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Define the Data Dragon card schema
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10
.idea/inspectionProfiles/Project_Default.xml
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10
.idea/inspectionProfiles/Project_Default.xml
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<component name="InspectionProjectProfileManager">
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<profile version="1.0">
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<option name="myName" value="Project Default" />
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<inspection_tool class="SpellCheckingInspection" enabled="false" level="TYPO" enabled_by_default="false">
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<option name="processCode" value="true" />
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<option name="processLiterals" value="true" />
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<option name="processComments" value="true" />
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</inspection_tool>
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</profile>
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</component>
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@ -8,3 +8,4 @@ edition = "2021"
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[dependencies]
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serde = "1.0.140"
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serde_json = "1.0.82"
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teloxide = "0.10.1"
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1
src/data/mod.rs
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src/data/mod.rs
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mod schema;
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164
src/data/schema.rs
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src/data/schema.rs
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/// A single Legends of Runeterra card as represented in the data files from [Data Dragon](https://developer.riotgames.com/docs/lor).
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#[derive(serde::Serialize, serde::Deserialize, Debug)]
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#[serde(rename_all="camelCase")]
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struct Card {
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/// Localized names of the cards associated with this one.
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/// For some reason, might not match what is contained in `associated_card_refs`.
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associated_cards: Vec<String>,
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/// `card_code`s of the cards associated with this one.
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associated_card_refs: Vec<String>,
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/// Art assets of this card.
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assets: Vec<Asset>,
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/// Localized names of the regions this card belongs to.
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regions: Vec<String>,
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/// IDs of the regions this card belongs to.
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region_refs: Vec<String>,
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/// Base attack of the card.
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attack: i8,
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/// Base cost of the card.
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cost: i8,
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/// Base health of the card.
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health: i8,
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/// Localized description of the card, in XML.
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description: String,
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/// Localized description of the card, in plain text.
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description_raw: String,
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/// Localized level up text of the card, in XML.
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levelup_description: String,
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/// Localized level up text of the card, in plain text.
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levelup_description_raw: String,
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/// Flavor text of the card, displayed when its image is inspected.
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flavor_text: String,
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/// Name of the artist who drew the card.
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artist_name: String,
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/// Localized name of the card.
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name: String,
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/// Unique seven-character identifier of the card.
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card_code: [char; 7],
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/// List of keywords of this card, with their localized names.
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keywords: Vec<String>,
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/// List of keywords of this card, with their internal names.
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keyword_refs: Vec<String>,
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/// Localized spell speed.
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spell_speed: String,
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/// [SpellSpeed] of the card.
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spell_speed_ref: SpellSpeed,
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/// Localized rarity of the card.
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rarity: String,
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/// [CardRarity] of the card.
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rarity_ref: CardRarity,
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/// The subtypes the card has, such as `PORO`.
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subtypes: Vec<String>,
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/// The [CardSupertype] the card belongs to, such as `Champion`.
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supertype: CardSupertype,
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/// If `true`, the card can be found in chests, crafted, or used in decks.
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/// If `false`, the card is not available for direct use, as it is probably created by another card.
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collectible: bool,
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/// The [CardSet] the card belongs to.
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set: String,
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#[serde(rename(serialize = "type", deserialize = "type"))]
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card_type: CardType,
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}
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/// An art asset associated with a given card.
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#[derive(serde::Serialize, serde::Deserialize, Debug)]
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#[serde(rename_all="camelCase")]
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struct Asset {
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/// URL to the card art as it is displayed in-game.
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game_absolute_path: String,
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/// URL to the full-size card art as it is displayed when the card is inspected.
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full_absolute_path: String,
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}
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/// Possible card types.
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#[non_exhaustive]
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#[derive(serde::Serialize, serde::Deserialize, Debug)]
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enum CardType {
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/// A spell.
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Spell,
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/// An unit: either a minion, or a champion.
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/// Champions have their `supertype` set to `Champion`.
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Unit,
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/// An ability triggered by an unit.
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Ability,
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/// A landmark.
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Landmark,
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}
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/// Possible card supertypes.
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#[non_exhaustive]
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#[derive(serde::Serialize, serde::Deserialize, Debug)]
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enum CardSupertype {
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#[serde(alias = "")]
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None,
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Champion,
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}
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/// Possible card rarities.
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#[non_exhaustive]
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#[derive(serde::Serialize, serde::Deserialize, Debug)]
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enum CardRarity {
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#[serde(alias = "NONE")]
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None,
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#[serde(alias = "COMMON")]
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Common,
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#[serde(alias = "RARE")]
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Rare,
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#[serde(alias = "EPIC")]
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Epic,
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#[serde(alias = "CHAMPION")]
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Champion,
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}
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/// Possible spell speeds.
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#[non_exhaustive]
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#[derive(serde::Serialize, serde::Deserialize, Debug)]
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enum SpellSpeed {
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/// Non-spell cards have this speed.
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#[serde(alias = "")]
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None,
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Slow,
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Fast,
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Focus,
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Burst,
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}
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/// Release sets [Card]s may belong to.
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#[non_exhaustive]
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#[derive(serde::Serialize, serde::Deserialize, Debug)]
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enum CardSet {
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#[serde(rename = "Set1")]
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Foundations,
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#[serde(rename = "Set2")]
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RisingTides,
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#[serde(rename = "Set3")]
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CallOfTheMountain,
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#[serde(rename = "Set4")]
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EmpiresOfTheAscended,
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#[serde(rename = "Set5")]
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BeyondTheBandlewood,
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#[serde(rename = "Set6")]
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Worldwalker,
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}
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@ -1,3 +1,5 @@
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mod data;
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fn main() {
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println!("Hello, world!");
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}
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