<!DOCTYPE html> <!--[if IE 8]><html class="no-js lt-ie9" lang="en" > <![endif]--> <!--[if gt IE 8]><!--> <html class="no-js" lang="en" > <!--<![endif]--> <head> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <title>lihzahrd.World — lihzahrd documentation</title> <script type="text/javascript" src="_static/js/modernizr.min.js"></script> <script type="text/javascript" id="documentation_options" data-url_root="./" src="_static/documentation_options.js"></script> <script src="_static/jquery.js"></script> <script src="_static/underscore.js"></script> <script src="_static/doctools.js"></script> <script src="_static/language_data.js"></script> <script type="text/javascript" src="_static/js/theme.js"></script> <link rel="stylesheet" href="_static/css/theme.css" type="text/css" /> <link rel="stylesheet" href="_static/pygments.css" type="text/css" /> <link rel="stylesheet" href="_static/lihzahrd.css" type="text/css" /> <link rel="index" 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href="index.html">lihzahrd</a> </nav> <div class="wy-nav-content"> <div class="rst-content"> <div role="navigation" aria-label="breadcrumbs navigation"> <ul class="wy-breadcrumbs"> <li><a href="index.html">Docs</a> »</li> <li><a href="reference.html">API Reference</a> »</li> <li>lihzahrd.World</li> <li class="wy-breadcrumbs-aside"> <a href="_sources/world.rst.txt" rel="nofollow"> View page source</a> </li> </ul> <hr/> </div> <div role="main" class="document" itemscope="itemscope" itemtype="http://schema.org/Article"> <div itemprop="articleBody"> <div class="section" id="lihzahrd-world"> <h1>lihzahrd.World<a class="headerlink" href="#lihzahrd-world" title="Permalink to this headline">¶</a></h1> <div class="toctree-wrapper compound"> </div> <dl class="class"> <dt id="lihzahrd.World"> <em class="property">class </em><code class="sig-prename descclassname">lihzahrd.</code><code class="sig-name descname">World</code><span class="sig-paren">(</span><em class="sig-param">version: lihzahrd.header.version.Version, savefile_type: int, revision: int, is_favorite: bool, name: str, generator: lihzahrd.header.generatorinfo.GeneratorInfo, uuid_: uuid.UUID, id_: int, bounds: lihzahrd.fileutils.rect.Rect, size: lihzahrd.fileutils.coordinates.Coordinates, difficulty: lihzahrd.header.difficulty.Difficulty, is_drunk_world: bool, is_for_the_worthy: bool, created_on, styles: lihzahrd.header.styles.Styles, backgrounds: lihzahrd.header.backgrounds.Backgrounds, spawn_point: lihzahrd.fileutils.coordinates.Coordinates, underground_level: float, cavern_level: float, time: lihzahrd.header.time.Time, events: lihzahrd.header.events.Events, dungeon_point: lihzahrd.fileutils.coordinates.Coordinates, world_evil: lihzahrd.header.worldeviltype.WorldEvilType, saved_npcs: lihzahrd.header.savednpcs.SavedNPCs, altars_smashed: int, is_hardmode: bool, shadow_orbs: lihzahrd.header.shadoworbs.ShadowOrbs, bosses_defeated: lihzahrd.header.bossesdefeated.BossesDefeated, anglers_quest: lihzahrd.header.anglerquest.AnglerQuest, clouds: lihzahrd.header.clouds.Clouds, cultist_delay: int, tiles: lihzahrd.tiles.tilematrix.TileMatrix, bestiary: lihzahrd.bestiary.bestiary.Bestiary, journey_powers: lihzahrd.journeypowers.journeypowers.JourneyPowers, chests: List[lihzahrd.chests.chest.Chest], signs: List[lihzahrd.signs.sign.Sign], npcs: List[lihzahrd.npcs.npc.NPC], mobs: List[lihzahrd.npcs.mob.Mob], tile_entities: List[lihzahrd.tileentities.tileentity.TileEntity], weighed_pressure_plates: List[lihzahrd.pressureplates.weighedpressureplate.WeighedPressurePlate], rooms: List[lihzahrd.townmanager.room.Room], pets: lihzahrd.header.pets.Pets, halloween_today: bool, xmas_today: bool, treetop_variants: lihzahrd.header.treetopvariants.TreetopVariants, saved_ore_tiers: lihzahrd.header.savedoretiers.SavedOreTiers, unknown_file_format_data: bytes = b'', unknown_world_header_data: bytes = b'', unknown_world_tiles_data: bytes = b'', unknown_chests_data: bytes = b'', unknown_signs_data: bytes = b'', unknown_npcs_data: bytes = b'', unknown_tile_entities_data: bytes = b'', unknown_pressure_plates_data: bytes = b'', unknown_town_manager_data: bytes = b'', unknown_bestiary_data: bytes = b'', unknown_journey_powers_data: bytes = b''</em><span class="sig-paren">)</span><a class="headerlink" href="#lihzahrd.World" title="Permalink to this definition">¶</a></dt> <dd><p>The Python representation of a Terraria world.