiring: typing.Optional[Wiring] = wiring
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def __repr__(self):
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def __repr__(self):
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return f"<Tile {'B' if self.block else '_'}{'W' if self.wall else '_'}{'L' if self.liquid else '_'}>"
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return f"<Tile {'B' if self.block else '_'}{'W' if self.wall else '_'}{'L' if self.liquid else '_'}{'W' if self.wiring else '_'}>"
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@ -27,3 +27,14 @@ class Wiring:
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def __repr__(self):
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def __repr__(self):
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return f"Wires(red={self.red}, green={self.green}, blue={self.blue}, yellow={self.yellow}," \
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return f"Wires(red={self.red}, green={self.green}, blue={self.blue}, yellow={self.yellow}," \
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f" actuator={self.actuator})"
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f" actuator={self.actuator})"
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def __bool__(self):
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return self.red or self.green or self.blue or self.yellow or self.actuator
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@classmethod
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def from_flags(cls, flags2=None, flags3=None):
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if flags2 is not None:
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if flags3 is not None:
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return cls(red=flags2[1], green=flags2[2], blue=flags2[3], yellow=flags3[5], actuator=flags3[1])
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return cls(red=flags2[1], green=flags2[2], blue=flags2[3])
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return None
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@ -152,7 +152,7 @@ class World:
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self.shadow_orbs = value
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self.shadow_orbs = value
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@staticmethod
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@staticmethod
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def _read_tiles(fr: FileReader, tileframeimportant) -> typing.List:
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def _read_tile_block(fr: FileReader, tileframeimportant) -> typing.List:
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# Once again, this code is a mess
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# Once again, this code is a mess
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flags1 = fr.bits()
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flags1 = fr.bits()
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has_block = flags1[1]
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has_block = flags1[1]
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@ -162,44 +162,42 @@ class World:
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rle_compression = RLEEncoding.from_flags(flags1)
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rle_compression = RLEEncoding.from_flags(flags1)
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if flags1[0]:
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if flags1[0]:
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flags2 = fr.bits()
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flags2 = fr.bits()
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shape = Shape.from_flags(flags2)
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block_shape = Shape.from_flags(flags2)
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if flags2[0]:
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if flags2[0]:
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flags3 = fr.bits()
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flags3 = fr.bits()
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is_active = not flags3[2]
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is_block_active = not flags3[2]
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wiring = Wiring(red=flags2[1], green=flags2[2], blue=flags2[3], yellow=flags3[5], actuator=flags3[1])
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wiring = Wiring.from_flags(flags2, flags3)
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is_block_painted = flags3[3]
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is_block_painted = flags3[3]
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is_wall_painted = flags3[4]
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is_wall_painted = flags3[4]
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else:
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else:
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is_active = True
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is_block_active = True
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wiring = Wiring(red=flags2[1], green=flags2[2], blue=flags2[3])
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wiring = Wiring.from_flags(flags2)
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is_block_painted = False
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is_block_painted = False
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is_wall_painted = False
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is_wall_painted = False
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else:
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else:
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shape = Shape.NORMAL
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block_shape = Shape.NORMAL
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is_active = True
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is_block_active = True
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wiring = Wiring()
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wiring = None
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is_block_painted = False
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is_block_painted = False
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is_wall_painted = False
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is_wall_painted = False
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if has_block:
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if has_block:
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if has_extended_block_id:
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if has_extended_block_id:
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block_id = BlockType(fr.uint2())
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block_type = BlockType(fr.uint2())
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else:
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else:
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block_id = BlockType(fr.uint1())
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block_type = BlockType(fr.uint1())
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if tileframeimportant[block_id]:
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if tileframeimportant[block_type]:
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frame_x = fr.uint2()
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frame = FrameImportantData(fr.uint2(), fr.uint2())
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frame_y = fr.uint2()
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else:
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else:
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frame_x = None
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frame = None
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frame_y = None
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if is_block_painted:
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if is_block_painted:
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block_paint = fr.uint1()
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block_paint = fr.uint1()
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else:
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else:
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block_paint = None
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block_paint = None
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block = Block(type_=block_id,
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block = Block(type_=block_type,
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frame=FrameImportantData(frame_x, frame_y),
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frame=frame,
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paint=block_paint,
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paint=block_paint,
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is_active=is_active,
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is_active=is_block_active,
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shape=shape)
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shape=block_shape)
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else:
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else:
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block = None
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block = None
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if has_wall:
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if has_wall:
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@ -480,10 +478,9 @@ class World:
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with Timer("World Tiles", display=True):
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with Timer("World Tiles", display=True):
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tiles = []
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tiles = []
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while len(tiles) < world_size.x:
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while len(tiles) < world_size.x:
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# Read a column
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column = []
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column = []
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while len(column) < world_size.y:
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while len(column) < world_size.y:
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readtiles = cls._read_tiles(f, tileframeimportant)
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readtiles = cls._read_tile_block(f, tileframeimportant)
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column = [*column, *readtiles]
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column = [*column, *readtiles]
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tiles.append(column)
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tiles.append(column)
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@ -518,8 +515,6 @@ class World:
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unknown_chests_data = f.read_until(pointers.signs)
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unknown_chests_data = f.read_until(pointers.signs)
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breakpoint()
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world = World(version=version, savefile_type=savefile_type, revision=revision, is_favorite=is_favorite,
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world = World(version=version, savefile_type=savefile_type, revision=revision, is_favorite=is_favorite,
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name=name, generator=generator, uuid_=uuid_, id_=id_, bounds=bounds, size=world_size,
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name=name, generator=generator, uuid_=uuid_, id_=id_, bounds=bounds, size=world_size,
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is_expert=is_expert, created_on=created_on, styles=world_styles, backgrounds=backgrounds,
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is_expert=is_expert, created_on=created_on, styles=world_styles, backgrounds=backgrounds,
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