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...I kinda forgot to do separate commits...

This commit is contained in:
Steffo 2020-06-07 17:59:19 +02:00
parent 82ae0089ca
commit d115938a11
Signed by: steffo
GPG key ID: 896A80F55F7C97F0
28 changed files with 87 additions and 67 deletions

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@ -1,5 +1,5 @@
from .world import World from .world import World
from . import bestiary, chests, fileutils, header, journeypowers, npcs, pressureplates, signs, tileentities, tiles, townmanager
__all__ = ["World", "bestiary", "chests", "fileutils", "header", "journeypowers", "npcs", "pressureplates", "signs", "tileentities", "tiles", __all__ = [
"townmanager"] "World",
]

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@ -1,17 +1,18 @@
import typing import typing
class Bestiary: class Bestiary:
"""A bestiary entry.""" """A bestiary entry."""
__slots__ = "npc_chats_count", "npc_chats_data", "npc_kill_count","npc_kill_data", "npc_sighting_count", "npc_sighting_data" __slots__ = "npc_chats_count", "npc_chats_data", "npc_kill_count", "npc_kill_data", "npc_sighting_count", "npc_sighting_data"
def __init__(self, def __init__(self,
npc_chats_count: int, npc_chats_count: int,
npc_chats_data: typing.Dict[str, int], npc_chats_data: typing.Dict[str, int],
npc_kill_count: int, npc_kill_count: int,
npc_kill_data: typing.List[str], npc_kill_data: typing.List[str],
npc_sighting_count: int, npc_sighting_count: int,
npc_sighting_data: typing.List[str],): npc_sighting_data: typing.List[str], ):
self.npc_chats_count: int = npc_chats_count self.npc_chats_count: int = npc_chats_count
self.npc_chats_data: typing.Dict[str, int] = npc_chats_data self.npc_chats_data: typing.Dict[str, int] = npc_chats_data
self.npc_kill_count: int = npc_kill_count self.npc_kill_count: int = npc_kill_count

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@ -1,14 +1,17 @@
import typing import typing
from ..items.itemstack import ItemStack from ..items import ItemStack
from ..fileutils import Coordinates from ..fileutils import Coordinates
class Chest: class Chest:
"""A chest with its contents.""" """A chest with its contents."""
def __init__(self, position: Coordinates, name: str, contents: typing.List[ItemStack]): def __init__(self, position: Coordinates, name: str, contents: typing.List[ItemStack]):
self.position: Coordinates = position self.position: Coordinates = position
self.name: str = name self.name: str = name
self.contents: typing.List[ItemStack] = contents self.contents: typing.List[ItemStack] = contents
def __repr__(self): def __repr__(self):
return f"<Chest '{self.name}' at {self.position}>" if self.name:
return f'<Chest "{self.name}" at {self.position} with {len(self.contents)} items>'
return f"<Chest at {self.position} with {len(self.contents)} items>"

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@ -0,0 +1,13 @@
from .blocktype import BlockType
from .entitytype import EntityType
from .itemtype import ItemType
from .liquidtype import LiquidType
from .walltype import WallType
__all__ = [
"BlockType",
"EntityType",
"ItemType",
"LiquidType",
"WallType",
]

