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init.lua
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init.lua
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@ -13,7 +13,7 @@ function OnPlayerSpawned( player_entity )
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GameAddFlagRun( init_check_flag )
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-- Load mod settings
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local perks_amount = ModSettingGet("starting_perk.perks_spawned")
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local perks_amount = math.ceil(ModSettingGet("starting_perk.perks_spawned"))
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local only_one = ModSettingGet("starting_perk.only_one")
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-- Print mod settings to the player
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