mirror of
https://github.com/Steffo99/octogem.git
synced 2024-11-23 13:34:19 +00:00
Add a lot of new things.
This commit is contained in:
parent
08b0ff61ef
commit
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36 changed files with 803 additions and 65 deletions
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m_IgnoreNormalsForChartDetection: 0
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m_StitchLightmapSeams: 0
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingOrder: 0
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m_Sprite: {fileID: 21300000, guid: 9f76c3183353ed64b9ebf509b7b85e23, type: 3}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_FlipX: 0
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m_FlipY: 0
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m_DrawMode: 0
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m_Size: {x: 1, y: 1}
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m_AdaptiveModeThreshold: 0.5
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m_SpriteTileMode: 0
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m_WasSpriteAssigned: 1
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m_MaskInteraction: 0
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m_SpriteSortPoint: 0
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7
Assets/Prefabs/Types/Tiles/Empty.prefab.meta
Normal file
7
Assets/Prefabs/Types/Tiles/Empty.prefab.meta
Normal file
|
@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: 043f463a886d905498504a3184516ca7
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PrefabImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -112,6 +112,96 @@ NavMeshSettings:
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debug:
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m_Flags: 0
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m_NavMeshData: {fileID: 0}
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--- !u!1 &212884740
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 212884742}
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- component: {fileID: 212884741}
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m_Layer: 0
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m_Name: Map
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!114 &212884741
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 212884740}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 84fff657861a75946a16f99d3c403f3e, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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mapSize: {x: 9, y: 7}
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--- !u!4 &212884742
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 212884740}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &1623273643
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 1623273644}
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- component: {fileID: 1623273645}
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m_Layer: 0
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m_Name: Game Manager
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!4 &1623273644
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Transform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1623273643}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Father: {fileID: 0}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &1623273645
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1623273643}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: b43ae906445aac94c9f5559f01cb8096, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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baseTile: {fileID: 7619017590530320985, guid: fb736807cb8914443857921327590a1e, type: 3}
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editorTileTypes:
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- {fileID: 4957439257958150607, guid: 043f463a886d905498504a3184516ca7, type: 3}
|
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--- !u!1 &1913437418
|
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GameObject:
|
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m_ObjectHideFlags: 0
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|
@ -123,7 +213,6 @@ GameObject:
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- component: {fileID: 1913437421}
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- component: {fileID: 1913437420}
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- component: {fileID: 1913437419}
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- component: {fileID: 1913437422}
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m_Layer: 0
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m_Name: Main Camera
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m_TagString: MainCamera
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|
@ -165,7 +254,7 @@ Camera:
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far clip plane: 1000
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field of view: 60