</p> <dl class="attribute"> <dt id="lihzahrd.World.altars_smashed"> <code class="sig-name descname">altars_smashed</code><em class="property">: int</em><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.altars_smashed" title="Permalink to this definition">¶</a></dt> <dd><p>The number of Demon Altars smashed with a Pwnhammer (or better).</p> </dd></dl> <dl class="attribute"> <dt id="lihzahrd.World.anglers_quest"> <code class="sig-name descname">anglers_quest</code><em class="property">: AnglerQuest</em><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.anglers_quest" title="Permalink to this definition">¶</a></dt> <dd><p>Information about today’s Angler’s Quest.</p> </dd></dl> <dl class="attribute"> <dt id="lihzahrd.World.backgrounds"> <code class="sig-name descname">backgrounds</code><em class="property">: Backgrounds</em><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.backgrounds" title="Permalink to this definition">¶</a></dt> <dd><p>The backgrounds of the various biomes.</p> </dd></dl> <dl class="attribute"> <dt id="lihzahrd.World.bestiary"> <code class="sig-name descname">bestiary</code><em class="property">: Bestiary</em><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.bestiary" title="Permalink to this definition">¶</a></dt> <dd><p>Information about the bestiary, including sightings, kills and takling to NPCs.</p> </dd></dl> <dl class="attribute"> <dt id="lihzahrd.World.bosses_defeated"> <code class="sig-name descname">bosses_defeated</code><em class="property">: BossesDefeated</em><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.bosses_defeated" title="Permalink to this definition">¶</a></dt> <dd><p>Which bosses have been defeated in the world.</p> </dd></dl> <dl class="attribute"> <dt id="lihzahrd.World.bounds"> <code class="sig-name descname">bounds</code><em class="property">: Rect</em><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.bounds" title="Permalink to this definition">¶</a></dt> <dd><p>The world size in pixels.</p> </dd></dl> <dl class="attribute"> <dt id="lihzahrd.World.cavern_level"> <code class="sig-name descname">cavern_level</code><em class="property">: float</em><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.cavern_level" title="Permalink to this definition">¶</a></dt> <dd><p>The depth at which the cavern biome starts.</p> </dd></dl> <dl class="attribute"> <dt id="lihzahrd.World.chests"> <code class="sig-name descname">chests</code><em class="property">: List[Chest]</em><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.chests" title="Permalink to this definition">¶</a></dt> <dd><p>A list of all the containers (chests, barrels) in the world.</p> </dd></dl> <dl class="method"> <dt id="lihzahrd.World.create_from_file"> <em class="property">classmethod </em><code class="sig-name descname">create_from_file</code><span class="sig-paren">(</span><em class="sig-param">filename: str</em><span class="sig-paren">)</span><a class="headerlink" href="#lihzahrd.World.create_from_file" title="Permalink to this definition">¶</a></dt> <dd><p>Create a World object from a .wld file.</p> <div class="admonition warning"> <p class="admonition-title">Warning</p> <p>Parsing an entire world may take up to a few minutes and quite a bit of memory!</p> </div> <dl class="field-list simple"> <dt class="field-odd">Parameters</dt> <dd class="field-odd"><p><strong>filename</strong> – The name of the file that should be parsed.</p> </dd> </dl> </dd></dl> <dl class="attribute"> <dt id="lihzahrd.World.created_on"> <code class="sig-name descname">created_on</code><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.created_on" title="Permalink to this definition">¶</a></dt> <dd><p>The date and time this world was created in.</p> </dd></dl> <dl class="method"> <dt id="lihzahrd.World.crimson_hearts"> <em class="property">property </em><code class="sig-name descname">crimson_hearts</code><a class="headerlink" href="#lihzahrd.World.crimson_hearts" title="Permalink to this definition">¶</a></dt> <dd><p>Information related to the Shadow Orbs or Crimson Hearts in the world.</p> </dd></dl> <dl class="attribute"> <dt id="lihzahrd.World.difficulty"> <code class="sig-name descname">difficulty</code><em class="property">: Difficulty</em><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.difficulty" title="Permalink to this definition">¶</a></dt> <dd><p>//terraria.gamepedia.com/Difficulty) the game is in.