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<div class="section" id="lihzahrd-world">
<h1>lihzahrd.World<a class="headerlink" href="#lihzahrd-world" title="Permalink to this headline"></a></h1>
<div class="toctree-wrapper compound">
</div>
<dl class="class">
<dt id="lihzahrd.World">
<em class="property">class </em><code class="sig-prename descclassname">lihzahrd.</code><code class="sig-name descname">World</code><span class="sig-paren">(</span><em class="sig-param">version: lihzahrd.header.version.Version, savefile_type: int, revision: int, is_favorite: bool, name: str, generator: lihzahrd.header.generatorinfo.GeneratorInfo, uuid_: uuid.UUID, id_: int, bounds: lihzahrd.fileutils.rect.Rect, size: lihzahrd.fileutils.coordinates.Coordinates, difficulty: lihzahrd.header.difficulty.Difficulty, is_drunk_world: bool, is_for_the_worthy: bool, created_on, styles: lihzahrd.header.styles.Styles, backgrounds: lihzahrd.header.backgrounds.Backgrounds, spawn_point: lihzahrd.fileutils.coordinates.Coordinates, underground_level: float, cavern_level: float, time: lihzahrd.header.time.Time, events: lihzahrd.header.events.Events, dungeon_point: lihzahrd.fileutils.coordinates.Coordinates, world_evil: lihzahrd.header.worldeviltype.WorldEvilType, saved_npcs: lihzahrd.header.savednpcs.SavedNPCs, altars_smashed: int, is_hardmode: bool, shadow_orbs: lihzahrd.header.shadoworbs.ShadowOrbs, bosses_defeated: lihzahrd.header.bossesdefeated.BossesDefeated, anglers_quest: lihzahrd.header.anglerquest.AnglerQuest, clouds: lihzahrd.header.clouds.Clouds, cultist_delay: int, tiles: lihzahrd.tiles.tilematrix.TileMatrix, bestiary: lihzahrd.bestiary.bestiary.Bestiary, journey_powers: lihzahrd.journeypowers.journeypowers.JourneyPowers, chests: List[lihzahrd.chests.chest.Chest], signs: List[lihzahrd.signs.sign.Sign], npcs: List[lihzahrd.npcs.npc.NPC], mobs: List[lihzahrd.npcs.mob.Mob], tile_entities: List[lihzahrd.tileentities.tileentity.TileEntity], weighed_pressure_plates: List[lihzahrd.pressureplates.weighedpressureplate.WeighedPressurePlate], rooms: List[lihzahrd.townmanager.room.Room], pets: lihzahrd.header.pets.Pets, halloween_today: bool, xmas_today: bool, treetop_variants: lihzahrd.header.treetopvariants.TreetopVariants, saved_ore_tiers: lihzahrd.header.savedoretiers.SavedOreTiers, unknown_file_format_data: bytes = b'', unknown_world_header_data: bytes = b'', unknown_world_tiles_data: bytes = b'', unknown_chests_data: bytes = b'', unknown_signs_data: bytes = b'', unknown_npcs_data: bytes = b'', unknown_tile_entities_data: bytes = b'', unknown_pressure_plates_data: bytes = b'', unknown_town_manager_data: bytes = b'', unknown_bestiary_data: bytes = b'', unknown_journey_powers_data: bytes = b''</em><span class="sig-paren">)</span><a class="headerlink" href="#lihzahrd.World" title="Permalink to this definition"></a></dt>
<dd><p>The Python representation of a Terraria world.</p>
<dl class="attribute">
<dt id="lihzahrd.World.altars_smashed">
<code class="sig-name descname">altars_smashed</code><em class="property">: int</em><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.altars_smashed" title="Permalink to this definition"></a></dt>
<dd><p>The number of Demon Altars smashed with a Pwnhammer (or better).</p>
</dd></dl>
<dl class="attribute">
<dt id="lihzahrd.World.anglers_quest">
<code class="sig-name descname">anglers_quest</code><em class="property">: AnglerQuest</em><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.anglers_quest" title="Permalink to this definition"></a></dt>
<dd><p>Information about todays Anglers Quest.</p>
</dd></dl>
<dl class="attribute">
<dt id="lihzahrd.World.backgrounds">
<code class="sig-name descname">backgrounds</code><em class="property">: Backgrounds</em><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.backgrounds" title="Permalink to this definition"></a></dt>
<dd><p>The backgrounds of the various biomes.</p>
</dd></dl>
<dl class="attribute">
<dt id="lihzahrd.World.bestiary">
<code class="sig-name descname">bestiary</code><em class="property">: Bestiary</em><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.bestiary" title="Permalink to this definition"></a></dt>
<dd><p>Information about the bestiary, including sightings, kills and takling to NPCs.</p>
</dd></dl>
<dl class="attribute">
<dt id="lihzahrd.World.bosses_defeated">