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orthographic: 1
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orthographic size: 5
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orthographic size: 3.708333
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m_Depth: -1
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m_CullingMask:
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serializedVersion: 2
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|
@ -189,21 +278,9 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1913437418}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: -10}
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m_LocalPosition: {x: 4, y: 3, z: -10}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 0
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m_RootOrder: 2
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &1913437422
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1913437418}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 5c70939c05fbc95418c49f5866348963, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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|
24
Assets/Scripts/BaseObjects.cs
Normal file
24
Assets/Scripts/BaseObjects.cs
Normal file
|
@ -0,0 +1,24 @@
|
|||
using UnityEngine;
|
||||
using System.Collections.Generic;
|
||||
|
||||
class BaseObjects : MonoBehaviour
|
||||
{
|
||||
public GameObject baseTile;
|
||||
|
||||
public List<TileType> editorTileTypes;
|
||||
public Dictionary<string, TileType> tileTypes;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
//Fill the tileTypes dictionary
|
||||
tileTypes = new Dictionary<string, TileType>();
|
||||
foreach(TileType tileType in editorTileTypes)
|
||||
{
|
||||
if(tileType == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
tileTypes.Add(tileType.name, tileType);
|
||||
}
|
||||
}
|
||||
}
|
12
Assets/Scripts/BaseObjects.cs.meta
Normal file
12
Assets/Scripts/BaseObjects.cs.meta
Normal file
|
@ -0,0 +1,12 @@
|
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fileFormatVersion: 2
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guid: b43ae906445aac94c9f5559f01cb8096
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences:
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- baseTile: {fileID: 7619017590530320985, guid: fb736807cb8914443857921327590a1e, type: 3}
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executionOrder: -100
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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31
Assets/Scripts/Components/Map.cs
Normal file
31
Assets/Scripts/Components/Map.cs
Normal file
|
@ -0,0 +1,31 @@
|
|||
using UnityEngine;
|
||||
using System.Collections.Generic;
|
||||
|
||||
public class Map : MonoBehaviour
|
||||
{
|
||||
public Vector2Int mapSize;
|
||||
public Tile[,] tiles;
|
||||
public List<Unit> units;
|
||||
|
||||
private BaseObjects bases;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
bases = FindObjectOfType<BaseObjects>();
|
||||
//Create the tiles
|
||||
tiles = new Tile[mapSize.x, mapSize.y];
|
||||
for(int y = 0; y < mapSize.y; y++)
|
||||
{
|
||||
for(int x = 0; x < mapSize.x; x++)
|
||||
{
|
||||
GameObject currentTileObject = Instantiate(bases.baseTile, transform);
|
||||
Tile currentTile = currentTileObject.GetComponent<Tile>();
|
||||
tiles[x, y] = currentTile;
|
||||
currentTile.transform.position = new Vector3(x, y);
|
||||
currentTile.position.Position = new MapPosition(x, y);
|
||||
currentTile.Type = bases.tileTypes["Empty"];
|
||||
//TODO: tilerenderer
|
||||
}
|
||||
}
|
||||
}
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}
|
|
@ -1,5 +1,5 @@
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fileFormatVersion: 2
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guid: f4de78bceca8c4e4e9796028585062f3
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guid: 84fff657861a75946a16f99d3c403f3e
|
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MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
|
@ -6,21 +6,21 @@ public override MapPosition Position
|
|||
{
|
||||
get
|
||||
{
|
||||
return Position;
|
||||
return position;
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
position = value;
|
||||
if (Debug.isDebugBuild)
|
||||
{
|
||||
//Check if the tile is in the expected position
|
||||
Vector3 expectedPosition = new Vector3(Position.x + 0.5f, Position.y + 0.5f);
|
||||
Vector3 expectedPosition = new Vector3(position.x + 0.5f, position.y + 0.5f);
|
||||
if (transform.position != expectedPosition)
|
||||
{
|
||||
Debug.LogWarningFormat("{0}'s GemPosition is mismatched with its transform position.", gameObject.name);
|
||||
}
|
||||
}
|
||||
Position = value;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -2,5 +2,10 @@
|
|||
|
||||
public class GenericPosition : MonoBehaviour
|
||||
{
|
||||
public virtual MapPosition Position { get; set; }
|
||||
protected MapPosition position;
|
||||
public virtual MapPosition Position
|
||||
{
|
||||
