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<div class="section" id="lihzahrd-world">
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<h1>lihzahrd.World<a class="headerlink" href="#lihzahrd-world" title="Permalink to this headline">¶</a></h1>
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<div class="toctree-wrapper compound">
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</div>
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<dl class="class">
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<dt id="lihzahrd.World">
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<em class="property">class </em><code class="sig-prename descclassname">lihzahrd.</code><code class="sig-name descname">World</code><span class="sig-paren">(</span><em class="sig-param">version: lihzahrd.header.version.Version</em>, <em class="sig-param">savefile_type: int</em>, <em class="sig-param">revision: int</em>, <em class="sig-param">is_favorite: bool</em>, <em class="sig-param">name: str</em>, <em class="sig-param">generator: lihzahrd.header.generatorinfo.GeneratorInfo</em>, <em class="sig-param">uuid_: uuid.UUID</em>, <em class="sig-param">id_: int</em>, <em class="sig-param">bounds: lihzahrd.header.rect.Rect</em>, <em class="sig-param">size: lihzahrd.header.coordinates.Coordinates</em>, <em class="sig-param">is_expert: bool</em>, <em class="sig-param">created_on</em>, <em class="sig-param">styles: lihzahrd.header.styles.Styles</em>, <em class="sig-param">backgrounds: lihzahrd.header.backgrounds.Backgrounds</em>, <em class="sig-param">spawn_point: lihzahrd.header.coordinates.Coordinates</em>, <em class="sig-param">underground_level: float</em>, <em class="sig-param">cavern_level: float</em>, <em class="sig-param">time: lihzahrd.header.time.Time</em>, <em class="sig-param">events: lihzahrd.header.events.Events</em>, <em class="sig-param">dungeon_point: lihzahrd.header.coordinates.Coordinates</em>, <em class="sig-param">world_evil: lihzahrd.header.worldeviltype.WorldEvilType</em>, <em class="sig-param">saved_npcs: lihzahrd.header.savednpcs.SavedNPCs</em>, <em class="sig-param">altars_smashed: lihzahrd.header.altarssmashed.AltarsSmashed</em>, <em class="sig-param">is_hardmode: bool</em>, <em class="sig-param">shadow_orbs: lihzahrd.header.shadoworbs.ShadowOrbs</em>, <em class="sig-param">bosses_defeated: lihzahrd.header.bossesdefeated.BossesDefeated</em>, <em class="sig-param">anglers_quest: lihzahrd.header.anglerquest.AnglerQuest</em>, <em class="sig-param">clouds: lihzahrd.header.clouds.Clouds</em>, <em class="sig-param">cultist_delay: int</em><span class="sig-paren">)</span><a class="headerlink" href="#lihzahrd.World" title="Permalink to this definition">¶</a></dt>
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<dd><p>The Python representation of a Terraria world.</p>
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<dl class="attribute">
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<dt id="lihzahrd.World.altars_smashed">
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<code class="sig-name descname">altars_smashed</code><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.altars_smashed" title="Permalink to this definition">¶</a></dt>
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<dd><p>Information related to the destruction of Demon Altars with a Pwnhammer.</p>
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</dd></dl>
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<dl class="attribute">
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<dt id="lihzahrd.World.anglers_quest">
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<code class="sig-name descname">anglers_quest</code><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.anglers_quest" title="Permalink to this definition">¶</a></dt>
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<dd><p>Information about today’s Angler’s Quest.</p>
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</dd></dl>
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<dl class="attribute">
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<dt id="lihzahrd.World.backgrounds">
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<code class="sig-name descname">backgrounds</code><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.backgrounds" title="Permalink to this definition">¶</a></dt>
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<dd><p>The backgrounds of the various biomes.</p>
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</dd></dl>
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<dl class="attribute">
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<dt id="lihzahrd.World.bosses_defeated">
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<code class="sig-name descname">bosses_defeated</code><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.bosses_defeated" title="Permalink to this definition">¶</a></dt>
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<dd><p>Which bosses have been defeated in the world.</p>
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</dd></dl>
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<dl class="attribute">
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<dt id="lihzahrd.World.bounds">
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<code class="sig-name descname">bounds</code><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.bounds" title="Permalink to this definition">¶</a></dt>
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<dd><p>The world size in pixels.</p>
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</dd></dl>
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<dl class="attribute">
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<dt id="lihzahrd.World.cavern_level">
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<code class="sig-name descname">cavern_level</code><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.cavern_level" title="Permalink to this definition">¶</a></dt>
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<dd><p>The depth at which the cavern biome starts.</p>
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</dd></dl>
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<dl class="method">
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<dt id="lihzahrd.World.create_from_file">
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<em class="property">classmethod </em><code class="sig-name descname">create_from_file</code><span class="sig-paren">(</span><em class="sig-param">file</em><span class="sig-paren">)</span><a class="headerlink" href="#lihzahrd.World.create_from_file" title="Permalink to this definition">¶</a></dt>
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<dd><p>Create a World object from a .wld file.</p>
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</dd></dl>
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<dl class="attribute">
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<dt id="lihzahrd.World.created_on">
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<code class="sig-name descname">created_on</code><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.created_on" title="Permalink to this definition">¶</a></dt>
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<dd><p>The date and time this world was created in.</p>
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</dd></dl>
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<dl class="method">
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<dt id="lihzahrd.World.crimson_hearts">
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<em class="property">property </em><code class="sig-name descname">crimson_hearts</code><a class="headerlink" href="#lihzahrd.World.crimson_hearts" title="Permalink to this definition">¶</a></dt>
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<dd></dd></dl>
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<dl class="attribute">
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<dt id="lihzahrd.World.dungeon_point">
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<code class="sig-name descname">dungeon_point</code><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.dungeon_point" title="Permalink to this definition">¶</a></dt>
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<dd><p>The Old Man spawn point.</p>
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</dd></dl>
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<dl class="attribute">
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<dt id="lihzahrd.World.events">
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<code class="sig-name descname">events</code><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.events" title="Permalink to this definition">¶</a></dt>
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<dd><p>Currently ongoing world events.</p>
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</dd></dl>
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<dl class="attribute">
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<dt id="lihzahrd.World.generator">
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<code class="sig-name descname">generator</code><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.generator" title="Permalink to this definition">¶</a></dt>
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<dd><p>Information about the generation of this world.</p>
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</dd></dl>
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<dl class="attribute">