<code class="sig-name descname">bosses_defeated</code><em class="property">: BossesDefeated</em><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.bosses_defeated" title="Permalink to this definition"></a></dt>
<dd><p>Which bosses have been defeated in the world.</p>
</dd></dl>
<dl class="attribute">
<dt id="lihzahrd.World.bounds">
<code class="sig-name descname">bounds</code><em class="property">: Rect</em><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.bounds" title="Permalink to this definition"></a></dt>
<dd><p>The world size in pixels.</p>
</dd></dl>
<dl class="attribute">
<dt id="lihzahrd.World.cavern_level">
<code class="sig-name descname">cavern_level</code><em class="property">: float</em><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.cavern_level" title="Permalink to this definition"></a></dt>
<dd><p>The depth at which the cavern biome starts.</p>
</dd></dl>
<dl class="attribute">
<dt id="lihzahrd.World.chests">
<code class="sig-name descname">chests</code><em class="property">: List[Chest]</em><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.chests" title="Permalink to this definition"></a></dt>
<dd><p>A list of all the containers (chests, barrels) in the world.</p>
</dd></dl>
<dl class="method">
<dt id="lihzahrd.World.create_from_file">
<em class="property">classmethod </em><code class="sig-name descname">create_from_file</code><span class="sig-paren">(</span><em class="sig-param">filename: str</em><span class="sig-paren">)</span><a class="headerlink" href="#lihzahrd.World.create_from_file" title="Permalink to this definition"></a></dt>
<dd><p>Create a World object from a .wld file.</p>
<div class="admonition warning">
<p class="admonition-title">Warning</p>
<p>Parsing an entire world may take up to a few minutes and quite a bit of memory!</p>
</div>
<dl class="field-list simple">
<dt class="field-odd">Parameters</dt>
<dd class="field-odd"><p><strong>filename</strong> The name of the file that should be parsed.</p>
</dd>
</dl>
</dd></dl>
<dl class="attribute">
<dt id="lihzahrd.World.created_on">
<code class="sig-name descname">created_on</code><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.created_on" title="Permalink to this definition"></a></dt>
<dd><p>The date and time this world was created in.</p>
</dd></dl>
<dl class="method">
<dt id="lihzahrd.World.crimson_hearts">
<em class="property">property </em><code class="sig-name descname">crimson_hearts</code><a class="headerlink" href="#lihzahrd.World.crimson_hearts" title="Permalink to this definition"></a></dt>
<dd><p>Information related to the Shadow Orbs or Crimson Hearts in the world.</p>
</dd></dl>
<dl class="attribute">
<dt id="lihzahrd.World.difficulty">
<code class="sig-name descname">difficulty</code><em class="property">: Difficulty</em><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.difficulty" title="Permalink to this definition"></a></dt>
<dd><p>//terraria.gamepedia.com/Difficulty) the game is in.</p>
<dl class="field-list simple">
<dt class="field-odd">Type</dt>
<dd class="field-odd"><p>The difficulty (https</p>
</dd>
</dl>
</dd></dl>
<dl class="attribute">
<dt id="lihzahrd.World.dungeon_point">
<code class="sig-name descname">dungeon_point</code><em class="property">: Coordinates</em><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.dungeon_point" title="Permalink to this definition"></a></dt>
<dd><p>The Old Man spawn point.</p>
</dd></dl>
<dl class="attribute">
<dt id="lihzahrd.World.events">
<code class="sig-name descname">events</code><em class="property">: Events</em><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.events" title="Permalink to this definition"></a></dt>
<dd><p>Currently ongoing world events.</p>
</dd></dl>
<dl class="attribute">
<dt id="lihzahrd.World.generator">
<code class="sig-name descname">generator</code><em class="property">: GeneratorInfo</em><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.generator" title="Permalink to this definition"></a></dt>
<dd><p>Information about the generation of this world.</p>
</dd></dl>
<dl class="attribute">
<dt id="lihzahrd.World.halloween_today">
<code class="sig-name descname">halloween_today</code><em class="property">: bool</em><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.halloween_today" title="Permalink to this definition"></a></dt>
<dd><p>Is today an Halloween reward day?