</p> <dl class="field-list simple"> <dt class="field-odd">Type</dt> <dd class="field-odd"><p>The difficulty (https</p> </dd> </dl> </dd></dl> <dl class="attribute"> <dt id="lihzahrd.World.dungeon_point"> <code class="sig-name descname">dungeon_point</code><em class="property">: Coordinates</em><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.dungeon_point" title="Permalink to this definition">¶</a></dt> <dd><p>The Old Man spawn point.</p> </dd></dl> <dl class="attribute"> <dt id="lihzahrd.World.events"> <code class="sig-name descname">events</code><em class="property">: Events</em><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.events" title="Permalink to this definition">¶</a></dt> <dd><p>Currently ongoing world events.</p> </dd></dl> <dl class="attribute"> <dt id="lihzahrd.World.generator"> <code class="sig-name descname">generator</code><em class="property">: GeneratorInfo</em><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.generator" title="Permalink to this definition">¶</a></dt> <dd><p>Information about the generation of this world.</p> </dd></dl> <dl class="attribute"> <dt id="lihzahrd.World.halloween_today"> <code class="sig-name descname">halloween_today</code><em class="property">: bool</em><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.halloween_today" title="Permalink to this definition">¶</a></dt> <dd><p>Is today an Halloween reward day? Triggered by reaching Wave 15 of the Pumpkin Moon.</p> </dd></dl> <dl class="attribute"> <dt id="lihzahrd.World.id"> <code class="sig-name descname">id</code><em class="property">: int</em><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.id" title="Permalink to this definition">¶</a></dt> <dd><p>The world id. Used to name the minimap file.</p> </dd></dl> <dl class="method"> <dt id="lihzahrd.World.is_classic"> <em class="property">property </em><code class="sig-name descname">is_classic</code><a class="headerlink" href="#lihzahrd.World.is_classic" title="Permalink to this definition">¶</a></dt> <dd><p>If the world is in classic difficulty or not.</p> </dd></dl> <dl class="attribute"> <dt id="lihzahrd.World.is_drunk_world"> <code class="sig-name descname">is_drunk_world</code><em class="property">: bool</em><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.is_drunk_world" title="Permalink to this definition">¶</a></dt> <dd><p>//terraria.gamepedia.com/Secret_world_seeds#Drunk_World) seed.</p> <dl class="field-list simple"> <dt class="field-odd">Type</dt> <dd class="field-odd"><p>If the world was created with the 5162020 (https</p> </dd> </dl> </dd></dl> <dl class="method"> <dt id="lihzahrd.World.is_expert"> <em class="property">property </em><code class="sig-name descname">is_expert</code><a class="headerlink" href="#lihzahrd.World.is_expert" title="Permalink to this definition">¶</a></dt> <dd><p>If the world is in expert difficulty or not.</p> <p>Provided for compatibility purposes.</p> </dd></dl> <dl class="attribute"> <dt id="lihzahrd.World.is_favorite"> <code class="sig-name descname">is_favorite</code><em class="property">: bool</em><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.is_favorite" title="Permalink to this definition">¶</a></dt> <dd><p>If the world is marked as favorite or not.</p> </dd></dl> <dl class="attribute"> <dt id="lihzahrd.World.is_for_the_worthy"> <code class="sig-name descname">is_for_the_worthy</code><em class="property">: bool</em><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.is_for_the_worthy" title="Permalink to this definition">¶</a></dt> <dd><p>If the world was created with the for the worthy (<a class="reference external" href="https://terraria.gamepedia.com/Secret_world_seeds#For_the_worthy">https://terraria.gamepedia.com/Secret_world_seeds#For_the_worthy</a>) seed.</p> </dd></dl> <dl class="attribute"> <dt id="lihzahrd.World.is_hardmode"> <code class="sig-name descname">is_hardmode</code><em class="property">: bool</em><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.is_hardmode" title="Permalink to this definition">¶</a></dt> <dd><p>Whether or not the world is in hardmode.</p> </dd></dl> <dl class="method"> <dt id="lihzahrd.World.is_journey"> <em class="property">property </em><code class="sig-name descname">is_journey</code><a class="headerlink" href="#lihzahrd.World.is_journey" title="Permalink to this definition">¶</a></dt> <dd><p>If the world is in journey difficulty or not.</p> </dd></dl> <dl class="method"> <dt id="lihzahrd.World.is_master"> <em class="property">property </em><code class="sig-name descname">is_master</code><a class="headerlink" href="#lihzahrd.World.is_master" title="Permalink to this definition">¶</a></dt> <dd><p>If the world is in master difficulty or not.