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168 commits

Author SHA1 Message Date
Dale Floer
e69b3aff5e Added pylon, plate + hat/weapon rack parsing.
Combined Mannequin and Hat Tack into ClothingDisplay class.
Plate and weapon rack into single item display. Perhaps they'd be better
as tile entities?
2020-06-10 19:52:57 +02:00
Dale Floer
f6df5928b0 Mannequin parsing. 2020-06-10 19:52:57 +02:00
ebd6535d4d Fix extended_wall_id problem 2020-06-10 19:52:57 +02:00
518e1ec0cb Fix typo in SavedOreTiers
(I noticed it by accident lol)
2020-06-10 19:52:57 +02:00
Dale Floer
ffac26d1f8 WiP parsing for extra wallID bytes. 2020-06-10 19:52:57 +02:00
Dale Floer
257623e09a Fixed bug in NPC parsing. 2020-06-10 19:52:57 +02:00
Dale Floer
e4d06c2e55 Added parsing for bestiary and journey mode powers.
Journey mode powers could use some convenience functions to map and from
the values shown in the game.
2020-06-10 19:52:57 +02:00
Dale Floer
dc091f37b8 Updated the name for one (unobtainable) item. 2020-06-10 19:52:57 +02:00
Dale Floer
c2fa76e193 Added 1.4 NPCs. 2020-06-10 19:52:57 +02:00
Dale Floer
26a0c666a8 Added 1.4 items. 2020-06-10 19:52:57 +02:00
Dale Floer
fd3985b9dc Added new 1.4 walls. 2020-06-10 19:52:57 +02:00
Dale Floer
5f561e5eb0 Added new 1.4 blocks. 2020-06-10 19:52:57 +02:00
Dale Floer
0fad8c4f97 Added forgotten header data. 2020-06-10 19:52:57 +02:00
Dale Floer
06562b0572 First pass at 1.4.0.4 world header parsing. 2020-06-10 19:52:57 +02:00
Dale Floer
835a79d215 Added all the versions I know of. 2020-06-10 19:52:57 +02:00
c4e1937673
Update docs for the final time 2020-06-10 19:50:23 +02:00
b7be04ba6a
Optimize some more by using __slots__ 2020-06-10 13:16:43 +02:00
7a99efaf54
Fix journey powers parsing 2020-06-10 12:48:07 +02:00
cb1cbaad7d
Commit missing doc file...? 2020-06-08 03:15:45 +02:00
b6ef29fb78
Optimize a few functions... I think. 2020-06-08 03:15:23 +02:00
f8dd891538
Fix type annotation 2020-06-08 02:56:13 +02:00
be6e1a0b18
Optimize _read_tile_block (10s gain!) 2020-06-08 02:55:59 +02:00
906f2094b8
Change error message 2020-06-08 02:47:10 +02:00
7e0112a779
Parse prefixes correctly 2020-06-08 02:30:55 +02:00
193ed2ec78
Improve bestiary handling 2020-06-08 02:04:56 +02:00
d115938a11
...I kinda forgot to do separate commits... 2020-06-07 17:59:19 +02:00
82ae0089ca
Update docs 2020-06-06 19:15:22 +02:00
782c981446
Bump the version number to 2.0a1 2020-06-06 19:02:46 +02:00
bbd0377fb0
Add sphinx to the requirements 2020-06-06 19:02:27 +02:00
018769d04d
Fix typo 2020-06-06 18:59:37 +02:00
917e5786d3
Group saved ore tiers 2020-06-06 18:56:28 +02:00
ba9359c1cf
Remove Ñ 2020-06-06 18:56:27 +02:00
10f1fd8989
Rename wall types 2020-06-06 18:56:27 +02:00
Dale Floer
030c498f9b Bump version support to include 1.4.0.5
1.4.0.5 does not appear to have made any worldfile format changes over
  1.4.0.4, so this code should work for both.
2020-06-04 14:49:48 -07:00
ef30c924e9
Reorganize a few things 2020-06-04 23:28:14 +02:00
a619658e28
PEP8 changes so PyCharm doesn't complain 2020-06-04 22:36:41 +02:00
ac18c134dd
Use an enum for the difficulty 2020-06-04 22:33:49 +02:00
51e8efd8fe
Display world parsing time 2020-06-04 21:59:23 +02:00
549da2459f
Save all unknown data 2020-06-04 20:53:05 +02:00
d06f3bbbb6
Fix type annotation 2020-06-04 20:52:42 +02:00
2b506c3ddf
Reformat journeypowers.py 2020-06-04 20:52:25 +02:00
a5dfd2995e
Remove unused slot from ClothingDisplay 2020-06-03 15:06:59 +02:00
5600877e45
Fix a bug with HatRacks parsing 2020-06-03 15:06:16 +02:00
3f000edabd
Create Mannequin and HatRack classes 2020-06-03 15:06:01 +02:00
38bee42295
Remove unused bool from pylons 2020-06-03 14:32:38 +02:00
Dale Floer
34a09340de Fix weird ordering bug in pypy3. 2020-06-02 10:28:41 -07:00
Dale Floer
dfaf41df91 Added pylon, plate + hat/weapon rack parsing.
Combined Mannequin and Hat Tack into ClothingDisplay class.
Plate and weapon rack into single item display. Perhaps they'd be better
as tile entities?
2020-06-01 21:22:52 -07:00
Dale Floer
a1bf13b801 Mannequin parsing. 2020-06-01 17:30:05 -07:00
bd07344ce4
Fix extended_wall_id problem 2020-06-01 02:11:19 +02:00
cff5490a61
Fix typo in SavedOreTiers
(I noticed it by accident lol)
2020-06-01 01:26:49 +02:00