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<dt id="lihzahrd.World.id">
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<code class="sig-name descname">id</code><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.id" title="Permalink to this definition">¶</a></dt>
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<dd><p>The world id. Used to name the minimap file.</p>
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</dd></dl>
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<dl class="attribute">
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<dt id="lihzahrd.World.is_expert">
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<code class="sig-name descname">is_expert</code><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.is_expert" title="Permalink to this definition">¶</a></dt>
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<dd><p>If the world is in expert mode or not.</p>
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</dd></dl>
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<dl class="attribute">
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<dt id="lihzahrd.World.is_favorite">
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<code class="sig-name descname">is_favorite</code><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.is_favorite" title="Permalink to this definition">¶</a></dt>
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<dd><p>If the world is marked as favorite or not.</p>
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</dd></dl>
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<dl class="attribute">
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<dt id="lihzahrd.World.is_hardmode">
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<code class="sig-name descname">is_hardmode</code><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.is_hardmode" title="Permalink to this definition">¶</a></dt>
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<dd><p>Whether or not the world is in hardmode.</p>
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</dd></dl>
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<dl class="attribute">
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<dt id="lihzahrd.World.name">
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<code class="sig-name descname">name</code><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.name" title="Permalink to this definition">¶</a></dt>
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<dd><p>The name the world was given at creation. Doesn’t always match the filename.</p>
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</dd></dl>
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<dl class="attribute">
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<dt id="lihzahrd.World.revision">
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<code class="sig-name descname">revision</code><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.revision" title="Permalink to this definition">¶</a></dt>
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<dd><p>The number of times this world was saved.</p>
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</dd></dl>
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<dl class="attribute">
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<dt id="lihzahrd.World.saved_npcs">
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<code class="sig-name descname">saved_npcs</code><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.saved_npcs" title="Permalink to this definition">¶</a></dt>
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<dd><p>The NPCs that were rescued by the player.</p>
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</dd></dl>
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<dl class="attribute">
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<dt id="lihzahrd.World.savefile_type">
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<code class="sig-name descname">savefile_type</code><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.savefile_type" title="Permalink to this definition">¶</a></dt>
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<dd><p>The format of the save file. Should be 2 for all versions following 1.2.</p>
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</dd></dl>
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<dl class="attribute">
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<dt id="lihzahrd.World.shadow_orbs">
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<code class="sig-name descname">shadow_orbs</code><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.shadow_orbs" title="Permalink to this definition">¶</a></dt>
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<dd><p>Information related to the Shadow Orbs or Crimson Hearts in the world.</p>
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</dd></dl>
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<dl class="attribute">
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<dt id="lihzahrd.World.size">
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<code class="sig-name descname">size</code><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.size" title="Permalink to this definition">¶</a></dt>
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<dd><p>The world size in tiles.</p>
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</dd></dl>
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<dl class="attribute">
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<dt id="lihzahrd.World.spawn_point">
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<code class="sig-name descname">spawn_point</code><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.spawn_point" title="Permalink to this definition">¶</a></dt>
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<dd><p>The coordinates of the spawn point.</p>
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</dd></dl>
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<dl class="attribute">
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<dt id="lihzahrd.World.styles">
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<code class="sig-name descname">styles</code><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.styles" title="Permalink to this definition">¶</a></dt>
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<dd><p>The styles of various world elements.</p>
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</dd></dl>
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<dl class="attribute">
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<dt id="lihzahrd.World.time">
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<code class="sig-name descname">time</code><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.time" title="Permalink to this definition">¶</a></dt>
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<dd><p>Game time related information.</p>
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</dd></dl>
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<dl class="attribute">
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||
<dt id="lihzahrd.World.underground_level">
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<code class="sig-name descname">underground_level</code><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.underground_level" title="Permalink to this definition">¶</a></dt>
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||
<dd><p>The depth at which the underground biome starts.</p>
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</dd></dl>
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<dl class="attribute">
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||
<dt id="lihzahrd.World.uuid">
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||
<code class="sig-name descname">uuid</code><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.uuid" title="Permalink to this definition">¶</a></dt>
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||
<dd><p>The Universally Unique ID of this world.</p>
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</dd></dl>
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<dl class="attribute">
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||
<dt id="lihzahrd.World.version">
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||
<code class="sig-name descname">version</code><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.version" title="Permalink to this definition">¶</a></dt>
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||
<dd><p>The game version when this savefile was last saved.</p>
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</dd></dl>
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<dl class="attribute">
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||
<dt id="lihzahrd.World.world_evil">
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||
<code class="sig-name descname">world_evil</code><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.world_evil" title="Permalink to this definition">¶</a></dt>
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||
<dd><p>Whether the world has Corruption or Crimson.</p>
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</dd></dl>
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||
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</dd></dl>
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||
|
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© Copyright 2019, Stefano Pigozzi
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