</p> </dd></dl> <dl class="attribute"> <dt id="lihzahrd.World.journey_powers"> <code class="sig-name descname">journey_powers</code><em class="property">: JourneyPowers</em><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.journey_powers" title="Permalink to this definition">¶</a></dt> <dd><p>Status of powers available in Journey mode.</p> </dd></dl> <dl class="attribute"> <dt id="lihzahrd.World.mobs"> <code class="sig-name descname">mobs</code><em class="property">: List[Mob]</em><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.mobs" title="Permalink to this definition">¶</a></dt> <dd><p>(Unknown, possibly a list of mobs in the world?)</p> </dd></dl> <dl class="attribute"> <dt id="lihzahrd.World.name"> <code class="sig-name descname">name</code><em class="property">: str</em><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.name" title="Permalink to this definition">¶</a></dt> <dd><p>The name the world was given at creation. Doesn’t always match the filename.</p> </dd></dl> <dl class="attribute"> <dt id="lihzahrd.World.npcs"> <code class="sig-name descname">npcs</code><em class="property">: List[NPC]</em><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.npcs" title="Permalink to this definition">¶</a></dt> <dd><p>A list of all the NPCs currently living in the world, including the Old Man.</p> </dd></dl> <dl class="attribute"> <dt id="lihzahrd.World.pets"> <code class="sig-name descname">pets</code><em class="property">: Pets</em><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.pets" title="Permalink to this definition">¶</a></dt> <dd><p>Which pets have bene purchased.</p> </dd></dl> <dl class="attribute"> <dt id="lihzahrd.World.revision"> <code class="sig-name descname">revision</code><em class="property">: int</em><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.revision" title="Permalink to this definition">¶</a></dt> <dd><p>The number of times this world was saved.</p> </dd></dl> <dl class="attribute"> <dt id="lihzahrd.World.saved_npcs"> <code class="sig-name descname">saved_npcs</code><em class="property">: SavedNPCs</em><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.saved_npcs" title="Permalink to this definition">¶</a></dt> <dd><p>The NPCs that were rescued by the player.</p> </dd></dl> <dl class="attribute"> <dt id="lihzahrd.World.saved_ore_tiers"> <code class="sig-name descname">saved_ore_tiers</code><em class="property">: SavedOreTiers</em><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.saved_ore_tiers" title="Permalink to this definition">¶</a></dt> <dd><p>The metals that generated in the world.</p> </dd></dl> <dl class="attribute"> <dt id="lihzahrd.World.savefile_type"> <code class="sig-name descname">savefile_type</code><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.savefile_type" title="Permalink to this definition">¶</a></dt> <dd><p>The format of the save file. Should be 2 for all versions following 1.2.</p> </dd></dl> <dl class="attribute"> <dt id="lihzahrd.World.shadow_orbs"> <code class="sig-name descname">shadow_orbs</code><em class="property">: ShadowOrbs</em><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.shadow_orbs" title="Permalink to this definition">¶</a></dt> <dd><p>Information related to the Shadow Orbs or Crimson Hearts in the world.</p> </dd></dl> <dl class="attribute"> <dt id="lihzahrd.World.signs"> <code class="sig-name descname">signs</code><em class="property">: List[Sign]</em><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.signs" title="Permalink to this definition">¶</a></dt> <dd><p>A list of all non-empty signs in the world.</p> </dd></dl> <dl class="attribute"> <dt id="lihzahrd.World.size"> <code class="sig-name descname">size</code><em class="property">: Coordinates</em><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.size" title="Permalink to this definition">¶</a></dt> <dd><p>The world size in tiles.</p> </dd></dl> <dl class="attribute"> <dt id="lihzahrd.World.spawn_point"> <code class="sig-name descname">spawn_point</code><em class="property">: Coordinates</em><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.spawn_point" title="Permalink to this definition">¶</a></dt> <dd><p>The coordinates of the spawn point.