lihzahrd.header

class lihzahrd.header.AnglerQuest(current_goal: lihzahrd.header.anglerquestfish.AnglerQuestFish, completed_by: List[str])

Information about today’s Angler’s quest.

completed_by: typing.List[str] = None

A list of player names who completed the angler’s quest today.

current_goal: AnglerQuestFish = None

The fish currently requested by the angler.

class lihzahrd.header.AnglerQuestFish

An enumeration.

AMANITIA_FUNGIFIN = 25
ANGELFISH = 26
BATFISH = 0
BLOODY_MANOWAR = 27
BONEFISH = 28
BUMBLEBEE_TUNA = 1
BUNNYFISH = 29
CAPN_TUNABEARD = 30
CATFISH = 2
CLOUDFISH = 3
CLOWNFISH = 31
CURSEDFISH = 4
DEMONIC_HELLFISH = 32
DERPFISH = 33
DIRTFISH = 5
DYNAMITE_FISH = 6
EATER_OF_PLANKTON = 7
FALLEN_STARFISH = 8
FISHOTRON = 10
FISHRON = 34
GUIDE_VOODOO_FISH = 22
HARPYFISH = 11
HUNGERFISH = 12
ICHORFISH = 13
INFECTED_SCABBARDFISH = 35
JEWELFISH = 14
MIRAGE_FISH = 15
MUDFISH = 36
MUTANT_FLINXFIN = 16
PENGFISH = 17
PIXIEFISH = 18
SLIMEFISH = 37
SPIDERFISH = 19
THE_FISH_OF_CTHULHU = 9
TROPICAL_BARRACUDA = 38
TUNDRA_TROUT = 20
UNICORN_FISH = 21
WYVERNTAIL = 23
ZOMBIE_FISH = 24
class lihzahrd.header.Backgrounds(bg_underground_snow: int, bg_underground_jungle: int, bg_hell: int, bg_forest: int, bg_corruption: int, bg_jungle: int, bg_snow: int, bg_hallow: int, bg_crimson: int, bg_desert: int, bg_ocean: int, new_bg_1: int, new_bg_2: int, new_bg_3: int, new_bg_4: int, new_bg_5: int)

The backgrounds of various world biomes.

class lihzahrd.header.BossesDefeated(eye_of_cthulhu: bool, eater_of_worlds: bool, skeletron: bool, queen_bee: bool, the_twins: bool, the_destroyer: bool, skeletron_prime: bool, any_mechnical_boss: bool, plantera: bool, golem: bool, king_slime: bool, goblin_army: bool, clown: bool, frost_moon: bool, pirates: bool, duke_fishron: bool, moon_lord: bool, pumpking: bool, mourning_wood: bool, ice_queen: bool, santa_nk1: bool, everscream: bool, martian_madness: bool, lunatic_cultist: bool, lunar_pillars: lihzahrd.header.pillarsinfo.PillarsInfo, old_ones_army: lihzahrd.header.oldonesarmytiers.OldOnesArmyTiers, empress_of_light: bool, queen_slime: bool)
any_mechnical_boss: bool = None

Appearently, there’s a different flag for beating any mechanical boss and a specific mechanical boss.

class lihzahrd.header.Clouds(bg_cloud: int, cloud_number: int, wind_speed: float)

Information about… the clouds in the world?

class lihzahrd.header.Difficulty

An enumeration.

CLASSIC = 0
EXPERT = 1
JOURNEY = 3
MASTER = 2
class lihzahrd.header.Events(blood_moon: bool, solar_eclipse: bool, invasion: lihzahrd.header.invasion.Invasion, slime_rain: float, rain: lihzahrd.header.rain.Rain, party: lihzahrd.header.party.Party, sandstorm: lihzahrd.header.sandstorm.Sandstorm, lunar_events: lihzahrd.header.lunarevents.LunarEvents, lantern_night: lihzahrd.header.lanternnight.LanternNight)

Information about the ongoing world events.

blood_moon: bool = None

If the current moon is a Blood Moon.

invasion: Invasion = None

Information about the currently ongoing invasion.

lantern_night: LanternNight = None

Information about the currently ongoing lantern night.

lunar_events: LunarEvents = None

Information about the currently ongoing Lunar Events.

party: Party = None

Information about the currently ongoing party.

rain: Rain = None

Information about the currently ongoing rain.

sandstorm: Sandstorm = None

Information about the currently ongoing sandstorm.

slime_rain: float = None

How long the slime rain will go on for.

solar_eclipse: bool = None

If the current day is a Solar Eclipse.

class lihzahrd.header.FourPartSplit(separators: List[int], properties: List)

A world property split in four parts, separated by three vertical lines at a certain x coordinate.

property far_left
property far_right
get_property_at_x(x: int)
property nearby_left
property nearby_right
properties: typing.List = None

The four properties, in order:

  • The far left property, the one between the left world edge and the first separator.

