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Make CardRarity
exaustive
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1 changed files with 11 additions and 3 deletions
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@ -139,7 +139,7 @@ pub enum CardType {
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/// A spell.
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/// A spell.
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Spell,
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Spell,
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/// An unit: either a minion, or a champion.
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/// An unit: either a minion, or a champion.
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/// Champions have their `supertype` set to `Champion`.
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/// Champions have their `supertype` set to `Champion`, and their `rarity` set to `Champion` as well.
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Unit,
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Unit,
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/// An ability triggered by an unit.
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/// An ability triggered by an unit.
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Ability,
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Ability,
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@ -154,20 +154,28 @@ pub enum CardType {
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}
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}
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/// Possible card rarities.
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/// A possible card rarity.
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#[non_exhaustive]
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#[derive(serde::Serialize, serde::Deserialize, Clone, Debug)]
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#[derive(serde::Serialize, serde::Deserialize, Clone, Debug)]
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pub enum CardRarity {
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pub enum CardRarity {
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/// The card has no rarity, as it probably is not collectible.
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#[serde(alias = "NONE")]
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#[serde(alias = "NONE")]
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None,
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None,
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/// A common card.
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#[serde(alias = "COMMON")]
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#[serde(alias = "COMMON")]
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Common,
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Common,
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/// A rare card.
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#[serde(alias = "RARE")]
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#[serde(alias = "RARE")]
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Rare,
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Rare,
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/// An epic card.
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#[serde(alias = "EPIC")]
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#[serde(alias = "EPIC")]
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Epic,
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Epic,
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/// A champion.
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#[serde(alias = "CHAMPION")]
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#[serde(alias = "CHAMPION")]
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Champion,
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Champion,
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/// Unsupported card rarity.
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#[serde(other)]
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Unsupported,
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}
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}
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