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Add a lot of new things.

This commit is contained in:
Steffo 2018-09-30 16:35:17 +02:00
parent 08b0ff61ef
commit ca09e6e55b
36 changed files with 803 additions and 65 deletions

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using UnityEngine;
using System.Collections.Generic;
class BaseObjects : MonoBehaviour
{
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public List<TileType> editorTileTypes;
public Dictionary<string, TileType> tileTypes;
private void Awake()
{
//Fill the tileTypes dictionary
tileTypes = new Dictionary<string, TileType>();
foreach(TileType tileType in editorTileTypes)
{
if(tileType == null)
{
continue;
}
tileTypes.Add(tileType.name, tileType);
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using UnityEngine;
using System.Collections.Generic;
public class Map : MonoBehaviour
{
public Vector2Int mapSize;
public Tile[,] tiles;
public List<Unit> units;
private BaseObjects bases;
private void Awake()
{
bases = FindObjectOfType<BaseObjects>();
//Create the tiles
tiles = new Tile[mapSize.x, mapSize.y];
for(int y = 0; y < mapSize.y; y++)
{
for(int x = 0; x < mapSize.x; x++)
{
GameObject currentTileObject = Instantiate(bases.baseTile, transform);
Tile currentTile = currentTileObject.GetComponent<Tile>();
tiles[x, y] = currentTile;
currentTile.transform.position = new Vector3(x, y);
currentTile.position.Position = new MapPosition(x, y);
currentTile.Type = bases.tileTypes["Empty"];
//TODO: tilerenderer
}
}
}
}

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@ -6,21 +6,21 @@ public override MapPosition Position
{
get
{
return Position;
return position;
}
set
{
position = value;
if (Debug.isDebugBuild)
{
//Check if the tile is in the expected position
Vector3 expectedPosition = new Vector3(Position.x + 0.5f, Position.y + 0.5f);
Vector3 expectedPosition = new Vector3(position.x + 0.5f, position.y + 0.5f);
if (transform.position != expectedPosition)
{
Debug.LogWarningFormat("{0}'s GemPosition is mismatched with its transform position.", gameObject.name);
}
}
Position = value;
}
}
}

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@ -2,5 +2,10 @@
public class GenericPosition : MonoBehaviour
{
public virtual MapPosition Position { get; set; }
protected MapPosition position;
public virtual MapPosition Position
{
get { return position; }
set { position = value; }
}
}

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@ -4,23 +4,20 @@ public class TilePosition : GenericPosition
{
public override MapPosition Position
{
get
{
return Position;
}
get { return position; }
set
{
position = value;
if (Debug.isDebugBuild)
{
//Check if the tile is in the expected position
Vector3 expectedPosition = new Vector3(Position.x, Position.y);
Vector3 expectedPosition = new Vector3(position.x, position.y);
if (transform.position != expectedPosition)
{
Debug.LogWarningFormat("{0}'s TilePosition is mismatched with its transform position.", gameObject.name);
}
}
Position = value;
}
}
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View file

@ -3,14 +3,12 @@
public class UnitPosition : GenericPosition
{
public override MapPosition Position { get; set; }
void JumpTo(MapPosition position)
public void JumpTo(MapPosition position)
{
this.Position = position;
}
void StepTo(MapPosition position)
public void StepTo(MapPosition position)
{
if(!position.IsAdjacent(this.Position))
{

View file

@ -0,0 +1,8 @@
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folderAsset: yes
DefaultImporter:
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View file

@ -0,0 +1,3 @@
public class GemRenderer : GenericRenderer
{
}

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@ -0,0 +1,11 @@
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View file

@ -0,0 +1,37 @@
using UnityEngine;
public class GenericRenderer : MonoBehaviour
{
private RuntimeAnimatorController animatorController;
private SpriteRenderer spriteRenderer;
private Animator animator;
public RuntimeAnimatorController AnimatorController
{
get
{
return animatorController;
}
set
{
animatorController = value;
animator.runtimeAnimatorController = value;
}
}
public virtual void Awake()
{
spriteRenderer = GetComponent<SpriteRenderer>();
animator = GetComponent<Animator>();
if (spriteRenderer == null)
{
Debug.LogError("Missing spriteRenderer on rendered GameObject");
}
if (animator == null)
{
Debug.LogError("Missiong animator on rendered GameObject");
}
}
}