  • The nearby left property, between the first and the second separator.

  • The nearby right property, between the second and the third separator.

  • The far right property, between the third separator and the right world edge.

separators: typing.List[int] = None

The three x coordinates of the vertical separators, in increasing order.

class lihzahrd.header.GeneratorInfo(seed, version)

Information about the world generator.

seed = None

The seed this world was generated with.

version = None

The version of the generator that created this world.

class lihzahrd.header.Invasion(delay: int, size: int, type_: lihzahrd.header.invasiontype.InvasionType, position: float, size_start: int)

Invasions (goblin army, pirates, martian madness…) related information.

type: InvasionType = None

The type of the current invasion (goblin army / pirates / martian madness…).

If InvasionType.NONE, no invasion will be active in the world.

class lihzahrd.header.InvasionType

An enumeration.

FROST_LEGION = 2
GOBLIN_INVASION = 1
MARTIAN_MADNESS = 4
NONE = 0
PIRATE_INVASION = 3
class lihzahrd.header.LanternNight(nights_on_cooldown: int, genuine: bool, manual: bool, next_night_is_lantern_night: bool)

Lantern Night event related information.

genuine: bool = None

Was this night started by the game spontaneously?

property is_active
manual: bool = None

Was this night started by the player?

next_night_is_lantern_night: bool = None

Was a boss just defeated, making the next night a Lantern Night?

nights_on_cooldown: int = None

How many nights before the next lantern night can happen.

class lihzahrd.header.LunarEvents(are_active: bool, pillars_present: lihzahrd.header.pillarsinfo.PillarsInfo)

Lunar Events (Lunar Pillars) related information.

are_active: bool = None

If the Lunar Events are active or not.

pillars_present: PillarsInfo = None

Which pillars are currently present in the world.

class lihzahrd.header.MoonPhase

An enumeration.

FIRST_QUARTER = 6
FULL_MOON = 0
NEW_MOON = 4
THIRD_QUARTER = 2
WANING_CRESCENT = 3
WANING_GIBBOUS = 1
WAXING_CRESCENT = 5
WAXING_GIBBOUS = 7
class lihzahrd.header.MoonStyle

All possible moon styles.

BLUE = 3
GREEN = 5
ICE = 4
ORANGE = 1
PINK = 6
PINK_ORANGE = 7
RINGED_GREEN = 2
TRIPLE_PURPLE = 8
WHITE = 0
class lihzahrd.header.OldOnesArmyTiers(tier1, tier2, tier3)
class lihzahrd.header.Party(thrown_by_party_center: bool, thrown_by_npcs: bool, cooldown: int, partying_npcs: List[int])

NPC Party related information.

cooldown: int = None

How long a party cannot be started for.

property is_active
partying_npcs: typing.List[int] = None

The list of NPC IDs that threw the party.

thrown_by_npcs: bool = None

If the item was spontaneously thrown by NPCs.

thrown_by_party_center: bool = None

If the party was started by right-clicking a Party Center.

class lihzahrd.header.Pets(cat: bool, dog: bool, bunny: bool)

Information about the Pet Licenses that were activated in the world.

bunny: float = None

//terraria.gamepedia.com/Bunny_License) ever activated?

Type

Was the Bunny License (https

cat: bool = None

//terraria.gamepedia.com/Cat_License) ever activated?

Type

Was the Cat License (https

dog: int = None

//terraria.gamepedia.com/Dog_License) ever activated?