Triggered by reaching Wave 15 of the Pumpkin Moon.</p>
</dd></dl>
<dl class="attribute">
<dt id="lihzahrd.World.id">
<code class="sig-name descname">id</code><em class="property">: int</em><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.id" title="Permalink to this definition"></a></dt>
<dd><p>The world id. Used to name the minimap file.</p>
</dd></dl>
<dl class="method">
<dt id="lihzahrd.World.is_classic">
<em class="property">property </em><code class="sig-name descname">is_classic</code><a class="headerlink" href="#lihzahrd.World.is_classic" title="Permalink to this definition"></a></dt>
<dd><p>If the world is in classic difficulty or not.</p>
</dd></dl>
<dl class="attribute">
<dt id="lihzahrd.World.is_drunk_world">
<code class="sig-name descname">is_drunk_world</code><em class="property">: bool</em><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.is_drunk_world" title="Permalink to this definition"></a></dt>
<dd><p>//terraria.gamepedia.com/Secret_world_seeds#Drunk_World)
seed.</p>
<dl class="field-list simple">
<dt class="field-odd">Type</dt>
<dd class="field-odd"><p>If the world was created with the 5162020 (https</p>
</dd>
</dl>
</dd></dl>
<dl class="method">
<dt id="lihzahrd.World.is_expert">
<em class="property">property </em><code class="sig-name descname">is_expert</code><a class="headerlink" href="#lihzahrd.World.is_expert" title="Permalink to this definition"></a></dt>
<dd><p>If the world is in expert difficulty or not.</p>
<p>Provided for compatibility purposes.</p>
</dd></dl>
<dl class="attribute">
<dt id="lihzahrd.World.is_favorite">
<code class="sig-name descname">is_favorite</code><em class="property">: bool</em><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.is_favorite" title="Permalink to this definition"></a></dt>
<dd><p>If the world is marked as favorite or not.</p>
</dd></dl>
<dl class="attribute">
<dt id="lihzahrd.World.is_for_the_worthy">
<code class="sig-name descname">is_for_the_worthy</code><em class="property">: bool</em><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.is_for_the_worthy" title="Permalink to this definition"></a></dt>
<dd><p>If the world was created with the
for the worthy (<a class="reference external" href="https://terraria.gamepedia.com/Secret_world_seeds#For_the_worthy">https://terraria.gamepedia.com/Secret_world_seeds#For_the_worthy</a>) seed.</p>
</dd></dl>
<dl class="attribute">
<dt id="lihzahrd.World.is_hardmode">
<code class="sig-name descname">is_hardmode</code><em class="property">: bool</em><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.is_hardmode" title="Permalink to this definition"></a></dt>
<dd><p>Whether or not the world is in hardmode.</p>
</dd></dl>
<dl class="method">
<dt id="lihzahrd.World.is_journey">
<em class="property">property </em><code class="sig-name descname">is_journey</code><a class="headerlink" href="#lihzahrd.World.is_journey" title="Permalink to this definition"></a></dt>
<dd><p>If the world is in journey difficulty or not.</p>
</dd></dl>
<dl class="method">
<dt id="lihzahrd.World.is_master">
<em class="property">property </em><code class="sig-name descname">is_master</code><a class="headerlink" href="#lihzahrd.World.is_master" title="Permalink to this definition"></a></dt>
<dd><p>If the world is in master difficulty or not.</p>
</dd></dl>
<dl class="attribute">
<dt id="lihzahrd.World.journey_powers">
<code class="sig-name descname">journey_powers</code><em class="property">: JourneyPowers</em><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.journey_powers" title="Permalink to this definition"></a></dt>
<dd><p>Status of powers available in Journey mode.</p>
</dd></dl>
<dl class="attribute">
<dt id="lihzahrd.World.mobs">