View file

@ -0,0 +1,11 @@
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View file

@ -0,0 +1,3 @@
public class TileRenderer : GenericRenderer
{
}

View file

@ -0,0 +1,11 @@
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View file

@ -0,0 +1,44 @@
using System.Collections.Generic;
using UnityEngine;
public class Tile : MonoBehaviour
{
public TilePosition position;
public new TileRenderer renderer;
public List<GenericEffect> effectsOnStep;
public List<GenericEffect> effectsOnMove;
private TileType type;
void Awake()
{
position = GetComponent<TilePosition>();
renderer = GetComponent<TileRenderer>();
}
public TileType Type
{
get
{
return type;
}
set
{
type = value;
renderer.AnimatorController = type.AnimatorController;
effectsOnStep = type.effectsOnStep;
effectsOnMove = type.effectsOnMove;
}
}
public void SteppedOn(Unit walker)
{
effectsOnStep.ForEach(delegate (GenericEffect effect) { walker.ApplyNewEffect(effect); });
}
public void MovedOn(Unit walker)
{
effectsOnMove.ForEach(delegate (GenericEffect effect) { walker.ApplyNewEffect(effect); });
}
}

View file

@ -0,0 +1,11 @@
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View file

@ -0,0 +1,14 @@
using UnityEngine;
using System.Collections.Generic;
public class TileType : MonoBehaviour
{
public RuntimeAnimatorController AnimatorController;
public List<GenericEffect> effectsOnStep;
public List<GenericEffect> effectsOnMove;
void Awake()
{
Debug.LogWarning("TileType components should never be awake.");
}
}

View file

@ -0,0 +1,11 @@
fileFormatVersion: 2
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View file

@ -4,12 +4,12 @@
public class Unit : MonoBehaviour
{
private UnitPosition position;
private UnitHealth health;
private UnitStats stats;
public UnitPosition position;
public UnitHealth health;
public UnitStats stats;
private List<GenericEffect> activeEffects;
void Start()
void Awake()
{
position = GetComponent<UnitPosition>();
health = GetComponent<UnitHealth>();
@ -26,7 +26,7 @@ public void Heal(int amount)
activeEffects.ForEach(delegate (GenericEffect effect) { effect.AfterHeal(this, amount); });
}
void Damage(int amount)
public void Damage(int amount)
{
activeEffects.ForEach(delegate (GenericEffect effect) { effect.BeforeDamage(this, amount); });
if (health != null)
@ -34,13 +34,13 @@ void Damage(int amount)
health.Damage(amount);
if (health.currentHealth == 0)
{
Die();
Kill();
}
}
activeEffects.ForEach(delegate (GenericEffect effect) { effect.AfterDamage(this, amount); });
}
void Die()
public void Kill()
{
bool deathPrevented = activeEffects.TrueForAll(delegate (GenericEffect effect) { return effect.BeforeDeath(this); });
if(deathPrevented)
@ -54,7 +54,13 @@ void Die()
//Die. For real.
}
void ApplyNewEffect(GenericEffect newEffect)
public void StepTo(MapPosition mapPosition)
{
position.StepTo(mapPosition);
//TODO
}
public void ApplyNewEffect(GenericEffect newEffect)
{
activeEffects.ForEach(delegate (GenericEffect existingEffect) { existingEffect.BeforeNewEffect(this, newEffect); });
activeEffects.Add(newEffect);

View file

@ -5,7 +5,7 @@ public class UnitHealth : MonoBehaviour
public int currentHealth;
public int maximumHealth = 10;
void Start()
void Awake()
{
currentHealth = maximumHealth;
}

View file

@ -1,22 +0,0 @@
using UnityEngine;
public class UnitRendering : MonoBehaviour
{
private SpriteRenderer spriteRenderer;
private Animator animator;
void Start()
{
spriteRenderer = GetComponent<SpriteRenderer>();
animator = GetComponent<Animator>();
if(spriteRenderer == null)
{
Debug.LogError("Missing spriteRenderer on rendered unit");
}
if(animator == null)
{
Debug.LogError("Missiong animator on rendered unit");
}
}
}

View file

@ -5,7 +5,7 @@ EditorBuildSettings:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Scenes:
- enabled: 1
path: Assets/Scenes/SampleScene.unity
guid: 99c9720ab356a0642a771bea13969a05
- enabled: 0
path:
guid: 00000000000000000000000000000000
m_configObjects: {}