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Implement LiquidType.SHIMMER
Co-authored-by: Martin George <martydingo@users.noreply.github.com>
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parent
f7fd651b85
commit
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2 changed files with 9 additions and 4 deletions
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@ -9,14 +9,17 @@ class LiquidType(enum.IntEnum):
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WATER = 1
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WATER = 1
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LAVA = 2
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LAVA = 2
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HONEY = 3
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HONEY = 3
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SHIMMER = 4
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@classmethod
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@classmethod
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def from_flags(cls, flags1):
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def from_flags(cls, flags1, flags3=None):
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return cls._from_flags(flags1[3], flags1[4])
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return cls._from_flags(flags1[3], flags1[4], flags3[7] if flags3 else False)
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@classmethod
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@classmethod
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@functools.lru_cache(4)
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@functools.lru_cache(4)
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def _from_flags(cls, flags13, flags14):
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def _from_flags(cls, flags13, flags14, flags37):
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if flags37:
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return cls.SHIMMER
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if flags13 and flags14:
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if flags13 and flags14:
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return cls.HONEY
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return cls.HONEY
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if flags14:
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if flags14:
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@ -252,7 +252,6 @@ class World:
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flags1 = fr.bits()
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flags1 = fr.bits()
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has_block = flags1[1]
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has_block = flags1[1]
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has_wall = flags1[2]
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has_wall = flags1[2]
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liquid_type = LiquidType.from_flags(flags1)
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has_extended_block_id = flags1[5]
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has_extended_block_id = flags1[5]
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rle_compression = RLEEncoding.from_flags(flags1)
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rle_compression = RLEEncoding.from_flags(flags1)
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# Parse flags
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# Parse flags
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@ -261,6 +260,7 @@ class World:
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block_shape = Shape.from_flags(flags2)
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block_shape = Shape.from_flags(flags2)
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if flags2[0]:
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if flags2[0]:
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flags3 = fr.bits()
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flags3 = fr.bits()
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liquid_type = LiquidType.from_flags(flags1)
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is_block_active = not flags3[2]
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is_block_active = not flags3[2]
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wiring = Wiring.from_flags(flags2, flags3)
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wiring = Wiring.from_flags(flags2, flags3)
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is_block_painted = flags3[3]
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is_block_painted = flags3[3]
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@ -268,11 +268,13 @@ class World:
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has_extended_wall_id = flags3[6]
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has_extended_wall_id = flags3[6]
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else:
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else:
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is_block_active = True
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is_block_active = True
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liquid_type = LiquidType.from_flags(flags1)
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wiring = Wiring.from_flags(flags2)
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wiring = Wiring.from_flags(flags2)
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is_block_painted = False
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is_block_painted = False
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is_wall_painted = False
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is_wall_painted = False
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has_extended_wall_id = False
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has_extended_wall_id = False
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else:
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else:
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liquid_type = LiquidType.from_flags(flags1)
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block_shape = Shape.NORMAL
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block_shape = Shape.NORMAL
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is_block_active = True
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is_block_active = True
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wiring = None
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wiring = None
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