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Improve docs
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3 changed files with 23 additions and 11 deletions
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@ -11,7 +11,9 @@ use super::rarity::CardRarity;
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use super::speed::SpellSpeed;
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/// A single Legends of Runeterra card as represented in the data files from [Data Dragon](https://developer.riotgames.com/docs/lor).
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/// A single Legends of Runeterra card.
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///
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/// The information is represented in a developer-friendly manner, but it can be serialized and deserialized via [serde] in the exact same format used in Data Dragon.
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#[derive(Clone, Debug, PartialEq, Eq, serde::Serialize, serde::Deserialize)]
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#[serde(rename_all="camelCase")]
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pub struct Card {
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@ -23,6 +25,8 @@ pub struct Card {
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pub name: String,
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/// The [CardType] of the card.
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///
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/// The `r#` prefix is required by the Rust syntax, since `type` is a reserved keyword.
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#[serde(rename = "type")]
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pub r#type: CardType,
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@ -70,20 +74,20 @@ pub struct Card {
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#[serde(rename = "spellSpeed")]
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pub spell_speed_localized: String,
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/// List of keywords of this card.
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/// [Vec] of [CardKeyword]s of the card.
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#[serde(rename="keywordRefs")]
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pub keywords: Vec<CardKeyword>,
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/// Localized names of keywords of this card.
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/// [Vec] of localized names of [CardKeyword]s of the card.
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#[deprecated = "Only for re-serialization purposes, use keywords instead!"]
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#[serde(rename="keywords")]
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pub keywords_localized: Vec<String>,
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/// Localized description of the card, in XML.
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/// Localized description of the card, in pseudo-XML.
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pub description: String,
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/// Localized description of the card, in plain text.
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pub description_raw: String,
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/// Localized level up text of the card, in XML.
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/// Localized level up text of the card, in pseudo-XML.
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///
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/// If the card has no level up text, contains an empty string.
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pub levelup_description: String,
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@ -92,12 +96,12 @@ pub struct Card {
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/// If the card has no level up text, contains an empty string.
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pub levelup_description_raw: String,
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/// [Codes](code) of other cards associated with this one.
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/// [Vec] with [code]s of other cards associated with this one.
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///
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/// To access references to the cards themselves, use [associated_cards].
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#[serde(rename = "associatedCardRefs")]
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pub associated_card_codes: Vec<String>,
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/// [Names](name) of other cards associated with this one.
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/// [Vec] with [name]s of other cards associated with this one.
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///
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/// Sometimes, it may be missing some references.
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#[deprecated = "Only for re-serialization purposes, use associated_card_codes instead!"]
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@ -109,9 +113,17 @@ pub struct Card {
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/// Name of the artist who drew the card.
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pub artist_name: String,
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/// The subtypes the card has, such as `PORO`.
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/// The subtypes the card has, such as `"PORO"`.
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///
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/// Beware of Riot's inconsistent capitalization!
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///
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/// TODO: Make this a enum.
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pub subtypes: Vec<String>,
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/// The [CardSupertype] the card belongs to, such as `Champion`.
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/// The supertype the card belongs to, such as `"Champion"`.
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///
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/// Beware of Riot's inconsistent capitalization!
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///
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/// TODO: Make this a enum.
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pub supertype: String,
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}
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@ -6,7 +6,7 @@
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#[non_exhaustive]
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#[derive(Clone, Debug, PartialEq, Eq, serde::Serialize, serde::Deserialize)]
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pub enum CardKeyword {
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/// Overwhelm on spells.
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/// Like [CardKeyword::Overwhelm], but on [super::CardType::Spell]s.
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///
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/// > Inflicts damage beyond what would kill the target(s) to the enemy Nexus.
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SpellOverwhelm,
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@ -1,4 +1,4 @@
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//! Module defining [Type].
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//! Module defining [CardType].
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/// A possible card type.
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