</p> </dd></dl> <dl class="attribute"> <dt id="lihzahrd.World.styles"> <code class="sig-name descname">styles</code><em class="property">: Styles</em><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.styles" title="Permalink to this definition">¶</a></dt> <dd><p>The styles of various world elements.</p> </dd></dl> <dl class="attribute"> <dt id="lihzahrd.World.tile_entities"> <code class="sig-name descname">tile_entities</code><em class="property">: List[TileEntity]</em><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.tile_entities" title="Permalink to this definition">¶</a></dt> <dd><p>A list of tile entities in the world, such as Training Dummies, Item Frames and Logic Sensors.</p> </dd></dl> <dl class="attribute"> <dt id="lihzahrd.World.tiles"> <code class="sig-name descname">tiles</code><em class="property">: TileMatrix</em><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.tiles" title="Permalink to this definition">¶</a></dt> <dd><p>A matrix of all the tiles present in the world.</p> </dd></dl> <dl class="attribute"> <dt id="lihzahrd.World.time"> <code class="sig-name descname">time</code><em class="property">: Time</em><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.time" title="Permalink to this definition">¶</a></dt> <dd><p>Game time related information.</p> </dd></dl> <dl class="attribute"> <dt id="lihzahrd.World.treetop_variants"> <code class="sig-name descname">treetop_variants</code><em class="property">: TreetopVariants</em><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.treetop_variants" title="Permalink to this definition">¶</a></dt> <dd><p>Treetops variants that can exist in the world.</p> </dd></dl> <dl class="attribute"> <dt id="lihzahrd.World.underground_level"> <code class="sig-name descname">underground_level</code><em class="property">: float</em><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.underground_level" title="Permalink to this definition">¶</a></dt> <dd><p>The depth at which the underground biome starts.</p> </dd></dl> <dl class="attribute"> <dt id="lihzahrd.World.uuid"> <code class="sig-name descname">uuid</code><em class="property">: uuid.UUID</em><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.uuid" title="Permalink to this definition">¶</a></dt> <dd><p>The Universally Unique ID of this world.</p> </dd></dl> <dl class="attribute"> <dt id="lihzahrd.World.version"> <code class="sig-name descname">version</code><em class="property">: Version</em><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.version" title="Permalink to this definition">¶</a></dt> <dd><p>The game version when this savefile was last saved.</p> </dd></dl> <dl class="attribute"> <dt id="lihzahrd.World.weighed_pressure_plates"> <code class="sig-name descname">weighed_pressure_plates</code><em class="property">: List[WeighedPressurePlate]</em><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.weighed_pressure_plates" title="Permalink to this definition">¶</a></dt> <dd><p>A list of all Weighed Pressure Plates in the world.</p> </dd></dl> <dl class="attribute"> <dt id="lihzahrd.World.world_evil"> <code class="sig-name descname">world_evil</code><em class="property">: WorldEvilType</em><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.world_evil" title="Permalink to this definition">¶</a></dt> <dd><p>Whether the world has Corruption or Crimson.</p> </dd></dl> <dl class="attribute"> <dt id="lihzahrd.World.xmas_today"> <code class="sig-name descname">xmas_today</code><em class="property">: bool</em><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.xmas_today" title="Permalink to this definition">¶</a></dt> <dd><p>Is today a Xmas reward day? Triggered by reaching Wave 20 of the Frost Moon.</p> </dd></dl> </dd></dl> </div> </div> </div> <footer> <div class="rst-footer-buttons" role="navigation" aria-label="footer navigation"> <a href="bestiary.html" class="btn btn-neutral float-right" title="lihzahrd.bestiary" accesskey="n" rel="next">Next <span class="fa fa-arrow-circle-right"></span></a> <a href="reference.html" class="btn btn-neutral float-left" title="API Reference" accesskey="p" rel="prev"><span class="fa fa-arrow-circle-left"></span> Previous</a> </div> <hr/> <div role="contentinfo"> <p> © Copyright 2020, Stefano Pigozzi </p> </div> Built with <a href="http://sphinx-doc.org/">Sphinx</a> using a <a href="https://github.com/rtfd/sphinx_rtd_theme">theme</a> provided by <a href="https://readthedocs.org">Read the Docs</a>. </footer> </div> </div> </section> </div> <script type="text/javascript"> jQuery(function () { SphinxRtdTheme.Navigation.enable(true); }); </script> </body> </html>