<code class="sig-name descname">mobs</code><em class="property">: List[Mob]</em><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.mobs" title="Permalink to this definition"></a></dt>
<dd><p>(Unknown, possibly a list of mobs in the world?)</p>
</dd></dl>
<dl class="attribute">
<dt id="lihzahrd.World.name">
<code class="sig-name descname">name</code><em class="property">: str</em><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.name" title="Permalink to this definition"></a></dt>
<dd><p>The name the world was given at creation. Doesnt always match the filename.</p>
</dd></dl>
<dl class="attribute">
<dt id="lihzahrd.World.npcs">
<code class="sig-name descname">npcs</code><em class="property">: List[NPC]</em><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.npcs" title="Permalink to this definition"></a></dt>
<dd><p>A list of all the NPCs currently living in the world, including the Old Man.</p>
</dd></dl>
<dl class="attribute">
<dt id="lihzahrd.World.pets">
<code class="sig-name descname">pets</code><em class="property">: Pets</em><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.pets" title="Permalink to this definition"></a></dt>
<dd><p>Which pets have bene purchased.</p>
</dd></dl>
<dl class="attribute">
<dt id="lihzahrd.World.revision">
<code class="sig-name descname">revision</code><em class="property">: int</em><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.revision" title="Permalink to this definition"></a></dt>
<dd><p>The number of times this world was saved.</p>
</dd></dl>
<dl class="attribute">
<dt id="lihzahrd.World.saved_npcs">
<code class="sig-name descname">saved_npcs</code><em class="property">: SavedNPCs</em><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.saved_npcs" title="Permalink to this definition"></a></dt>
<dd><p>The NPCs that were rescued by the player.</p>
</dd></dl>
<dl class="attribute">
<dt id="lihzahrd.World.saved_ore_tiers">
<code class="sig-name descname">saved_ore_tiers</code><em class="property">: SavedOreTiers</em><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.saved_ore_tiers" title="Permalink to this definition"></a></dt>
<dd><p>The metals that generated in the world.</p>
</dd></dl>
<dl class="attribute">
<dt id="lihzahrd.World.savefile_type">
<code class="sig-name descname">savefile_type</code><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.savefile_type" title="Permalink to this definition"></a></dt>
<dd><p>The format of the save file. Should be 2 for all versions following 1.2.</p>
</dd></dl>
<dl class="attribute">
<dt id="lihzahrd.World.shadow_orbs">
<code class="sig-name descname">shadow_orbs</code><em class="property">: ShadowOrbs</em><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.shadow_orbs" title="Permalink to this definition"></a></dt>
<dd><p>Information related to the Shadow Orbs or Crimson Hearts in the world.</p>
</dd></dl>
<dl class="attribute">
<dt id="lihzahrd.World.signs">
<code class="sig-name descname">signs</code><em class="property">: List[Sign]</em><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.signs" title="Permalink to this definition"></a></dt>
<dd><p>A list of all non-empty signs in the world.</p>
</dd></dl>
<dl class="attribute">
<dt id="lihzahrd.World.size">
<code class="sig-name descname">size</code><em class="property">: Coordinates</em><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.size" title="Permalink to this definition"></a></dt>
<dd><p>The world size in tiles.</p>
</dd></dl>
<dl class="attribute">
<dt id="lihzahrd.World.spawn_point">
<code class="sig-name descname">spawn_point</code><em class="property">: Coordinates</em><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.spawn_point" title="Permalink to this definition"></a></dt>
<dd><p>The coordinates of the spawn point.</p>
</dd></dl>
<dl class="attribute">