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@ -2,12 +2,13 @@ import typing
import struct import struct
import uuid import uuid
import datetime import datetime
import functools
from .rect import Rect from .rect import Rect
class FileReader: class FileReader:
def __init__(self, file): def __init__(self, file: typing.IO):
self.file = file self.file: typing.IO = file
def bool(self) -> bool: def bool(self) -> bool:
return struct.unpack("?", self.file.read(1))[0] return struct.unpack("?", self.file.read(1))[0]
@ -42,8 +43,9 @@ class FileReader:
def double(self) -> float: def double(self) -> float:
return struct.unpack("d", self.file.read(8))[0] return struct.unpack("d", self.file.read(8))[0]
def bits(self) -> typing.Tuple[bool, bool, bool, bool, bool, bool, bool, bool]: @staticmethod
data = struct.unpack("B", self.file.read(1))[0] @functools.lru_cache(256)
def _bitify(data) -> typing.Tuple[bool, bool, bool, bool, bool, bool, bool, bool]:
return (bool(data & 0b0000_0001), return (bool(data & 0b0000_0001),
bool(data & 0b0000_0010), bool(data & 0b0000_0010),
bool(data & 0b0000_0100), bool(data & 0b0000_0100),
@ -53,6 +55,10 @@ class FileReader:
bool(data & 0b0100_0000), bool(data & 0b0100_0000),
bool(data & 0b1000_0000)) bool(data & 0b1000_0000))
def bits(self) -> typing.Tuple[bool, bool, bool, bool, bool, bool, bool, bool]:
data = struct.unpack("B", self.file.read(1))[0]
return self._bitify(data)
def rect(self) -> Rect: def rect(self) -> Rect:
left, right, top, bottom = struct.unpack("iiii", self.file.read(16)) left, right, top, bottom = struct.unpack("iiii", self.file.read(16))
return Rect(left, right, top, bottom) return Rect(left, right, top, bottom)

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@ -9,7 +9,7 @@ from .fourpartsplit import FourPartSplit
from .generatorinfo import GeneratorInfo from .generatorinfo import GeneratorInfo
from .invasion import Invasion from .invasion import Invasion
from .invasiontype import InvasionType from .invasiontype import InvasionType
from .lanternevent import LanternEvent from .lanternnight import LanternNight
from .lunarevents import LunarEvents from .lunarevents import LunarEvents
from .moonphase import MoonPhase from .moonphase import MoonPhase
from .moonstyle import MoonStyle from .moonstyle import MoonStyle
@ -40,7 +40,7 @@ __all__ = [
"GeneratorInfo", "GeneratorInfo",
"Invasion", "Invasion",
"InvasionType", "InvasionType",
"LanternEvent", "LanternNight",
"LunarEvents", "LunarEvents",
"MoonPhase", "MoonPhase",
"MoonStyle", "MoonStyle",

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@ -3,7 +3,7 @@ from .rain import Rain
from .party import Party from .party import Party
from .sandstorm import Sandstorm from .sandstorm import Sandstorm
from .lunarevents import LunarEvents from .lunarevents import LunarEvents
from .lanternevent import LanternEvent from .lanternnight import LanternNight
class Events: class Events:
"""Information about the ongoing world events.""" """Information about the ongoing world events."""
@ -16,7 +16,7 @@ class Events:
party: Party, party: Party,
sandstorm: Sandstorm, sandstorm: Sandstorm,
lunar_events: LunarEvents, lunar_events: LunarEvents,
lantern_night: LanternEvent): lantern_night: LanternNight):
self.blood_moon: bool = blood_moon self.blood_moon: bool = blood_moon
"""If the current moon is a Blood Moon.""" """If the current moon is a Blood Moon."""
@ -41,7 +41,7 @@ class Events:
self.lunar_events: LunarEvents = lunar_events self.lunar_events: LunarEvents = lunar_events
"""Information about the currently ongoing Lunar Events.""" """Information about the currently ongoing Lunar Events."""
self.lantern_night: LanternEvent = lantern_night self.lantern_night: LanternNight = lantern_night
"""Information about the currently ongoing lantern night.""" """Information about the currently ongoing lantern night."""
def __repr__(self): def __repr__(self):

