mirror of
https://github.com/Steffo99/lihzahrd.git
synced 2024-11-21 15:44:24 +00:00
Use an enum for the difficulty
This commit is contained in:
parent
51e8efd8fe
commit
ac18c134dd
3 changed files with 34 additions and 28 deletions
|
@ -4,6 +4,7 @@ from .anglerquestfish import AnglerQuestFish
|
|||
from .backgrounds import Backgrounds
|
||||
from .bossesdefeated import BossesDefeated
|
||||
from .clouds import Clouds
|
||||
from .difficulty import Difficulty
|
||||
from .events import Events
|
||||
from .fourpartsplit import FourPartSplit
|
||||
from .generatorinfo import GeneratorInfo
|
||||
|
@ -36,6 +37,7 @@ __all__ = [
|
|||
"Backgrounds",
|
||||
"BossesDefeated",
|
||||
"Clouds",
|
||||
"Difficulty",
|
||||
"Events",
|
||||
"FourPartSplit",
|
||||
"GeneratorInfo",
|
||||
|
@ -61,5 +63,5 @@ __all__ = [
|
|||
"Time",
|
||||
"TreetopVariants",
|
||||
"Version",
|
||||
"WorldEvilType"
|
||||
"WorldEvilType",
|
||||
]
|
||||
|
|
11
lihzahrd/header/difficulty.py
Normal file
11
lihzahrd/header/difficulty.py
Normal file
|
@ -0,0 +1,11 @@
|
|||
import enum
|
||||
|
||||
|
||||
class Difficulty(enum.IntEnum):
|
||||
JOURNEY = 3
|
||||
CLASSIC = 0
|
||||
EXPERT = 1
|
||||
MASTER = 2
|
||||
|
||||
def __repr__(self):
|
||||
return f"{self.__class__.__qualname__}.{self.NAME}"
|
|
@ -29,7 +29,7 @@ class World:
|
|||
id_: int,
|
||||
bounds: Rect,
|
||||
size: Coordinates,
|
||||
game_mode: int,
|
||||
difficulty: Difficulty,
|
||||
drunk_world: bool,
|
||||
get_good_world: bool,
|
||||
created_on,
|
||||
|
@ -107,11 +107,8 @@ class World:
|
|||
self.size: Coordinates = size
|
||||
"""The world size in tiles."""
|
||||
|
||||
self.game_mode: int = game_mode
|
||||
"""Which mode the game is in. 0=classic, 1=expert, 2=master, 3=journey"""
|
||||
|
||||
self.is_expert: bool = True if self.game_mode==1 else False
|
||||
"""If the world is in expert mode or not, no longer stored in worldfile."""
|
||||
self.difficulty: Difficulty = difficulty
|
||||
"""The `difficulty <https://terraria.gamepedia.com/Difficulty>`_ the game is in."""
|
||||
|
||||
self.drunk_world: bool = drunk_world
|
||||
"""Was this world created with the drunk worldgen seed."""
|
||||
|
@ -319,6 +316,13 @@ class World:
|
|||
tile = Tile(block=block, wall=wall, liquid=liquid, wiring=wiring)
|
||||
return [tile] * multiply_by
|
||||
|
||||
@property
|
||||
def is_expert(self):
|
||||
"""If the world is in expert mode or not.
|
||||
|
||||
Provided for compatibility purposes."""
|
||||
return self.difficulty == 1
|
||||
|
||||
@classmethod
|
||||
def _create_tilematrix(cls, f, world_size: Coordinates, tileframeimportant: typing.List[bool]):
|
||||
"""Create a TileMatrix object from a file."""
|
||||
|
@ -372,7 +376,7 @@ class World:
|
|||
id_ = f.int4()
|
||||
bounds = f.rect()
|
||||
world_size = Coordinates(y=f.int4(), x=f.int4())
|
||||
game_mode = f.int4()
|
||||
difficulty = Difficulty(f.int4())
|
||||
drunk_world = f.bool()
|
||||
get_good_world = f.bool()
|
||||
created_on = f.datetime()
|
||||
|
@ -849,32 +853,21 @@ class World:
|
|||
journey_powers = JourneyPowers()
|
||||
power_id = f.int2()
|
||||
if power_id == 0:
|
||||
freeze_time = f.bool()
|
||||
journey_powers.freeze_time = freeze_time
|
||||
journey_powers.freeze_time = f.bool()
|
||||
elif power_id == 5:
|
||||
god_mode = f.bool()
|
||||
journey_powers.god_mode = god_mode
|
||||
journey_powers.god_mode = f.bool()
|
||||
elif power_id == 8:
|
||||
time_rate = f.single()
|
||||
journey_powers.time_rate = time_rate
|
||||
journey_powers.time_rate = f.single()
|
||||
elif power_id == 9:
|
||||
freeze_rain = f.bool()
|
||||
journey_powers.freeze_rain = freeze_rain
|
||||
journey_powers.freeze_rain = f.bool()
|
||||
elif power_id == 10:
|
||||
freeze_wind = f.bool()
|
||||
journey_powers.freeze_wind = freeze_wind
|
||||
journey_powers.freeze_wind = f.bool()
|
||||
elif power_id == 11:
|
||||
far_placement_range = f.bool()
|
||||
journey_powers.far_placement_range = far_placement_range
|
||||
journey_powers.far_placement_range = f.bool()
|
||||
elif power_id == 12:
|
||||
difficulty = f.single()
|
||||
journey_powers.difficulty = difficulty
|
||||
journey_powers.difficulty = f.single()
|
||||
elif power_id == 13:
|
||||
freeze_biome_spread = f.bool()
|
||||
journey_powers.freeze_biome_spread = freeze_biome_spread
|
||||
elif power_id == -1:
|
||||
spawn_rate: f.single()
|
||||
journey_powers.spawn_rate = spawn_rate
|
||||
journey_powers.freeze_biome_spread = f.bool()
|
||||
else:
|
||||
print(f"Unknown id: {power_id}")
|
||||
|
||||
|
@ -883,7 +876,7 @@ class World:
|
|||
# Object creation
|
||||
world = cls(version=version, savefile_type=savefile_type, revision=revision, is_favorite=is_favorite,
|
||||
name=name, generator=generator, uuid_=uuid_, id_=id_, bounds=bounds, size=world_size,
|
||||
game_mode=game_mode, drunk_world=drunk_world, get_good_world=get_good_world,
|
||||
difficulty=difficulty, drunk_world=drunk_world, get_good_world=get_good_world,
|
||||
created_on=created_on, styles=world_styles, backgrounds=backgrounds,
|
||||
spawn_point=spawn_point, underground_level=underground_level, cavern_level=cavern_level,
|
||||
time=time, events=events, dungeon_point=dungeon_point, world_evil=world_evil,
|
||||
|
|
Loading…
Reference in a new issue