get { return position; }
|
||||
set { position = value; }
|
||||
}
|
||||
}
|
|
@ -4,23 +4,20 @@ public class TilePosition : GenericPosition
|
|||
{
|
||||
public override MapPosition Position
|
||||
{
|
||||
get
|
||||
{
|
||||
return Position;
|
||||
}
|
||||
get { return position; }
|
||||
|
||||
set
|
||||
{
|
||||
position = value;
|
||||
if (Debug.isDebugBuild)
|
||||
{
|
||||
//Check if the tile is in the expected position
|
||||
Vector3 expectedPosition = new Vector3(Position.x, Position.y);
|
||||
Vector3 expectedPosition = new Vector3(position.x, position.y);
|
||||
if (transform.position != expectedPosition)
|
||||
{
|
||||
Debug.LogWarningFormat("{0}'s TilePosition is mismatched with its transform position.", gameObject.name);
|
||||
}
|
||||
}
|
||||
Position = value;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -3,14 +3,12 @@
|
|||
|
||||
public class UnitPosition : GenericPosition
|
||||
{
|
||||
public override MapPosition Position { get; set; }
|
||||
|
||||
void JumpTo(MapPosition position)
|
||||
public void JumpTo(MapPosition position)
|
||||
{
|
||||
this.Position = position;
|
||||
}
|
||||
|
||||
void StepTo(MapPosition position)
|
||||
public void StepTo(MapPosition position)
|
||||
{
|
||||
if(!position.IsAdjacent(this.Position))
|
||||
{
|
||||
|
|
8
Assets/Scripts/Components/Rendering.meta
Normal file
8
Assets/Scripts/Components/Rendering.meta
Normal file
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
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guid: 875e312eac04fbe4893e9eb72c2393fa
|
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folderAsset: yes
|
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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3
Assets/Scripts/Components/Rendering/GemRenderer.cs
Normal file
3
Assets/Scripts/Components/Rendering/GemRenderer.cs
Normal file
|
@ -0,0 +1,3 @@
|
|||
public class GemRenderer : GenericRenderer
|
||||
{
|
||||
}
|
11
Assets/Scripts/Components/Rendering/GemRenderer.cs.meta
Normal file
11
Assets/Scripts/Components/Rendering/GemRenderer.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
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guid: 83555cfabc46438408d11c4bbd903f4d
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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37
Assets/Scripts/Components/Rendering/GenericRenderer.cs
Normal file
37
Assets/Scripts/Components/Rendering/GenericRenderer.cs
Normal file
|
@ -0,0 +1,37 @@
|
|||
using UnityEngine;
|
||||
|
||||
public class GenericRenderer : MonoBehaviour
|
||||
{
|
||||
private RuntimeAnimatorController animatorController;
|
||||
private SpriteRenderer spriteRenderer;
|
||||
private Animator animator;
|
||||
|
||||
public RuntimeAnimatorController AnimatorController
|
||||
{
|
||||
get
|
||||
{
|
||||
return animatorController;
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
animatorController = value;
|
||||
animator.runtimeAnimatorController = value;
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void Awake()
|
||||
{
|
||||
spriteRenderer = GetComponent<SpriteRenderer>();
|
||||
animator = GetComponent<Animator>();
|
||||
|
||||
if (spriteRenderer == null)
|
||||
{
|
||||
Debug.LogError("Missing spriteRenderer on rendered GameObject");
|
||||
}
|
||||
if (animator == null)
|
||||
{
|
||||
Debug.LogError("Missiong animator on rendered GameObject");
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/Components/Rendering/GenericRenderer.cs.meta
Normal file
11
Assets/Scripts/Components/Rendering/GenericRenderer.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: ba911ef0a968a7643902a1a792098b40
|
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MonoImporter:
|
||||
externalObjects: {}
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||||
serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
|
||||
userData:
|
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assetBundleName:
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assetBundleVariant:
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3
Assets/Scripts/Components/Rendering/TileRenderer.cs
Normal file
3
Assets/Scripts/Components/Rendering/TileRenderer.cs
Normal file
|
@ -0,0 +1,3 @@
|
|||
public class TileRenderer : GenericRenderer
|
||||
{
|
||||
}
|
11
Assets/Scripts/Components/Rendering/TileRenderer.cs.meta
Normal file
11
Assets/Scripts/Components/Rendering/TileRenderer.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 927aa69c74f0efa43a80cadac2d8b371
|
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MonoImporter:
|
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
|
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assetBundleName:
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||||
assetBundleVariant:
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44
Assets/Scripts/Components/Tile.cs
Normal file
44
Assets/Scripts/Components/Tile.cs
Normal file
|
@ -0,0 +1,44 @@
|
|||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Tile : MonoBehaviour
|
||||
{
|
||||