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@ -1,7 +1,7 @@
import typing import typing
class LanternEvent: class LanternNight:
"""Lantern Night event related information.""" """Lantern Night event related information."""
def __init__(self, def __init__(self,
nights_on_cooldown: int, nights_on_cooldown: int,
@ -17,8 +17,8 @@ class LanternEvent:
self.manual: bool = manual self.manual: bool = manual
"""Was this night started by the player?""" """Was this night started by the player?"""
self.next_night_is_lantern_night:bool = next_night_is_lantern_night self.next_night_is_lantern_night: bool = next_night_is_lantern_night
"""Is the next night a lantern night?""" """Was a boss just defeated, making the next night a Lantern Night?"""
def __repr__(self): def __repr__(self):
return f"WorldLanternNight(nights_on_cooldown={self.nights_on_cooldown}," \ return f"WorldLanternNight(nights_on_cooldown={self.nights_on_cooldown}," \

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@ -1,19 +1,21 @@
import typing import typing
class Pets: class Pets:
"""Pet related information""" """Pet related information"""
def __init__(self, def __init__(self,
cat: bool, cat: bool,
dog: bool, dog: bool,
bunny: bool): bunny: bool):
self.cat: bool = cat self.cat: bool = cat
"""Has the cat been bought.""" """Was the `Cat License <https://terraria.gamepedia.com/Cat_License>`_ ever activated?"""
self.dog: int = dog self.dog: int = dog
"""Has the cat been bought.""" """Was the `Dog License <https://terraria.gamepedia.com/Dog_License>`_ ever activated?"""
self.bunny: float = bunny self.bunny: float = bunny
"""Has the bunny been bought.""" """Was the `Bunny License <https://terraria.gamepedia.com/Bunny_License>`_ ever activated?"""
def __repr__(self): def __repr__(self):
return f"WorldPets(cat={self.cat}, dog={self.dog}, bunny={self.bunny})" return f"{self.__class__.__qualname__}(cat={self.cat}, dog={self.dog}, bunny={self.bunny})"

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@ -1,5 +1,5 @@
from typing import * from typing import *
from ..tiles import BlockType from ..enums import BlockType
class SavedOreTiers: class SavedOreTiers:

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@ -1,4 +1,3 @@
from .itemstack import ItemStack from .itemstack import ItemStack
from .itemtype import ItemType
__all__ = ["ItemStack", "ItemType"] __all__ = ["ItemStack"]

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@ -1,4 +1,4 @@
from .itemtype import ItemType from ..enums import ItemType
class ItemStack: class ItemStack:

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@ -1,5 +1,4 @@
from .npc import NPC from .npc import NPC
from .mob import Mob from .mob import Mob
from .npctype import EntityType
__all__ = ["NPC", "Mob", "EntityType"] __all__ = ["NPC", "Mob"]

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@ -1,5 +1,5 @@
import typing import typing
from .npctype import EntityType from ..enums import EntityType
from ..fileutils import Coordinates from ..fileutils import Coordinates
@ -9,10 +9,10 @@ class Mob:
__slots__ = "type", "position" __slots__ = "type", "position"
def __init__(self, def __init__(self,
type_: int, type_: EntityType,
position: Coordinates, ): position: Coordinates, ):
self.type: int = type_ self.type: EntityType = type_
"""The type of mob this object represents.""" """The type of entity this object represents."""
self.position: Coordinates = position self.position: Coordinates = position
"""The position of the mob in the game world.""" """The position of the mob in the game world."""

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@ -1,33 +1,31 @@
import typing from typing import Optional
from .npctype import EntityType from ..enums import EntityType
from ..fileutils import Coordinates from ..fileutils import Coordinates
from .mob import Mob
class NPC: class NPC(Mob):
"""A NPC somewhere in the world.""" """A NPC somewhere in the world."""
__slots__ = "type", "name", "position", "home", "variation_index" __slots__ = "type", "name", "position", "home", "variation_index"
def __init__(self, def __init__(self,
type_: EntityType, type_: EntityType,
name: str, position: Coordinates,
position: Coordinates, name: str,
variation_index: int, variation_index: int,
home: typing.Optional[Coordinates] = None,): home: Optional[Coordinates] = None):
self.type: EntityType = type_
"""The NPC this object represents.""" super().__init__(type_, position)
self.name: str = name self.name: str = name
"""The name of this NPC.""" """The name of this NPC."""
self.position: Coordinates = position self.home: Optional[Coordinates] = home
"""The position of the mob in the game world.""" """The coordinates of the home of this NPC, or ``None`` if the NPC is homeless."""
self.home: typing.Optional[Coordinates] = home
"""The coordinates of the home of this NPC, or None if the NPC is homeless."""
self.variation_index: int = variation_index self.variation_index: int = variation_index
"""Unsure, but seems to be an index to different possible NPC variations.""" """(Unknown) Possibly the current `Zoologist <https://terraria.gamepedia.com/Zoologist>`_ form?"""
def __repr__(self): def __repr__(self):
return f"<NPC {repr(self.type)} at {self.position}>" return f"<NPC {repr(self.type)} at {self.position}>"

