diff --git a/init.lua b/init.lua
index 29bc891..5bd505f 100755
--- a/init.lua
+++ b/init.lua
@@ -6,70 +6,18 @@ dofile("data/scripts/lib/mod_settings.lua")
function OnPlayerSpawned( player_entity )
-- Run this only once per game
- local init_check_flag = "starting_perk_init_done"
+ local init_check_flag = "veggies_init_done"
if GameHasFlagRun( init_check_flag ) then
return
end
GameAddFlagRun( init_check_flag )
- -- Load mod settings
- local perks_amount = math.ceil(ModSettingGet("starting_perk.perks_spawned"))
- local only_one = ModSettingGet("starting_perk.only_one")
-
-- Print mod settings to the player
- if only_one then
- GamePrint("Starting with a choice between " .. to_string(perks_amount) .. " perks")
- else
- GamePrint("Starting with " .. to_string(perks_amount) .. " free perks")
- end
+ GamePrint("Starting with the Eat Your Vegetables perk")
- local x_center = 789
- local y_bottom = -96
+ -- Spawn the actual perk
+ local perk_entity = perk_spawn( 771, -96, "FOOD_CLOCK" )
- local gap = 6
- local size = 14
- local offset = gap + size
-
- -- Find the number of rows
- -- Ceil makes it wider instead of taller
- local rows = math.ceil(math.sqrt(perks_amount))
-
- -- Draw perk rows
- for current_row = 1, rows, 1 do
-
- -- Find the number of columns
- local cols
- if perks_amount < rows then
- -- Spawn only the leftover amount
- cols = perks_amount
- else
- -- Spawn the full amount
- cols = rows
- end
-
- -- If there is something to spawn
- if cols ~= 0 then
- -- Find the total row width
- local width = (offset * cols) + size
-
- -- Find the X position to start spawning perks at
- local x_left = x_center - (width / 2)
-
- -- Draw perk columns
- for current_col=1, cols, 1 do
-
- -- Find the position to spawn each perk at
- local x = x_left + (current_col - 1) * offset
- local y = y_bottom - (current_row - 1) * offset
-
- -- Spawn the perk
- perk_spawn_random(x, y, not only_one)
-
- perks_amount = perks_amount - 1
- end
- end
- end
-
- -- Used to take the screenshot
- -- perk_spawn( 771, -96, "GENOME_MORE_LOVE" )
+ -- Give the perk to the player
+ perk_pickup( perk_entity, player_entity, EntityGetName( perk_entity ), false, false )
end
diff --git a/mod.xml b/mod.xml
index 3522ba9..396f075 100755
--- a/mod.xml
+++ b/mod.xml
@@ -1,6 +1,6 @@
diff --git a/mod_id.txt b/mod_id.txt
index 6bc9205..041d9e2 100644
--- a/mod_id.txt
+++ b/mod_id.txt
@@ -1 +1 @@
-starting_perk
\ No newline at end of file
+veggies
\ No newline at end of file
diff --git a/workshop.xml b/workshop.xml
index 482fd4d..479dbbb 100644
--- a/workshop.xml
+++ b/workshop.xml
@@ -1,6 +1,6 @@