public TilePosition position;
|
||||
public new TileRenderer renderer;
|
||||
public List<GenericEffect> effectsOnStep;
|
||||
public List<GenericEffect> effectsOnMove;
|
||||
|
||||
private TileType type;
|
||||
|
||||
void Awake()
|
||||
{
|
||||
position = GetComponent<TilePosition>();
|
||||
renderer = GetComponent<TileRenderer>();
|
||||
}
|
||||
|
||||
public TileType Type
|
||||
{
|
||||
get
|
||||
{
|
||||
return type;
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
type = value;
|
||||
renderer.AnimatorController = type.AnimatorController;
|
||||
effectsOnStep = type.effectsOnStep;
|
||||
effectsOnMove = type.effectsOnMove;
|
||||
}
|
||||
}
|
||||
|
||||
public void SteppedOn(Unit walker)
|
||||
{
|
||||
effectsOnStep.ForEach(delegate (GenericEffect effect) { walker.ApplyNewEffect(effect); });
|
||||
}
|
||||
|
||||
public void MovedOn(Unit walker)
|
||||
{
|
||||
effectsOnMove.ForEach(delegate (GenericEffect effect) { walker.ApplyNewEffect(effect); });
|
||||
}
|
||||
}
|
11
Assets/Scripts/Components/Tile.cs.meta
Normal file
11
Assets/Scripts/Components/Tile.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: be9caeb91c0b7e8448f35dfafbe6f51a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
14
Assets/Scripts/Components/TileType.cs
Normal file
14
Assets/Scripts/Components/TileType.cs
Normal file
|
@ -0,0 +1,14 @@
|
|||
using UnityEngine;
|
||||
using System.Collections.Generic;
|
||||
|
||||
public class TileType : MonoBehaviour
|
||||
{
|
||||
public RuntimeAnimatorController AnimatorController;
|
||||
public List<GenericEffect> effectsOnStep;
|
||||
public List<GenericEffect> effectsOnMove;
|
||||
|
||||
void Awake()
|
||||
{
|
||||
Debug.LogWarning("TileType components should never be awake.");
|
||||
}
|
||||
}
|
11
Assets/Scripts/Components/TileType.cs.meta
Normal file
11
Assets/Scripts/Components/TileType.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: a2758c3b99919494f89c8aba72aaabd2
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -4,12 +4,12 @@
|
|||
|
||||
public class Unit : MonoBehaviour
|
||||
{
|
||||
private UnitPosition position;
|
||||
private UnitHealth health;
|
||||
private UnitStats stats;
|
||||
public UnitPosition position;
|
||||
public UnitHealth health;
|
||||
public UnitStats stats;
|
||||
private List<GenericEffect> activeEffects;
|
||||
|
||||
void Start()
|
||||
void Awake()
|
||||
{
|
||||
position = GetComponent<UnitPosition>();
|
||||
health = GetComponent<UnitHealth>();
|
||||
|
@ -26,7 +26,7 @@ public void Heal(int amount)
|
|||
activeEffects.ForEach(delegate (GenericEffect effect) { effect.AfterHeal(this, amount); });
|
||||
}
|
||||
|
||||
void Damage(int amount)
|
||||
public void Damage(int amount)
|
||||
{
|
||||
activeEffects.ForEach(delegate (GenericEffect effect) { effect.BeforeDamage(this, amount); });
|
||||
if (health != null)
|
||||
|
@ -34,13 +34,13 @@ void Damage(int amount)
|
|||
health.Damage(amount);
|
||||
if (health.currentHealth == 0)
|
||||
{
|
||||
Die();
|
||||
Kill();
|
||||
}
|
||||
}
|
||||
activeEffects.ForEach(delegate (GenericEffect effect) { effect.AfterDamage(this, amount); });
|
||||
}
|
||||
|
||||
void Die()
|
||||
public void Kill()
|
||||
{
|
||||
bool deathPrevented = activeEffects.TrueForAll(delegate (GenericEffect effect) { return effect.BeforeDeath(this); });
|
||||
if(deathPrevented)
|
||||
|
@ -54,7 +54,13 @@ void Die()
|
|||
//Die. For real.
|
||||
}
|
||||
|
||||
void ApplyNewEffect(GenericEffect newEffect)
|
||||
public void StepTo(MapPosition mapPosition)
|
||||
{
|
||||
position.StepTo(mapPosition);
|
||||
//TODO
|
||||
}
|
||||
|
||||
public void ApplyNewEffect(GenericEffect newEffect)
|
||||
{
|
||||
activeEffects.ForEach(delegate (GenericEffect existingEffect) { existingEffect.BeforeNewEffect(this, newEffect); });
|
||||
activeEffects.Add(newEffect);
|
||||
|
|
|
@ -5,7 +5,7 @@ public class UnitHealth : MonoBehaviour
|
|||
public int currentHealth;
|
||||
public int maximumHealth = 10;
|
||||
|
||||
void Start()
|
||||
void Awake()
|
||||
{
|
||||
currentHealth = maximumHealth;
|
||||
}
|
||||
|
|
|
@ -1,22 +0,0 @@
|
|||
using UnityEngine;
|
||||
|
||||
public class UnitRendering : MonoBehaviour
|
||||
{
|
||||
private SpriteRenderer spriteRenderer;
|
||||
private Animator animator;
|
||||
|
||||
void Start()
|
||||
{
|
||||
spriteRenderer = GetComponent<SpriteRenderer>();
|
||||
animator = GetComponent<Animator>();
|
||||
|
||||
if(spriteRenderer == null)
|
||||
{
|
||||
Debug.LogError("Missing spriteRenderer on rendered unit");
|
||||
}
|
||||
if(animator == null)
|
||||
{
|
||||
Debug.LogError("Missiong animator on rendered unit");
|
||||
}
|
||||
}
|
||||
}
|
|
@ -5,7 +5,7 @@ EditorBuildSettings:
|
|||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 2
|
||||
m_Scenes:
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/SampleScene.unity
|
||||
guid: 99c9720ab356a0642a771bea13969a05
|
||||
- enabled: 0
|
||||
path:
|
||||
guid: 00000000000000000000000000000000
|
||||
m_configObjects: {}
|
||||
|
|
Loading…
Reference in a new issue