Type

Was the Dog License (https

class lihzahrd.header.PillarsInfo(solar, vortex, nebula, stardust)

A container for information associated with the Lunar Pillars.

class lihzahrd.header.Rain(is_active: bool, time_left: int, max_rain: float)

Rain related information.

is_active: bool = None

If it is currently raining in the world.

time_left: int = None

How long it will continue to rain for.

class lihzahrd.header.Sandstorm(is_active: bool, time_left: int, severity: float, intended_severity: float)

Sandstorm related information.

is_active: bool = None

If a sandstorm is currently ongoing in the desert.

time_left: int = None

How long the sandstorm will continue for.

class lihzahrd.header.SavedNPCs(goblin_tinkerer: bool, wizard: bool, mechanic: bool, angler: bool, stylist: bool, tax_collector: bool, bartender: bool, golfer: bool, advanced_combat: bool)
advanced_combat: bool = None

Was the Advanced Combat Technique Book used.

class lihzahrd.header.SavedOreTiers(tier_1: lihzahrd.enums.blocktype.BlockType, tier_2: lihzahrd.enums.blocktype.BlockType, tier_3: lihzahrd.enums.blocktype.BlockType, tier_4: lihzahrd.enums.blocktype.BlockType, hardmode_tier_1: Optional[lihzahrd.enums.blocktype.BlockType], hardmode_tier_2: Optional[lihzahrd.enums.blocktype.BlockType], hardmode_tier_3: Optional[lihzahrd.enums.blocktype.BlockType])

The types of ores that generated in the world.

hardmode_tier_1: Optional[BlockType] = None

Cobalt or Palladium? None if it hasn’t been determined yet.

hardmode_tier_2: Optional[BlockType] = None

Mythril or Orichalcum? None if it hasn’t been determined yet.

hardmode_tier_3: Optional[BlockType] = None

Adamantite or Titanium? None if it hasn’t been determined yet.

tier_1: BlockType = None

Copper or Tin?

tier_2: BlockType = None

Iron or Lead?

tier_3: BlockType = None

Silver or Tungsten?

tier_4: BlockType = None

Gold or Platinum?

class lihzahrd.header.ShadowOrbs(smashed_at_least_once: bool, spawn_meteorite: bool, evil_boss_counter: int)

Information related to the Shadow Orbs (or the Crimson Hearts) smashed in the world.

evil_boss_counter: int = None

If it is 2, the Eater of Worlds will spawn when a Shadow Orb is smashed.

It is the number of Shadow Orbs broken, modulo 3.

smashed_at_least_once: bool = None

If a Shadow Orb has ever been smashed in this world.

spawn_meteorite: bool = None

If a Meteorite should land in the world at midnight.

It is set to True when a Shadow Orb is smashed, then it is set to False when the meteorite actually lands.

class lihzahrd.header.Styles(moon: lihzahrd.header.moonstyle.MoonStyle, trees: lihzahrd.header.fourpartsplit.FourPartSplit, moss: lihzahrd.header.fourpartsplit.FourPartSplit)

The styles of various world elements.

class lihzahrd.header.Time(current: float, is_daytime: bool, moon_phase: int, sundial_cooldown: int, fast_forward_time: bool)

Game time related information.

current: float = None

The current game time.

is_daytime: bool = None

If the current time represents a day or a night.

moon_phase: int = None

The current moon phase.

sundial_cooldown: int = None

The number of days the Enchanted Sundial can’t be used for.

class lihzahrd.header.TreetopVariants(treetop_variants: List[int])

(Unknown) Information about the treetop variants in the world.

class lihzahrd.header.Version(data: Union[int, str])

A Terraria version.

_version_ids = {12: '1.0.5', 20: '1.0.6', 22: '1.0.6.1', 37: '1.1.1', 39: '1.1.2', 67: '1.2', 71: '1.2.0.3.1', 72: '1.2.1.1', 73: '1.2.1.2', 77: '1.2.2', 94: '1.2.3.1', 101: '1.2.4', 102: '1.2.4.1', 140: '1.3.0.1', 146: '1.3.0.1', 147: '1.3.0.2', 149: '1.3.0.3', 151: '1.3.0.4', 153: '1.3.0.5', 154: '1.3.0.6', 155: '1.3.0.7', 156: '1.3.0.8', 168: '1.3.1', 169: '1.3.1.1', 170: '1.3.2', 173: '1.3.2.1', 174: '1.3.3', 175: '1.3.3.1', 176: '1.3.3.2', 177: '1.3.3.3', 178: '1.3.4', 185: '1.3.4.1', 186: '1.3.4.2', 187: '1.3.4.3', 188: '1.3.4.4', 191: '1.3.5', 192: '1.3.5.1', 193: '1.3.5.2', 194: '1.3.5.3', 225: '1.4.0.1', 226: '1.4.0.2', 227: '1.4.0.3', 228: '1.4.0.4', 230: '1.4.0.5'}
id
property name
class lihzahrd.header.WorldEvilType

An enumeration.

CORRUPTION = False
CRIMSON = True