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https://github.com/Steffo99/lihzahrd.git
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Fix extended_wall_id problem
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parent
518e1ec0cb
commit
ebd6535d4d
1 changed files with 14 additions and 9 deletions
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@ -243,7 +243,7 @@ class World:
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liquid_type = LiquidType.from_flags(flags1)
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liquid_type = LiquidType.from_flags(flags1)
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has_extended_block_id = flags1[5]
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has_extended_block_id = flags1[5]
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rle_compression = RLEEncoding.from_flags(flags1)
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rle_compression = RLEEncoding.from_flags(flags1)
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wall_id_extra = False
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# Parse flags
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if flags1[0]:
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if flags1[0]:
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flags2 = fr.bits()
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flags2 = fr.bits()
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block_shape = Shape.from_flags(flags2)
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block_shape = Shape.from_flags(flags2)
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@ -253,19 +253,21 @@ class World:
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wiring = Wiring.from_flags(flags2, flags3)
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wiring = Wiring.from_flags(flags2, flags3)
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is_block_painted = flags3[3]
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is_block_painted = flags3[3]
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is_wall_painted = flags3[4]
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is_wall_painted = flags3[4]
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if flags3[5]:
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has_extended_wall_id = flags3[6]
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wall_id_extra = fr.int1()
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else:
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else:
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is_block_active = True
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is_block_active = True
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wiring = Wiring.from_flags(flags2)
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wiring = Wiring.from_flags(flags2)
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is_block_painted = False
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is_block_painted = False
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is_wall_painted = False
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is_wall_painted = False
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has_extended_wall_id = False
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else:
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else:
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block_shape = Shape.NORMAL
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block_shape = Shape.NORMAL
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is_block_active = True
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is_block_active = True
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wiring = None
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wiring = None
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is_block_painted = False
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is_block_painted = False
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is_wall_painted = False
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is_wall_painted = False
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has_extended_wall_id = False
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# Parse block
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if has_block:
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if has_block:
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if has_extended_block_id:
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if has_extended_block_id:
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block_type = BlockType(fr.uint2())
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block_type = BlockType(fr.uint2())
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@ -286,29 +288,32 @@ class World:
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shape=block_shape)
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shape=block_shape)
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else:
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else:
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block = None
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block = None
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# Parse wall
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if has_wall:
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if has_wall:
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temp_wall_id = fr.uint1()
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if has_extended_wall_id:
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wall_id = WallType(x1)
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wall_type = WallType(fr.uint2())
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if wall_id_extra:
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else:
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new_id = (wall_id_extra << 8) | temp_wall_id
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wall_type = WallType(fr.uint1())
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wall_id = WallType(new_id)
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if is_wall_painted:
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if is_wall_painted:
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wall_paint = fr.uint1()
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wall_paint = fr.uint1()
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else:
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else:
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wall_paint = None
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wall_paint = None
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wall = Wall(type_=wall_id, paint=wall_paint)
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wall = Wall(type_=wall_type, paint=wall_paint)
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else:
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else:
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wall = None
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wall = None
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# Parse liquid
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if liquid_type != LiquidType.NO_LIQUID:
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if liquid_type != LiquidType.NO_LIQUID:
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liquid = Liquid(type_=liquid_type, volume=fr.uint1())
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liquid = Liquid(type_=liquid_type, volume=fr.uint1())
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else:
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else:
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liquid = None
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liquid = None
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# Find RLE Compression multiplier
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if rle_compression == RLEEncoding.DOUBLE_BYTE:
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if rle_compression == RLEEncoding.DOUBLE_BYTE:
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multiply_by = fr.uint2() + 1
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multiply_by = fr.uint2() + 1
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elif rle_compression == RLEEncoding.SINGLE_BYTE:
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elif rle_compression == RLEEncoding.SINGLE_BYTE:
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multiply_by = fr.uint1() + 1
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multiply_by = fr.uint1() + 1
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else:
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else:
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multiply_by = 1
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multiply_by = 1
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# Create tile
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tile = Tile(block=block, wall=wall, liquid=liquid, wiring=wiring)
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tile = Tile(block=block, wall=wall, liquid=liquid, wiring=wiring)
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return [tile] * multiply_by
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return [tile] * multiply_by
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