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@ -2,6 +2,7 @@ class TargetDummy:
"""Data pertaining to a Target Dummy (https://terraria.gamepedia.com/Target_Dummy)""" """Data pertaining to a Target Dummy (https://terraria.gamepedia.com/Target_Dummy)"""
def __init__(self, npc: int): def __init__(self, npc: int):
# TODO: what's this?
self.npc: int = npc self.npc: int = npc
def __repr__(self): def __repr__(self):

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@ -1,15 +1,12 @@
from .liquidtype import LiquidType
from .rleencoding import RLEEncoding from .rleencoding import RLEEncoding
from .shape import Shape from .shape import Shape
from .wiring import Wiring from .wiring import Wiring
from .blocktype import BlockType
from .frameimportantdata import FrameImportantData from .frameimportantdata import FrameImportantData
from .walltype import WallType
from .block import Block from .block import Block
from .wall import Wall from .wall import Wall
from .liquid import Liquid from .liquid import Liquid
from .tile import Tile from .tile import Tile
from .tilematrix import TileMatrix from .tilematrix import TileMatrix
__all__ = ["LiquidType", "RLEEncoding", "Shape", "Wiring", "BlockType", "FrameImportantData", "WallType", "Block", __all__ = ["RLEEncoding", "Shape", "Wiring", "FrameImportantData", "Block",
"Wall", "Liquid", "Tile", "TileMatrix"] "Wall", "Liquid", "Tile", "TileMatrix"]

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@ -1,5 +1,5 @@
import typing import typing
from .blocktype import BlockType from ..enums import BlockType
from .frameimportantdata import FrameImportantData from .frameimportantdata import FrameImportantData
from .shape import Shape from .shape import Shape

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@ -1,4 +1,4 @@
from .liquidtype import LiquidType from ..enums import LiquidType
class Liquid: class Liquid:

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@ -1,6 +1,6 @@
import typing import typing
from .tile import Tile from .tile import Tile
from ..fileutils import FileReader, Coordinates from ..fileutils import Coordinates
class TileMatrix: class TileMatrix:

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@ -1,5 +1,5 @@
import typing import typing
from .walltype import WallType from ..enums import WallType
class Wall: class Wall:

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@ -1,5 +1,5 @@
from ..fileutils import Coordinates from ..fileutils import Coordinates
from ..npcs import EntityType from ..enums import EntityType
class Room: class Room:

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@ -2,6 +2,7 @@ import uuid
import math import math
from typing import * from typing import *
from .fileutils import * from .fileutils import *
from .enums import *
from .items import * from .items import *
from .header import * from .header import *
from .tiles import * from .tiles import *
@ -610,7 +611,7 @@ class World:
advanced_combat=combat_book_used advanced_combat=combat_book_used
) )
lantern_night = LanternEvent(f.int4(), f.bool(), f.bool(), f.bool()) lantern_night = LanternNight(f.int4(), f.bool(), f.bool(), f.bool())
events = Events(blood_moon=blood_moon, events = Events(blood_moon=blood_moon,
solar_eclipse=eclipse, solar_eclipse=eclipse,