<dt id="lihzahrd.World.styles">
<code class="sig-name descname">styles</code><em class="property">: Styles</em><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.styles" title="Permalink to this definition"></a></dt>
<dd><p>The styles of various world elements.</p>
</dd></dl>
<dl class="attribute">
<dt id="lihzahrd.World.tile_entities">
<code class="sig-name descname">tile_entities</code><em class="property">: List[TileEntity]</em><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.tile_entities" title="Permalink to this definition"></a></dt>
<dd><p>A list of tile entities in the world, such as Training Dummies, Item Frames and Logic Sensors.</p>
</dd></dl>
<dl class="attribute">
<dt id="lihzahrd.World.tiles">
<code class="sig-name descname">tiles</code><em class="property">: TileMatrix</em><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.tiles" title="Permalink to this definition"></a></dt>
<dd><p>A matrix of all the tiles present in the world.</p>
</dd></dl>
<dl class="attribute">
<dt id="lihzahrd.World.time">
<code class="sig-name descname">time</code><em class="property">: Time</em><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.time" title="Permalink to this definition"></a></dt>
<dd><p>Game time related information.</p>
</dd></dl>
<dl class="attribute">
<dt id="lihzahrd.World.treetop_variants">
<code class="sig-name descname">treetop_variants</code><em class="property">: TreetopVariants</em><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.treetop_variants" title="Permalink to this definition"></a></dt>
<dd><p>Treetops variants that can exist in the world.</p>
</dd></dl>
<dl class="attribute">
<dt id="lihzahrd.World.underground_level">
<code class="sig-name descname">underground_level</code><em class="property">: float</em><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.underground_level" title="Permalink to this definition"></a></dt>
<dd><p>The depth at which the underground biome starts.</p>
</dd></dl>
<dl class="attribute">
<dt id="lihzahrd.World.uuid">
<code class="sig-name descname">uuid</code><em class="property">: uuid.UUID</em><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.uuid" title="Permalink to this definition"></a></dt>
<dd><p>The Universally Unique ID of this world.</p>
</dd></dl>
<dl class="attribute">
<dt id="lihzahrd.World.version">
<code class="sig-name descname">version</code><em class="property">: Version</em><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.version" title="Permalink to this definition"></a></dt>
<dd><p>The game version when this savefile was last saved.</p>
</dd></dl>
<dl class="attribute">
<dt id="lihzahrd.World.weighed_pressure_plates">
<code class="sig-name descname">weighed_pressure_plates</code><em class="property">: List[WeighedPressurePlate]</em><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.weighed_pressure_plates" title="Permalink to this definition"></a></dt>
<dd><p>A list of all Weighed Pressure Plates in the world.</p>
</dd></dl>
<dl class="attribute">
<dt id="lihzahrd.World.world_evil">
<code class="sig-name descname">world_evil</code><em class="property">: WorldEvilType</em><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.world_evil" title="Permalink to this definition"></a></dt>
<dd><p>Whether the world has Corruption or Crimson.</p>
</dd></dl>
<dl class="attribute">
<dt id="lihzahrd.World.xmas_today">
<code class="sig-name descname">xmas_today</code><em class="property">: bool</em><em class="property"> = None</em><a class="headerlink" href="#lihzahrd.World.xmas_today" title="Permalink to this definition"></a></dt>
<dd><p>Is today a Xmas reward day?
Triggered by reaching Wave 20 of the Frost Moon.</p>
</dd></dl>
</dd></dl>
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