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Added pylon, plate + hat/weapon rack parsing.
Combined Mannequin and Hat Tack into ClothingDisplay class. Plate and weapon rack into single item display. Perhaps they'd be better as tile entities?
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a1bf13b801
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6 changed files with 79 additions and 9 deletions
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@ -1,6 +1,7 @@
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from .itemtype import ItemType
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from .itemstack import ItemStack
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from .chest import Chest
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from .mannequin import Mannequin
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from .clothingdisplay import ClothingDisplay
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from .singleitemdisplay import SingleItemDisplay
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__all__ = ["ItemType", "ItemStack", "Chest", "Mannequin"]
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__all__ = ["ItemType", "ItemStack", "Chest", "ClothingDisplay", "SingleItemDisplay"]
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@ -1,16 +1,20 @@
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import typing
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from .itemstack import ItemStack
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class Mannequin:
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"""Data pertaining to a Logic Sensor (https://terraria.gamepedia.com/Mannequin)."""
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class ClothingDisplay:
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"""Data pertaining to an item to display clothing.
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Currently this is a Womannequin/Mannequin (https://terraria.gamepedia.com/Womannequin)
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and hat rack (https://terraria.gamepedia.com/Hat_Rack).
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"""
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__slots__ = "item_flags", "dye_flags", "wearing_items", "wearing_dyes"
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__slots__ = "item_flags", "dye_flags", "wearing_items", "wearing_dyes", "display_type"
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def __init__(self,
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item_flags: typing.List[bool],
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dye_flags: typing.List[bool],
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wearing_items: typing.List[ItemStack],
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wearing_dyes: typing.List[ItemStack],):
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wearing_dyes: typing.List[ItemStack],
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display_type: str,):
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self.item_flags: typing.List[bool] = item_flags
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"""Which slots have items in them."""
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@ -20,7 +24,9 @@ class Mannequin:
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"""What items is the mannequin wearing."""
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self.wearing_dyes: typing.List[ItemStack] = wearing_dyes
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"""What dyes is the mannequin wearing."""
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self.display_type: str = display_type
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"""What type of display is this?"""
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def __repr__(self):
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return f"Mannequin()"
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return f"ClothingDisplay(type={self.display_type}, dyes={len(self.wearing_dyes)}, )"
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23
lihzahrd/chests/singleitemdisplay.py
Executable file
23
lihzahrd/chests/singleitemdisplay.py
Executable file
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@ -0,0 +1,23 @@
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import typing
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from .itemstack import ItemStack
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class SingleItemDisplay:
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"""Data pertaining to a single display item.
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Currently weapon rack (https://terraria.gamepedia.com/Weapon_Rack)
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and food plate (https://terraria.gamepedia.com/Plate).
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"""
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__slots__ = "display_item", "display_type"
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def __init__(self,
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display_item: typing.List[ItemStack],
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display_type: str):
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self.display_item: typing.List[ItemStack] = display_item
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"""What item is on display."""
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self.display_type: str = display_type
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"""What type of single item display this is."""
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def __repr__(self):
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return f"SingleItemDisplay(display_type={self.display_type}, display_item={self.display_item})"
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@ -2,5 +2,6 @@ from .tileentity import TileEntity
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from .itemframe import ItemFrame
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from .logicsensor import LogicSensor
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from .targetdummy import TargetDummy
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from .pylon import Pylon
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__all__ = ["TileEntity", "ItemFrame", "LogicSensor", "TargetDummy"]
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__all__ = ["TileEntity", "ItemFrame", "LogicSensor", "TargetDummy", "Pylon"]
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8
lihzahrd/tileentities/pylon.py
Executable file
8
lihzahrd/tileentities/pylon.py
Executable file
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class Pylon:
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"""Data pertaining to a Pylon (https://terraria.gamepedia.com/Pylons)"""
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def __init__(self, pylon: bool = True):
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self.pylon: bool = pylon
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def __repr__(self):
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return f"pylon={self.pylon}"
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@ -757,7 +757,38 @@ class World:
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slot_item_modifier = f.int1()
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slot_item_stack = f.int2()
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mannequin_dyes[slot] = ItemStack(slot_item_id, slot_item_modifier, slot_item_stack)
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te_extra = Mannequin(item_flags, dye_flags, mannequin_items, mannequin_dyes)
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te_extra = ClothingDisplay(item_flags, dye_flags, mannequin_items, mannequin_dyes, "mannequin")
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# Weapon Rack
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elif te_type == 4:
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rack_item = ItemStack(ItemType(f.int2()), f.int1(), f.int2())
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te_extra = SingleItemDisplay(rack_item, "weapon_rack")
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# Hat Rack
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elif te_type == 5:
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# This isn't 100% tested, but the first two flags should be items, and the second two should be dyes.
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item_flags = f.bits()
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# Maximum of two items slots and two dye slots.
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rack_items = [None for _ in range(2)]
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rack_dyes = [None for _ in range(2)]
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for slot in range(2):
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if item_flags[slot]:
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slot_item_id = ItemType(f.int2())
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slot_item_modifier = f.int1()
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slot_item_stack = f.int2()
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rack_items[slot] = ItemStack(slot_item_id, slot_item_modifier, slot_item_stack)
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for slot in range(2):
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if item_flags[slot + 2]:
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slot_item_id = ItemType(f.int2())
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slot_item_modifier = f.int1()
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slot_item_stack = f.int2()
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rack_dyes[slot] = ItemStack(slot_item_id, slot_item_modifier, slot_item_stack)
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te_extra = ClothingDisplay(item_flags, dye_flags, mannequin_items, mannequin_dyes, "hat_rack")
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# Food Plate
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elif te_type == 6:
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plate_item = ItemStack(ItemType(f.int2()), f.int1(), f.int2())
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te_extra = SingleItemDisplay(plate_item, "food_plate")
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# Teleport Pylon
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elif te_type == 7:
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te_extra = Pylon()
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else:
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print(f"te_type:", te_type)
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te_extra = None
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