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Improve bestiary handling
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parent
c66b1cf4ab
commit
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4 changed files with 748 additions and 764 deletions
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@ -1,24 +1,19 @@
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import typing
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from typing import Dict, List
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from ..enums import EntityType
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class Bestiary:
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"""A bestiary entry."""
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__slots__ = "npc_chats_count", "npc_chats_data", "npc_kill_count", "npc_kill_data", "npc_sighting_count", "npc_sighting_data"
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__slots__ = "chats", "kills", "sightings"
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def __init__(self,
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npc_chats_count: int,
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npc_chats_data: typing.Dict[str, int],
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npc_kill_count: int,
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npc_kill_data: typing.List[str],
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npc_sighting_count: int,
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npc_sighting_data: typing.List[str], ):
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self.npc_chats_count: int = npc_chats_count
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self.npc_chats_data: typing.Dict[str, int] = npc_chats_data
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self.npc_kill_count: int = npc_kill_count
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self.npc_kill_data: typing.List[str] = npc_kill_data
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self.npc_sighting_count: int = npc_sighting_count
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self.npc_sighting_data: typing.List[str] = npc_sighting_data
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chats: List[EntityType],
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kills: Dict[EntityType, int],
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sightings: List[EntityType]):
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self.chats: List[EntityType] = chats
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self.kills: Dict[EntityType, int] = kills
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self.sightings: List[EntityType] = sightings
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def __repr__(self):
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return f"<Bestiary entry: chats={self.npc_chats_count}: {self.npc_chats_data}, kills={self.npc_kill_count}: {self.npc_kill_data}, sightings={self.npc_sighting_count}: {self.npc_sighting_data}>"
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return f"<Bestiary with {len(self.chats) + len(self.kills.keys()) + len(self.sightings)} entries>"
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File diff suppressed because it is too large
Load diff
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@ -5098,7 +5098,5 @@ class ItemType(enum.IntEnum):
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CARTON_OF_MILK = 5041
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COFFEE = 5042
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COUNT = 5043
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def __repr__(self):
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return f"{self.__class__.__name__}.{self.name}"
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@ -856,22 +856,16 @@ class World:
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unknown_town_manager_data = f.read_until(pointers.bestiary)
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bestiary_kill_count = f.int4()
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bestiary_kill_data = {}
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for _ in range(bestiary_kill_count):
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beast = f.string()
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beast_count = f.int4()
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bestiary_kill_data[beast] = beast_count
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bestiary_sighting_count = f.int4()
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bestiary_sighting_data = [f.string() for _ in range(bestiary_sighting_count)]
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bestiary_chat_count = f.int4()
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bestiary_chat_data = [f.string() for _ in range(bestiary_chat_count)]
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bestiary = Bestiary(bestiary_chat_count,
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bestiary_chat_data,
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bestiary_kill_count,
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bestiary_kill_data,
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bestiary_sighting_count,
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bestiary_sighting_data)
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bestiary_kills = {}
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for _ in range(f.int4()):
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entity = EntityType[f.string()]
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kills = f.int4()
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bestiary_kills[entity] = kills
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bestiary_sightings = [EntityType[f.string()] for _ in range(f.int4())]
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bestiary_chats = [EntityType[f.string()] for _ in range(f.int4())]
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bestiary = Bestiary(chats=bestiary_chats, kills=bestiary_kills, sightings=bestiary_sightings)
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unknown_bestiary_data = f.read_until(pointers.journey_powers)
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